Support Tickets


This page is still WIP!

Adding AttributeModifiers to Custom Spell Engine Staff

aequitosh: Basically what the title says -- I'm using [Spell Engine](<https://modrinth.com/mod/spell-engine>) together with the RPG Series mods and want to attribute modifiers that some of those mods add to a custom weapon. To be precise, I want my custom holy staves to work like those in the [Paladins](<https://modrinth.com/mod/paladins-and-priests>) mod. Script's attached, any help would be massively appreciated πŸ™

πŸ’¬ 2 • 1.21.1 • NeoForge • 

remove all ores

JoniCraftHD: im trying to remove all ores in the world (just the placed feature) that i can replace them with ore veins from a different mod but i cant get anything to work. does anyone maybe know a way to stop those placed features ?

πŸ’¬ 2 • 1.21.1 • NeoForge • 

I need to merge 3 cannonballs

MaTeUsA: I dont know if its possible, but everyone keeps telling me that KubeJS should be able to do it. I have Valkyrien Pirates, Supplementaries, Valarian Conquest and Bosses Rise, all of these add their own cannonballs, and I would like to make every mods cannonball work for every cannon. theres 4 cannonballs and 4 cannons, I want players to be able to access all different cannons because they each work better in specific situations, but I would like all of the cannons to use the same ammo. How can I do this?

πŸ’¬ 1 • 1.20.1 • Forge • 

Need help with specific mob killed script

ATWP: Hi! So I want to make a script where it detects a specific mob's death, and after an amount has died, the mob will stop spawning. I did some testing but can't seem to get it right and I really have no idea why. I'm using AStages for this. Also new to programming.

πŸ’¬ 1 • 1.20.1 • Forge • 

Get the coordinates of the center of a structure.

lushtub: Title says it. I am curious if it is possible for the command in my script to execute at the exact center of a given structure.

πŸ’¬ 1 • 1.20.1 • Forge • 

Minecraft crashing

berkecan: i only have kubeJs installed and using iy only for adding images to FTB Quests but my friend crashes like this

πŸ’¬ 3 • 1.21.1 • NeoForge • 

Cannot find function addAdditionalAttribute, Unknown type irons_spells_js:staff

marcnum2: ```js

πŸ’¬ 2 • 1.20.1 • Forge • 

Is it possible to create a new enchantment that increase a tool's durablity?

Monsh: .

πŸ’¬ 1 • 1.20.1 • Forge • 

Custom sounds don't work for my entity

LgndTheDredgen: I'm trying to add custom audio for my entity but it's not working and gives me an error prompt when loading the game saying

πŸ’¬ 2 • 1.20.1 • Forge • 

How to do datagen in 1.21.1?

emma: I have the following script for removing enchantments based on an array, but it's erroring out. Unsure if this is just formatted wrong or I'm using outdated functions

πŸ’¬ 39 • 1.21.1 • NeoForge • 

The game crashed when I tried to modify the attributes of the original equipment and tools.

xiaomao2023: I moved the JavaScript code that worked fine in version 1.21.1 to version 26.1.2, but it no longer works. The game crashes when I click on the single-player mode.

πŸ’¬ 23 • 26.1.x • NeoForge • 

How do I access sounds that aren’t in the soundTypes class

Chase MK: I want to use the sounds that resin blocks make but resin blocks aren’t listed as an option on the wiki or in probeJS. When I tried to type it in anyway, it didn’t work. How can I get access to those sounds?

πŸ’¬ 1 • 1.21.1 • NeoForge • 

[MoreJS] how do i give to wandering traders structure maps?

Bruno: title, I want them to give out Trail ruins maps

πŸ’¬ 7 • 1.21.1 • NeoForge • 

Just some config help

anpoo: Where can i look in folders to find information on these, specifically chances to obtain, slot specificitiy, and deeper descriptions. I just want to browse the catalog of curios skills.

