Support Tickets


This page is still WIP!

AnimationJS issue with body parts

DaGamer5T3w: The parts that my animation uses are misaligned to the actual player's rig, and on top of that, it uses the grenade texture to make those parts on the arms visible (which I know can be fixed by simply removing the texture from them, but the main issue is the parts that are supposed to be there being misaligned)

💬 5 • 1.20.1 • Forge • 

Issues when Modifying an Entity to Apply an Effect on Hit

Io: Hello all,

💬 2 • 1.21.1 • NeoForge • 

26.1

Ma: StartupEvents.registry('item', event => {

💬 2 • 1.21.1 • NeoForge • 

How to delete achievements?

Ilayst11.999999999999: createpropulsion:feed_the_fire_621

💬 1 • 1.21.1 • NeoForge • 

Equipment-Specific Loot Tables?

NT 🦾: essentially, i'm trying to use LootJS to do what Farmers Delight does, which is produce a specific drop if killed with a certain type of tool. i want it to have a chance to drop any random item from a specific item tag.

💬 5 • 1.20.1 • Forge • 

How to make zombie afraid of soul fire?

NanChik: How to make zombie afraid of block related to soul fire (soul torches, soul lanterns, soul campfire and of coerce soul fire)

💬 48 • 1.21.1 • NeoForge • 

Mob Curio slots and altered hostility

Cubic: Im trying to figure out how to use kubejs to add curio slots to some entities and also create team types for mobs so i can make different batches of entities hostile to others that arent normally, any help would be appreciated

💬 1 • 1.20.1 • Forge • 

removing tag from non root

Lucky56: this is more of a question than a help request, since I'm using a dummy item in a datapack to remove items from non-root tags using neoforge

💬 3 • 1.21.1 • NeoForge • 

adding all kubejs registered blocks/items to a specific creative tab

Lens: I have a creative tab I made using a mod and would like kubejs to put all the items and blocks i register into that instead of the kubejs creative tab. is that possible?

💬 7 • 1.21.1 • NeoForge • 

How do i run a specific command whenever i interact/kill an specific entity with an NBT Tag

𝐢𝐫𝐫𝐞𝐒𝐨𝐥𝐮𝐭: I was reading some posts in the forum to get an idea on how to do this. But i just couldn't figure it out...

💬 5 • 1.20.1 • Forge • 

How do I get the Inventory position of an item using a SlotResult?

Extol: Not entirely sure that I'm even doing this the right way, but I'm trying to make a script that detects if you're holding an arbitrary amount of Curios, and drop them if you're carrying too many.

💬 7 • 1.21.1 • NeoForge • 

Prevent building a Quantum Link Bridge in the same dimension using Applied KubeJS

hyperstitiousdiskordianwarfare: hello, im not sure if this is actually possible or not but id like to make the quantum link bridges from ae2 only work across dimensions (ie. overworld <-> nether) but NOT in the same dimension (ie. overworld <-> overworld). [Applied KubeJS](https://kubejs.com/wiki/addons/applied-kjs) seems to have a bunch of events pertaining to networks and hypothetically view devices on a network? but im a bit stuck and wondering if i could:

💬 1 • 1.20.1 • Forge • 

Recipe Ingredient that only matches empty component data

amertune: I'm trying to write a custom recipe for FTB Industrial Contraptions that uses a fluid cell. When a fluid cell is empty, there is no component data.

💬 10 • 26.1.x • NeoForge • 

How can I change a curio's slot?

Spookysquid19: I need to make the Ring of Grudged go in the `ring` slot and not the `rings` slot. I've tried the following, but it hasn't worked.

💬 1 • 1.20.1 • Forge • 

Export & Import / Require helper recipe functions from files

RoarkCats: I occasionally make helper functions for my recipes, however, I've always had problems when trying to separate these to their own files so I could easily import/export them between files- I know I'd have to pass `event` in of course, but is this possible with the way KubeJS is structured and what would the code in each file look like?

💬 3 • 1.21.1 • NeoForge • 

Player attributes

lx6o: Is there a way to effect player attributes with kubejs

💬 12 • 1.21.1 • NeoForge • 

Random chance to apply unique texture to mob

voidmage: I have recently found a really funny texture for cod on planet minecraft (https://www.planetminecraft.com/mob-skin/hot-dog-6220376/), and id like for there to be a really small chance to apply it to a cod mob upon spawning (something like the textures of axolotls). is there a way to do this with kube?

💬 1 • 1.21.1 • NeoForge • 

How can I make a custom compass for a structure?

