Support Tickets


This page is still WIP!

chest scanning script

byron: i want a script to which a chest will be scanned every so ticks and if this item is in the chest itll remove the item and replace it with set item, i've tried writing this script but cant seem to get it, even better if this script can read a sign above the chest to which the sign says for example minecraft:oak_wood 1 => minecraft:oak_log 1 it'll replace the items within that chest

๐Ÿ’ฌ 2 • 1.20.1 • Fabric • 

SERVER CRASH: "Duplicated predicate failed which is impossible"

FridgeDuck: Every now and again, while using a crafting table, my entire Pebblehost server just crashes. Every single time, it spits out the following error: https://mcpaste.io/d615bca718ba63a7. I'm not exactly sure what any of this means, but I've talked with somebody who says KubeJS is to blame. I can't tell though, if it's just the mod or if it's something I did in my scripts. It shouldn't be; the only things I added were for recipes, adding fortune to netherite, and making deepslate the same hardness as stone. Attached are all of my scripts, assuming any of them would be problematic. But if anyone knows why this is happening, please let me know. My server is on forge 47.4.0 (MC 1.20.1).

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

how to make an anvil repair recipe for an item?

Helore: i have this startup script that edit this specific item:

๐Ÿ’ฌ 2 • 1.21 • Forge • 

im just trying to run a simple command and im getting this error

byron: the script im using:

๐Ÿ’ฌ 12 • 1.20.1 • Fabric • 

How to add tags to recipes for a mod?

DrWhoPrincess: I am using Immersive Engineering with another mod (TerraFirmaCraft). However, the Immersive Engineering recipes only accept normal Minecraft ingots. It says I can use Cast Iron Ingots or Normal Ingots, but I want to add the ability to use forge:ingots/wrought_iron instead of just forge:ingots/cast_iron. Mostly because only being able to use cast iron ingots makes no sense with how the rest of the mod is set up.

๐Ÿ’ฌ 9 • 1.20.1 • Forge • 

Shaped recipe not showing up in EMI and JEI

Lampent51: I'm not sure what I'm doing different--the top recipe for nether wart works fine, but the second recipe doesn't.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

BetterX mods + KubeJS help

rzoe: Hello, im by no means an experienced coder. Ive recently taken the decision to make a Vanilla+ like modpack for me and my friends on a private server. And one thing ive come across is that i want/need to change some +armor values for 2 mods "BetterEnd & "BetterNether" and ive tried almost everything i feel like. I frist tried doing a resourcepack, then datapack and lastly KuebJS

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

Create v6 tooltips registry rewrite help

Celeste โŽฏ โ โคฌ: I've been scratching my head for a while now, but not sure what to do about the missing palette record that was removed with Create v6

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Reordering EMI with KubeJS

ArcWielder: I know that there is a way to take items out of emi and add them back to it, but I want to know if there is a way to change the order that items are displayed in emi? When I remove the items and try to readd them in the order that I want it just goes back to the original order that it was already in.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

can you add a chance to craftingremainder?

Skyphiler: sorry if my question sound stupid but I have no knowledge of JS prior to this so i'm figuring thing out with what's on the wiki and here.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

using AdvJS triggers

๐Ÿ Nugget_Sk: i want to set on which block a certain trigger happens how do i do it

๐Ÿ’ฌ 6 • 1.20.1 • Fabric • 

is there a way to change mobs hp with kubejs?

Speedy: buff the hp of every mob in x dimension by x?

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

hide items

Goodinhoo: Does anyone know what method I need to use now to hide the items in JEI? I tested what I had done in 1.20.1, but it no longer works

๐Ÿ’ฌ 11 • 1.21 • Forge • 

Serene seasons force snow in mid winter

Annoy: Yes, i really want a script that will force it to snow all the time if it detects that season from serene seasons is mid_winter but then will stop snowing when it ends and goes into winter_late and rain is up to chance now again instead of forced

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Cancel tree growth

Gandalf: Hello, for my modpack, I'd like to make it so that certain trees can only grow in specific biomes that have certain tags (like is_wet, is_hot, etc.). I’ve successfully managed to detect the correct tags based on where the block is placed, but I can't figure out how to prevent the tree from growing, or whether my methods are actually overriding the game's default behavior.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

fluid crafting problem

laser1011: is it possible to make a prescription that uses a specific amount of fluid (e.g. 1000mb)? and if not, is it possible to make a prescription that uses a bucket of water and returns empty? I want to use a crafting table for this.