πŸ’¬ 1 • 1.20.1 • Forge • 

I'm confuse about this error

☩ Hiruka ☩ - ひるか DEV: When i checked the MoreJS wiki it don't mention what that bottom is

πŸ’¬ 9 • 1.20.1 • Forge • 

Issues with texture rendering

Clicktuck: Context: I am trying to implement a set of blocks via KubeJS for a modpack-exclusive currently under the name “Click’s Creamery”. (After being told if I could implement ice cream there could be ice cream in the modpack) These are variants of the base Minecraft cake, and use copies of the base cake JSON, albeit with textures swapped out on the base model for those used in the Ice Cream Cake. (Models 2-7 haven’t been edited to do this yet)

πŸ’¬ 11 • 1.21.1 • NeoForge • 

Mobs only spawn with armor in specific biomes (1.19.2 forge)

cani: Hi! My goal is to have frostbitten only spawn with armor in specific biomes. Otherwise they spawn without armor/vanilla random armor distribution i suppose. So I'd have to check for the biome in my script, but all my attempts cause the script not to really work. Any help?

πŸ’¬ 11 • 1.19.2 • Forge • 

Glass & Leaves creation with KubeJS

nicolas-vinc: Hello,

πŸ’¬ 4 • 1.21.1 • NeoForge • 

How to make enchantments compatible with each other?

LgndTheDredgen: I want to have Protection work with Fire, Blast, and Projectile Protection but I can only figure out how to limit pool the enchantments

πŸ’¬ 1 • 1.20.1 • Forge • 

Checking for Attributes

KingPsychospud7: How can i check for an attribute without throwing an error when the attribute doesnt exist?

πŸ’¬ 2 • 1.20.1 • Forge • 

Quiz/Trivia Server Script

GermXO: Hello! I had a bit on an old server with some friends where I'd go into the console on the server and ask questions, and then give them an item based on if they got it wrong or right. Is there a KubeJS code that can do that for me manually? And if possible can I give them like a chance at a loot table rather than one singular reward?

πŸ’¬ 1 • 1.21.1 • NeoForge • 

add attributes to cursed items

LgndTheDredgen: I'm trying to figure out a way to add attributes to items that have a curse applied, like armor grants extra points and tools and weapons have increased attack and mining speed. If possible have those buffs increase per curse applied

πŸ’¬ 1 • 1.20.1 • Forge • 

Entity js biome or height spawn question

lx6o: I'm wanting to try to make breezes spawn on either mountains or at a high enough y coordinate but in the wiki I can't find where that would be

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Item Registry in 26.1.2

xiaomao2023: In version 26.1.2, how do I customize new tools and armor? How do I define new Tiers? I put in the JS code from version 1.21.1, but it won't run.

πŸ’¬ 13 • 26.1.x • NeoForge • 

Ticketing system

Man Tiu: I have a map with attractions and roller coasters, each with its own economy system, and I’d like each attraction to have a gate that requires a ticket. I want to use unused vanilla Minecraft items, renamed with the attraction’s name, so that when I right-click while holding the item and aiming at the door (or a block near the door), it opens, and after some seconds, it closes. Each door would have its own item. Could someone help me? One item would be enough, I could just reuse the same system for all of them.

πŸ’¬ 64 • 1.20.1 • Fabric • 

KubeJS's data folder doesn't appear to work for me at times.

Spookysquid19 (Pls ping πŸ””): I've had several times where I've modified something via datapack and used KubeJS's data folder for it instead of making a new datapack entirely and loading it with Paxi. From my experience, it's not always consistent on when it does and doesn't work.

πŸ’¬ 10 • 1.20.1 • Forge • 

Smithing recipes questions

drong: I am trying to basically port 1.19 recipes over to 1.21 rn, the issue is that i don't wanna use up a smithing template each time

πŸ’¬ 18 • 1.21.1 • NeoForge • 

Create kubejs example completely busted?

drong: I just pasted in the example for the Sequenced Assembly and it is giving me a lot of errors.

πŸ’¬ 52 • 1.21.1 • NeoForge • 

Basic type tool

ggerald_: I wanna make a tool that is only used in crafting, so basically an item with durability. I set its tool type to ``basic`` and tier tried setting the tier to ``stone`` but it errored. Is there a way to add durability to an item or a basic type tool?