Spookysquid19: I want to make a compass that points the player to the nearest temple in the Deeper and Darker dimension, similar to how the Wayward Compass in Iron's Spells points to the nearest catacombs.

💬 3 • 1.20.1 • Forge • 

Create custom Tinkers Construct tool parts

The Kamen Rider enthusiast: I tried doing that a few months ago by trying to make tconstruct diamond tools so i could remove the diamond took recipes and replace them with the tinkers tools (although doing so made netherite gear inaccessible)

💬 5 • 1.21 • Forge • 

Make existing block immovable by any means (teleportation, pistons, contraptions etc)

Viktor Shield: Please help

💬 5 • 1.21 • Forge • 

Trying to add custom smithing templates but in crafting not functional.

pop: Trying to add upgrade templates and kubejs returns no errors and allows materials into the crafting, but when trying to craft I get returned with the message 'Item cannot be crafted this way'. I don't think this has to do with mods - maybe theres a tag I'm missing for the smithing templates as they're just read as basic items right now? Help would be appreciated.

💬 24 • 1.21 • Forge • 

Custom loot box items

Krispy: Hello, to clarify, im wanting to make an item that will act as a loot box (assume the item all ready exists and for item ids just use the diamond sword id)

💬 3 • 1.21 • Forge • 

Trying to disable left clicking, right clicking, and crouching tied to a potion effect

Dracus: First time asking for support in here but I've been looking at some of the posts for guidance as I experiment with kubejs for an addon to a mod I've been working on!

💬 2 • 1.21 • Forge • 

Trying to make a fluid that hurts

Vigilante: I've been trying to make a fluid that either damages players on contact like lava does, or if that isn't possible, try to make a fluid that applies a potion effect like harming or wither to get the same result. I haven't been able to find anything online or on the wiki about either option, is it something I'd have to set up in server scripts instead of the fluid builder?

💬 13 • 1.21 • Forge • 

Binding Xaero's WM/MM to an Item (1.21.1 Neoforge)

cani: Yet another thing im clueless about and cant really find useful info. See image.

💬 8 • 1.21 • Forge • 

lock a Create sequenced assembly behind a gamestage

Monsh: .stage(x) only works on vanilla recipes i think.

💬 8 • 1.20.1 • Forge • 

Can I use kubejs/advjs to remove all advancements?

EEX5: I'm unsure if I can, but if possible, I'd like to remove all achievements with kubejs/advjs I just have no idea how to. If it's impossible, then I'll kist use a mod

💬 14 • 1.20.1 • Forge • 

creating copies of modded blocks

Po: is there a way to register an identical yet distinct copy of a modded block similar to the entityjs "clone" builder?

💬 3 • 1.20.1 • Fabric • 

Iron's spell script

BEAR: I've been trying to get this script to work. it's purpose is to have a random 30% chance to spawn in the player with-or without mana. the issue is if I set the base mana value to 0 it causes some bugs, I want to just make it so it spawns you without the mana attribute period if you spawn without mana. and I wanted to know if anyone had any expertise in iron's spells kubejs stuff.

💬 1 • 1.21 • Forge • 

How do i modify MultiMine's block damage levels?

Ivy :3: Trying to implement something akin to Factorio's structure health system but per block, and I'd like to use multimine and some form of repair kit item with durability where when you right click the block it decreases how close the block is to breaking by some increment and takes durability away from the item. the durability is easy, but im not sure how to modify how broken a block is.

💬 2 • 1.21 • Forge • 

trying to create a coal into diamond recipe using create mixing

ser puntazza: this is my very first project so I just copied the create mod code and made some adjustments, this recipe is not working can someone explain to me why?

💬 26 • 1.21 • Forge • 

Alchemistry addon

Piña_robótica: I don't know what i'm doing wrong. Here's the code:

💬 3 • 1.20.1 • Forge • 

Syntax for regex in tag event?

ratemisia!: I would like to add a set of blocks to a tag in ServerEvents.tags using regex. In 1.20.1, I was able to do it this way:

💬 3 • 1.21 • Forge • 

enable swim mode in a dimension

HoneyVee: I'd like to know if its possible to enable swim mode like when you are in water, as a way to enable flying in a dimension, i dont know if anyone has done it before or has any examples i could follow that could allow it

💬 3 • 1.20.1 • Forge • 

Event handler 'StartupEvents.modifyCreativeTab' requires extra id

TokiPonaEnjoyer: below are my logs and the code causing it

💬 8 • 1.21 • Forge • 

How to check for partial item data component?