๐Ÿ’ฌ 6 • 1.21 • Forge • 

The command does not execute and the tag is not added to the item

heko: ```ItemEvents.rightClicked('nc:syringe', event => {

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Throwable item

MC_gamer: How can i add a item that can be thrown like a snowoball and a other item like a trident that stays and can be reused

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

how do I add a prc (pressurised reaction chamber) recipe with kubejs?

Thijmen: I checked the wiki but it said reaction recipes weren't supported, there has to be a way to do it right?

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

How do I make this item equippable in this slot?

Vaaaaz: Message not found

๐Ÿ’ฌ 1 • 1.21 • Forge • 

can I prevent the painter api from crashing

duck: I've tried using "try" but it doesn't work. I'm basically letting the player draw on the screen, but if its wrong it will crash the player (or the server I'm not entirely sure).

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Is there a way to add right click fluid interactions to create basins and tanks?

Ocimandias Pepe: For example, let's say I had a bowl and wanted to right click a basin under a mixer to get it filled with the appropiate liquid. Would it be possible to add that kind of interaction?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

right click to use an item, remove it from inventory, and get an achievement from it

Speedy: how would I set this up, im not sure what I would do to make using the item trigger an achievement criteria, and what criteria would I use

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Unable to remove some recipes

0x07cf: Hello everyone. I am using KubeJS to unify resources (items/fluids) in a modpack I'm creating, and I'm facing a strange issue with some recipes surviving `ServerEvents.recipes.remove()`.

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

Entity And Block Reach Debuffs

Berliumm: Is it possible to add debuffs to players when they become to close to an block or entity when they have more reach (Block and Entity) then baseline. The debuffs are listed in the image

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

Make a Custom Portal without Custom Portal API

marcnum2: I'm not sure if Kubejs can handle it, or if another mod might help me, but due to CP API being incompatible with the dimension mod I'm making the custom portal for I have to default to different means. Thank you for any help

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Damage in first aid

แ› แ›Šแ›–แ›šโฐ“แ›แ›‹ ๐–™๐–—๐–Š๐–˜๐–๐–Š๐–—_: Is it possible to somehow damage a separate body part with kubejs in the first aid mod? Let's say a hand? Like I hit a block with my hand and only the hand takes damage?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

1.20.1

bordy: Kubejs wont accept the same verison of Kubejs. Where should I move forward from here? It works for other people in the server just not for one of my friends.

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Best way to "wait" between code actions

DINO | Ping when reply: I'm aware of the existence of scheduling in ticks, but is it the best way?

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

EntityEvents help, check if spawned entity is a boss

gisketch: how do we od a check if the Entity that spawned is a boss? I'd like to change their health on spawn

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Particles not appearing when projectile impacts

Coffee: For some reason, the particles that I have set do not render if the projectile lands or travels farther than a block or two.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

blockstates

Yochu: custom blockstate named 'stacks' but im not sure how to call it

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

trying to add durability to curios items

LgndTheDredgen: I'm testing this on some aether rings and I already added durability to them but I can't figure out how to make them lose durability on damage taken

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Mekanism recipes won't work

BlabliblubPaul: I am trying to add mekanism recipes with kubejs, but it doesn't work.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Changing the speed of shears

Pafeu: Regular method doesn't work ๐Ÿ˜ฆ

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

MoreJS | Adding more than the default (2) trades per-level?

Raimu: Hello! I was wondering if with MoreJS whenever I add for example 5 trades for a level 1 profession and zero trades for level 2&3, if there is a way to show always ALL five trades of level 1 as soon as the profession is acquired from the villager!

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Does the unpack operator work in kubejs?

Ocimandias Pepe: The following code outputs a syntax error: ```

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Acces Armor stand slot

Spring: So uh i wanted to know cause i didn't funf anything or missed it, but is theyre a way to access the "inventory" of an armor stand to get the info of the armor it wear .

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

how can i Add New Ores and minral mix to Immersive Engineering Excavator

Traxex Hunter: i cant find any source to how can i do that ? is it possible to do it with KubeJS ?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Custom flower not working

marcnum2: The startup script: ```

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

How do I make a check for what item is in the player's hand?