SageofTurtles (ping me): Hello everyone! I'm still learning my way around data components, so this is probably really simple to do, but I'm having a hard time finding anything telling me how to do it. I have an block in my modpack that I want to replace with a different block when right-clicked on with an item called a soul catcher. However, I *only* want this to happen if the soul catcher has a blaze in it. I used a command to get the data for the item, which I'll put below. Basically, the only thing I need to check is that the item ID is `create_mob_spawners:soul_catcher`, and that it includes `id: "minecraft:blaze"` within the `entity_data`. How would one go about that using a KubeJS script?

💬 10 • 1.21 • Forge • 

Need Help with FTBQuest Custom Task and Player UUID Error

Ranman: I'm attempting to make a Custom Quest Task to have above an amount of Create: Numismatic Currency in your Bank Account.

💬 30 • 1.21 • Forge • 

replace item in loot randomly with 4 other items lootjs

Salt: im trying to replace or modify all instances of iron helmets in loot tables with a random helmet from a selection of 4 helmet items

💬 15 • 1.20.1 • Forge • 

Iron's spells & EntityJs (Cast spell level.

ErikolGamer14: Hello! I'm new over here, I'm working on a modpack and I have some question about the EntityJS compatibility that has with Iron's spellbooks, I was able to get a boss too cast spells but all of them level 1, is there a way to increase the level for the casted spells??

💬 5 • 1.21 • Forge • 

issues with kubejs

†FeløGrafix†: Hello,

💬 30 • 1.16.5 • Forge • 

Recipes with Durability Restrictions.

Cryptic: I am trying to edit a recipe within 1.20.1 fabric,

💬 23 • 1.20.1 • Fabric • 

How do I make an existing modded tool unbreakable? I've tried .uses, .maxDamage, neither worked.

PrototypeShadowBlitz ⚧: I want to make a set of tools unbreakable for a modpack I am making, truly unbreakable. Is there a way to modify the tool to make it no longer take durability damage, or just have infinite durability or something?

💬 44 • 1.21 • Forge • 

A liquid in a mod doesn't show up in the item's information when using /kjs hand.

PrototypeShadowBlitz ⚧: Is there a way I can fix this myself or do I need to wait for the mod author to fix this? Is this considered a bug on their end? Never ran into an issue like this.

💬 24 • 1.21 • Forge • 

Is there a way to give a specific item an enchantment without glint?

Lucky: Trying to give some items some default features that are locked behind enchantments that really shouldn't be

💬 7 • 1.21 • Forge • 

Detecting a block at a specified location relative to the player.

legobrick22: Is something like this possible? I'd like a script to return true if a specific block is at a predefined location relative to the player.

💬 16 • 1.20.1 • Forge • 

Hi, I'm building a 1.20.1 Forge modpack (528+ mods) and need help with a KubeJS script.

PepeTheGrimReaper: **The Problem:**

💬 2 • 1.20.1 • Forge • 

Cannot save inventory

Anonymous: Im trying this

💬 49 • 1.21 • Forge • 

staff creation not working

Dracoruff1211: ```StartupEvents.registry('item', event => {

💬 66 • 1.20.1 • Forge • 

item being repairable in anvil by a single item

Anonymous: is there any way so any item can be repaired by a single item through kubejs

💬 1 • 1.20.1 • Forge • 

Trying to hide itens in jei by custom data

Diju: I'm trying to remove some specifcs guns from TacZ, but they all have the same name, so I tried by the custom data, but it's not working, the client.log doesn't give any error

💬 7 • 1.21 • Forge • 

Game Crash Removal of item help please!

Gummy Bear: need help removing an item with code that'se causing the game to crash well multiple items I have no idea how to code btw

💬 81 • 1.21 • Forge • 

Custom Create Mod Recipe Please Help

Gummy Bear: I need a gold and netherite scrap recipe to make netherite thats easy and cheap custom made

💬 82 • 1.21 • Forge • 

my foreachrecipe script doesn`t work properly

MeeM: i watched guide from gnomebot and google search to make this script but only shows null/undefined

💬 61 • 1.20.1 • Forge • 

Can't find function .textureAll

samm: Hi, I couldn't open the logs file for some reason. Here's a screenshot of what I saw upon launch

💬 10 • 1.21 • Forge • 

im having issues with adding more than one effect onto a food item

Mosca: The script works perfectly fine when add a single effect but when i add multiple effects it just adds the effect but twice which im unsure how to fix

💬 9 • 1.21 • Forge • 

Starter Kit Book not working

TheButterbrotMan: Hi everyone,

💬 18 • 1.21 • Forge • 

Get blocks in an area

Owen: how would i get all blocks in an area around the player? for example, `let tarBlocks = entity.level.getBoundingBox().inflate(range).block.filter(block => whitelist.includes(block.id))`

💬 26 • 1.20.1 • Forge • 

fluid instantly going out of bucket and into world once obtained

Zote(3): ```ItemEvents.entityInteracted('minecraft:bucket', event => {

💬 5 • 1.21 • Forge • 

Invalid Quantifier for Regex

Ben: I'm getting invalid quantifier error * for this script, I've tried with the other negative lookahead/lookbehind ```?<!``` and ```?!``` but they give the same error but for ?