Xernuff: I'm trying to make a quest that involves holding an item for one part of it. I tried the script below but to avail.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Custom Mud > dirt recipe for create

Gallito: Im having issues trying to get this work, based off the create mod wiki they stated that smoking is just basically the vanilla recipe for smoking which they provided on the wiki but im still getting errors. not sure if im just missing something or what

๐Ÿ’ฌ 23 • 1.20.1 • Forge • 

.replace is not working on .hoverName.string

DaddySpin: so i'm trying to remove " Scroll" from "Call the Shadows Scroll" but the text comes from .hoverName.string.replace(/ Scroll/g, "") and it just doesnt work.

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

I have a functioning fluid with the correct tag but the flowing version won't tag properly.

Chivani: I followed pretty much everything I could to get a tag working

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Folder not appearing in modpack folder

Anonymous: I installed the kubeJS mod straight into my mod pack on the curseforge app but i cant find the folder in my modpack's folder.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Folder not appearing in modpack folder

Anonymous: I installed the kubeJS mod straight into my mod pack on the curseforge app but i cant find the folder in my modpack's folder.

๐Ÿ’ฌ 1 • 1.21 • Forge • 

How to make a tick cooldown

ะฏ ะะ• ะะ ะ‘ะฃะ—: **Issue:**

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Custom Dimension

Kazoku | ์‹ ์ž: I have create a Custom dimension.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

[Help Needed] How to Create a Custom Item with Built-In Enchantments in KubeJS 1.20.1

Kyle: Hi, I’m trying to create a custom sword in KubeJS 1.20.1 that always comes with specific enchantments (like Twilight Forest's Firey tools). The goal is for the enchantments to be permanently baked into the item — not added through crafting, loot, or commands, but part of the item definition itself. I’ve defined the item using StartupEvents.registry('item', ...), and I need it to always have enchantments like Fire Aspect II and Sharpness IV. Is there a correct or supported way to embed enchantments directly in a custom item at registration or through modification? If so, what’s the exact syntax or method?

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Edit hunger rate

ecruteakcity: I want to slow down the rate at which hunger depletes. Is this possible with KubeJS?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

blcoking left click

NotNagato: hey im not sure how to do this since I cant find anything on the wiki about it but id like to prevent you from being able to use left/right click when you have a potion effect on you.

๐Ÿ’ฌ 14 • 1.20.1 • Forge • 

Attribute modification

โ™ฑ ๐ข๐ซ๐ซ๐ž๐’๐จ๐ฅ๐ฎ๐ญ. โธธ: I want to modify an already existing item to have attributes, can someone give me an example where a item recieve 2 attributes at once please?

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Custom block model error

marcnum2: No texture on the block, here's the code and directories

๐Ÿ’ฌ 10 • 1.21 • Forge • 

How to change what tag upgrade template is changed to

chill guy: So like the Netherite Upgrade Template says that it applies to diamond equipment. Changing the recipe doesn't change the name of what it is applied to in the tooltip. How can I change the tooltip so it changes what it says it applies to?

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

How to Trigger VisualJS from Server

Cama: I'm trying to create custom shaders for certain events and other things on my server. I need to be able to trigger a shader effect from the server side. I know VisualJS scripts are Client Sided, but surely there has to be a way to send data from the server to the client in order to trigger a client script right?

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

String Template thing problem

detoxination: PlayerEvents.loggedOut(event => {

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Change spawn point when entering the server with Kubejs

VERSA: In Neoforge 1.21.1 please

๐Ÿ’ฌ 23 • 1.21 • Forge • 

Neruina crash from ticking fireball only in a dedicated server environment

Celeste โŽฏ โ โคฌ: Works in Singleplayer just fine and in my other 1.20.1 modpacks

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

Cancel throw action

ximossi: During BlockEvent.rightClicked() i want to cancel a throwing event for the player. event.cancel() does not work, probably as the BlockEvent is performed after the actual throw event.

๐Ÿ’ฌ 9 • 1.20.1 • Fabric • 

potionEffects.add Question

Berliumm: For potionEffects.add, the first number is the duration while the second number is the amplification right?

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

Removing crafting remainders from modded recipes

Sadden: Hello, I'm looking for a way to remove crafting remainders from modded recipes. Create: Food currently dupes a bucket with most of it's 3x3 recipes involving buckets with the new item being "X in a bucket" and also a bucket remaining, this is set to be fixed by next release but I'd like to take care of this in my personal modpack. How can I go about achieving this?

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

botany

deadlywolf301: cant get my script to work, not sure why. can some one fix it or help me fix it, thanks

๐Ÿ’ฌ 12 • 1.20.1 • Forge • 

Silent gear causing kubejs error

Leah: When silent gear is installed, despite me never having touched it with kubejs, gives the attached error. Is there anyways to stop it, it kind of prevents my scripts from loading on reload.

๐Ÿ’ฌ 9 • 1.20.1 • Forge • 

Item 2d in hotbar and 3d hand

G4nsoo: I'm trying to make some items to change some crafts in a Create modpack, to make it more complicated. So I started with the "whisk" mixer. I saw other posts here, but I still couldn't do it. First the item had the buggy black and purple texture, then the item appeared normal in the hotbar, with the 2D texture. However, it is invisible in the hand, and on the ground too.

๐Ÿ’ฌ 124 • 1.20.1 • Forge • 

Is there a way to make KubeJS not report mod recipe errors?

GarnetAnimations: As per the title I am curious if I can disable the errors from mods recipes that have errors and only show errors / warnings for recipes done by KubeJS itself?

๐Ÿ’ฌ 6 • 1.21 • Forge • 

Anyone know how to make a script where holding space will move you upwards at a certain speed?

Owen: basically just wanna make it so that holding space moves you upwards (higher jump)

๐Ÿ’ฌ 50 • 1.20.1 • Forge • 

KubeJs brokes some recipes from mods

Amkré: I don't know why but when I got KubeJs some recipes from mods don't work anymore

๐Ÿ’ฌ 3 • 1.20.1 • Fabric • 

How would i make this render a 3d model? currently it only renders the texture used for the 3d model

Owen: yer

๐Ÿ’ฌ 27 • 1.20.1 • Forge • 

Trying to make a mob target another mob

LgndTheDredgen: I'm trying to make some modded mobs hostile to others so I created this example, but I can't figure out what's going on with it and the mobs aren't targeting each other

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

new to the mod how do I defind an event?

dragon_jack3: code:

๐Ÿ’ฌ 14 • 1.21 • Forge • 

Tinkers like tools

Zeus_32: Is it possible to make tinkers like tools, i would like to avoid any extra mods in my modpack, and i want to make configurable items with switchable parts.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Can`t modify item durability

ะŸะะ›ะะงะ‘ะ˜ะงะ•ะ™: Hello, I want to modify the durability of sandpaper from create. But for some reason it does not change, tell me what is the reason.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

removing jei info "recipes"

JustNatan: trying to remove info entries with kubejs, tried editing language but didnt work so i was wondering if someone has a method

๐Ÿ’ฌ 10 • 1.21 • Forge • 

any way to remove mob drops information from jer mod?

Harusarri: I removed mob spawning and drops with lootJS

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

can you rename mobs using kubejs?

BLU: renaming mobs using kube.js without showing the new name (unlike a nametag) but still visible in the entity name when viewed through a damage indicator mod

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Sleeping in other dimensions?

LughtMon: Is is possible to use KubeJS to enable actual sleeping i nother dimensions? If yo, is there already some example script? Needed for one mod, which add tiredness and in order to rest, you need to sleep.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Sanity-increasing status effect with KubeJS Sanity

XxBulbasaur64xX: I want to make it so the Restfulness effect from "Upgrade Aquatic" (Instant effect btw), recovers some of your sanity from "Sanity: Descent into Madness" instantaneously. It also should scale with enhanced versions of the effect (Level II).

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Trouble adding effects as spells

Golden: Trying at add a custom spell but can't figure out how to apply an effect properly, code is bellow

๐Ÿ’ฌ 16 • 1.20.1 • Forge • 

How to add damage?