💬 21 • 1.21 • Forge • 

Snowlike layer block

Mellowitsch: Is it possible to create a block that works like snow? So for example i have a block that looks like dirt and i can place this like snow (layer over layer)

💬 8 • 1.20.1 • Forge • 

gregtech machine syntax help

TheNimbleNinja: im looking for help finding out how to do specific machine stuff like the metal molding. it usies the alloy smelter but i dont know its syntax to use it

💬 1 • 1.20.1 • Forge • 

Is it possible to automatically load datapacks from a folder upon world creation?

Mushroom: So that you don't have to open a folder every time you wanna create a world with the same datapacks.

💬 27 • 1.20.1 • Forge • 

Custom rock block model

Lachry-mosa-D: I've been trying to make a block with a custom rock model, but I have not yet found out how to use .model(value: ID). Can someone explain how to because there is no tutorials for this and the wiki is no help with this :p

💬 19 • 1.19.2 • Fabric • 

Custom Trial Vaults

NASisawesome10: I noticed that there are seemingly no posts talking about making custom trial spawners or vaults?

💬 19 • 1.21 • Forge • 

Is it possible to detect when a player hovers over an item with another item and right clicks?

WiiSafetyManual: There is an event `PlayerEvents.inventoryChanged` but I'm not sure exactly how to use it to do whatever you want here.

💬 3 • 1.20.1 • Forge • 

item combination but prevent if item already has nbt

duck: ```js

💬 9 • 1.21 • Forge • 

detect if player is in water and or swimming

naik: is there an event to do this? i wanna make it so that the player eventually gets freezing if they swim for too long without armor (maybe change the time until u freeze with each tier but i wanna figure that out on my own)

💬 28 • 1.21 • Forge • 

Having trouble with ItemEvents.modifyTooltips for Durability Tooltip

Waris Kung: Hi everyone! I'm trying to make a script that adds a custom durability tooltip to all damageable items. However, my current code isn't working

💬 4 • 1.21 • Forge • 

Speed up suspicious block brushing

RoarkCats: Is it possible to speed up suspicious block brushing from somehow for tiered brushes?

💬 7 • 1.21 • Forge • 

Create a Crop

SuCr1lh0sツ: Can someone help me create a simple crop for my world? I'm a beginner and I can't find anywhere that teaches how, and I don't want to use AI.

💬 13 • 1.21 • Forge • 

Play sound periodically while wearing specific item(s)

Anonymous: Hey there! I was going to try reading up on the wiki to figure it out myself, but since it's down, I might as well ask.

💬 1 • 1.21 • Forge • 

Tough As Nails

Lilo: Hey, good morning, does anyone know where to find the commands to edit things in the Tough As Nails mod using kubejs?

💬 1 • 1.21 • Forge • 

Modifying Existing Projectile Spells Provided by Iron's Spells and Spellbooks (and addon mods)

Io: I'm using the startup kubejs script attached to apply a potion effect to a spell that otherwise did not have such a function. I used EntityJS to apply the effect on the "elemental_synergies:brimflame_bolt" projectile entity. However, using the same code for the "elemental_synergies:brimstone_hellblast" did not result in applying the effect on hit entities.

💬 3 • 1.21 • Forge • 

Curios Slot Get/Set

Owen: how would i "get" an item in a curios slot, without using the kubejs-curios mod (dont want loads of dependencies). similar to `entity.getItemBySlot()` but for curios slots

💬 7 • 1.20.1 • Forge • 

Im trying to import my code into datapacks but it keeps denying it, why?

The_Good_Guy: Message not found

💬 18 • 1.21 • Forge • 

how to make a block not place on another

Anonymous: im trying to make a new sapling for my pack but it keeps being placed on blocks i dont want it to i tryed makeing a start up script were it tryed to diable the right click on other blocks but it will places

💬 119 • 1.20.1 • Forge • 

New redstone stuff/block tinting

Anonymous: How do I add a new redstone block and also how to add biome tints to greyscale blocks

💬 6 • 1.20.1 • Forge • 

How to make blocks flammable?