Penguim: ```js

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Disable collision box for the player + give them flight

Berliumm: I made an effect that sets people into spectator but I forgot that spectator has a hotbar.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Help with imports

TheBlueJayDakotaraptor: So I've been trying to import the code from the Doorbuilder to my modpack

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

Unregister items

Savci: Can I disable or unregister items exists in the game or from mods, ik how to remove recipes but i want to remove the complete item from existence in the game remove it from jei and creative inventory, and if it lootable to be disabled as loot, simply as it never existed

๐Ÿ’ฌ 2 • 1.20.4 • Forge • 

Help with Iron's Spells and EntityJS

LeviathanDJ: I've been trying to make an entity that can cast spells using its own casting animation (with the casting end animation), and with it casting random spells it spawns with. I also wanted randomized custom skins, and random gear, but I don't know if I can do that because I don't know how to make the model biped so it can hold these items without issues (since I had to export a biped model from BlockBench, so I don't think it would work, unless you have a fix). But I tried setting this up and I have no idea what I'm doing. Do you guys have any fixes or ideas to help? I labeled it a bit to show you what I wanted to do:

๐Ÿ’ฌ 85 • 1.20.1 • Forge • 

Giving gold tools 1 level of fortune by default

iKeks: My idea is to modify the attribute of the tools. I found a mod called "pufferfish's attributes" which already adds a fortune attribute and stacks with the enchantment (as intended).

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Are custom doors and drapdoors even possible?

TheBlueJayDakotaraptor: Most of the posts I've seen on the support forum related to posts don't even have comments, and considering the state of the Wiki, I kinda doubt that you can even make custom doors and trapdoors

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Globally Disable Exp drops

KaraWSR: I'm trying to globally disable exp drops, but there doesn't seem to be any documentation pertaining to EntityEvents.death on kubejs.com or wiki.latvian.dev.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

remove loot caslled deeperdarker:heart_of_the_deep

gribby: idk the code nor where to put it

๐Ÿ’ฌ 3 • 1.19.2 • Forge • 

Would it be possible to copy the skin of other players through a script?

Owen: Pretty simple, is there a way to make a script which upon activation copies the skin of other players/mobs? Also DW about the activation*method* cuz I have that covered already

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How to write Itemstack with components in version 1.21.1

Nount: May I ask how to use code to represent an itemstack with components in version 1.21.1. For example, how should this item be written? There may be some addon related code in the text, but it is not related to this issue.

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Unable to make Create Filling recipe work

Krak8๐Ÿ’ซ: Hello I am trying to add create filling recipe but it doesn't work

๐Ÿ’ฌ 12 • 1.21 • Forge • 

I'm new and I need help

FullRusty: I'm trying to add compatibility with materials from some mods with the Create: Metallurgy addon, but I don't understand how to do this, I already saw a kubejs tutorial on how to create items and blocks but nothing beyond that... I don't even know what I should look for to learn what I need to add those compatibilities

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

Explosion Knockback Question

Bosatron: Hi does anyone know if its possible to cancel knockback from explosions but still allow them to have all their other properties? thanks for any help that is given.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

hello i need help in increasing the outpou of allthemodium comb thanks

Tactical: and this is the code i made

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Getting The Biome's Temprature

Berliumm: I know how to get the dimension but i have no idea how to get biome temp

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Save folder configuration generation

NightEarl: If I want to write a script using kubejs so that this script generates a specific json in the world folder, what event will accomplish this?

๐Ÿ’ฌ 20 • 1.20.1 • Forge • 

I need a script for additional attributes and apotheosis

divinity: I'd like for crafting (in regards to affixes applying to crafted items) to only mean actually crafting the item and not applying a smithing template or slotting/removing a gem. Not sure how possible it is but if somebody figured it out it greatly appreciated

๐Ÿ’ฌ 1 • 1.20.1 • Forge/Fabric • 

custom stairs model texture not found

Winteragon: I made a custom block with three textures (top, bottom, sides) and it works great. However, I'm having trouble creating a stairs variant of this block. (I don't know how to path the texture properly...)

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Exceptions running commands aren't logged

murphy slaw: I have noticed with both custom commands written in KubeJS, and vanilla commands that cause KubeJS code to execute, if there is an exception trying to run the command I get

๐Ÿ’ฌ 3 • 1.20.1 • Fabric • 

Client script to trigger keybind?

gisketch: Is it possible to trigger a keybind when client just joined a server?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

how to keep original mob behavior while using spell categories

Golden: I want to know if i can maintain the easy to use spell category system on the spellsJS wiki while maintaining the entity's base behavior? like a skelleton shooting at you but when it needs to get away it uses blood step or smthing like that

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

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