Xmapka: `.soundType` does not copy this property

💬 19 • 1.21 • Forge • 

Curios rendering

Captn138: Hello, so I wanted to have the Create Aeronautics' aviator's goggles as a curios for the head slot, just like the Create's engineer's goggles.

💬 3 • 1.21 • Forge • 

My Shaped recipe isnt working and Idk why

DemonyoTV: ```//onEvent('recipes', event => {

💬 52 • 1.20.1 • Forge • 

Kube js doors/trapdoors

Anonymous: I need help adding new door types/trapdoors to my modpack im useing kube js for pretty much most of it

💬 118 • 1.20.1 • Forge • 

registering a bed with a custom model (STILL NEED HELP!!!!)

Alterated: im having trouble registering a bed with kubejs, got this from a friend:

💬 64 • 1.20.1 • Forge • 

leave block block tint

Anonymous: i need help meking my new leaves have biome tints but also have the apple texture on them i been struggleing even getting the tint to work idk if im doing something wronge or not

💬 15 • 1.20.1 • Forge • 

custom spells

▄︻╦芫≡𝓚𝓲𝓷𝓰𝓟𝓱𝓪𝓷𝓽𝓸𝓶══-➖: im trying to create a spell, i managed to make a school but i cant figure out how to make the spell particle effects, make the spell damage entity, icon, name, and a texture, but i did make the spell appear in game but thats abt it and the wiki doesn't really help much, and i cant find any tutorials videos, so can someone help me with this

💬 1 • 1.20.1 • Forge • 

Modifying a modded recipe

corvus: I just wanted to run this by people with more experience than me. I'm modifying a recipe for food in a minecraft server and I don't wanna mess something up.

💬 12 • 1.21 • Forge • 

item crafting with any food item

duck: this is a weird combo of old and new code

💬 15 • 1.21 • Forge • 

Better Than Wolves Squid

kimaris: I'm wondering if there's a way to make squids behave like in BTW using EntityJS (Forge 1.20.1).

💬 52 • 1.20.1 • Forge • 

Changing Enchantment Values

Nitai: Hey, Can anyone point me out to an example or something that let me change values of protection effects?

💬 15 • 1.21 • Forge • 

Adding custom enchanted fishing rod trade to villager?

ZonkoTheGreat: I am trying to make it so level 2 Fisherman only sell level 1 Lure enchanted fishing rods, this is my first example I am trying to make work. How do I fix the item registry?

💬 6 • 1.21 • Forge • 

I want to make the alexsmobs vulture and swordfish into living variants that spawn in the world

Not LumpyAcidFish: how would I go about doing that. Giving them neutral AI and spawning in the overworld.

💬 8 • 1.20.1 • Forge • 

Removing Potion Recipe

Zanguuz: I'm using MoreJS to remove a potion effect I don't like for my modded server, and I can't figure it out.

💬 10 • 1.21 • Forge • 

Everlasting

Krispy: Is there a way to make an item indestructible to the void, lava, cacti, and anything else that might destroy something?

💬 5 • 1.21 • Forge • 

How to take the functionality from a modded item and give it to another?

Bruno: title

💬 12 • 1.21 • Forge • 

raycast

WavyShark: I'm trying to understand raycasting, and add it to my script. I'm wanting it to turn whatever block I'm looking at to air, but it's just not working. Can someone help me out here?

💬 6 • 1.20.1 • Forge • 

Create a Timer

Lilo: Hey, good morning, does anyone know how to create a timer? Or a delay to be more exact?

💬 62 • 1.21 • Forge • 

Custom block not spawning in structures correctly

Lens: ```js

💬 6 • 1.21 • Forge • 

Kubejs Error during loading.

Fers: Every time the game is loaded the following error appears on the logs, it does not crash the game but it is there

💬 13 • 1.21 • Forge • 

Is it possible to remove enchants from the game using KubeJS?

UltraPlaysETC: essentially the title explains it, but more indepth, I want to remove specific enchantments for my server (like power, infinity, etc), is there a way to remove them so it cant be used? or what would be the best method to prevent players getting them?

💬 10 • 1.21 • Forge • 

Armor set with an Active Ability

frank mayonnaise: So what I’m looking to do is essentially if a player is wearing a certain set of armour, they can press a keybind to activate some sort of ability, (ex granting a player a potion effect). Optionally it would also be neat if it could consume and require mana from Irons Spellbooks as well if that’s possible

💬 3 • 1.20.1 • Forge • 

unlock a recipe via quest

harrison: hello i mean the tital says alot but basicaly all i need is a way to unlocka locked reicpie with a quest i have had a looka round and cant really figure out a way to do it is there a way i can ? (Ftb quests)

💬 21 • 1.21 • Forge • 

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