πŸ’¬ 2 • 1.20.1 • Forge • 

LootJS how to remove item from loot table?

ΠŸΠ°ΡΡ…Π°Π»ΠΊΠΎ993: I watched some guides, but nothing worked.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Advancement put in KubeJS data folder doesn't appear

Spookysquid19 (Pls ping πŸ””): I've been having a lot of issues with datapack stuff in the data folder not seeming to work, but right now I'm trying to add advancements via datapack to backport Werewolves's 1.21 advancements, and I've got the following under `minecraft/kubejs/data/werewolves/advancement/teen_wolf.json`

πŸ’¬ 1 • 1.20.1 • Forge • 

quern to milling recipe

𝝴ⲙ℘tβ„½ (ping me): im trying to to add a script to allow all tfc quern recipes to work with create's millstone and crusing wheels, but this script comes from 1.20.1 and it doenst works in 1.21.1

πŸ’¬ 35 • 1.21.1 • NeoForge • 

Modify anvil output item (item comparison equality bug)

RoarkCats: __Context__: My original goal was to modify output item *when taken* for gambling like effect, however, I've since switched approaches to just modifying it straight up and then rolling the dice separately on player inv change to make it easier/avoid edge cases

πŸ’¬ 2 • 1.21.1 • NeoForge • 

tools damage

Ma: how can i change tools damage?

πŸ’¬ 17 • 26.1.x • NeoForge • 

Turning a Hostile monster into a passive animal type mob in 1.20.1 using EntityJS

Anonymous: So, I want the Slugs from Opposing Force (Which is categorized as Monsters) that are tamable to become an extend of the TameableAnimal class, so that it may not be attacked by golems and compatible with DI. I have zero knowledge in modding so I require support on this matter <@696035922030100561>

πŸ’¬ 15 • 1.20.1 • Forge • 

how do i make infinite bonemeal?

red laser: im stupid and just, idk what to do..

πŸ’¬ 2 • 1.21.1 • NeoForge • 

armorTierRegistry event does not work

Rogue: Directly from https://kubejs.com/wiki/tutorials/custom-tiers, I copied the armor tier code and inserted it into startup_scripts/main.js. Booting the game up gave me error, unknown event, which can be seen in the image I provided. I am on NeoForge 1.21.1 (21.208).Here's my code:

πŸ’¬ 132 • 1.21.1 • NeoForge • 

Hold-to-use right click effect

KingPsychospud7: I’ve made an item with left- and right-click functionality through ServerEvents.rightClick and EntityEvents.hurt. How can I make the right-click require a 5-second hold, preferably in server-scripts? I’ve seen that I can track the ticks between firstRightClicked and rightClicked, but is that the best way?

πŸ’¬ 2 • 1.20.1 • Forge • 

is there a way to feed the generated html file of all documention to an ai (dont maul me)

kirb: since im working on a modpack alone and it would take me too much time to always ask here for kubejs support for answers that i might not even receive, i was wondering if the html page/file that anyone is able to generate containing everything about kubejs can be fed to an ai so that it would help me. maybe i should ask to an ai server pater but i wanted to know first how accessible the database would be for the ai (since its alot of stuff)

πŸ’¬ 17 • 1.20.1 • Forge • 

Questions for Modpack

CostlierSquid: Hello, I have a couple of questions I wanted to ask for some things I wanted to do in my mod pack that I couldn’t quite get right myself. They are listed as the the following:

πŸ’¬ 9 • 1.20.1 • Forge • 

Help with transitioning an explosion from 1.20.1 to 1.21.1

Deano: ```const blockExplosion = ctx.source.level.createExplosion(

πŸ’¬ 3 • 1.21.1 • NeoForge • 

Item components through recipes

prze42: does anyone know how you could set an item's components to something when crafting it? im trying to make Hostile Neural Networks models already have their data item component set to 6 (the basic tier) the moment they're crafted but i dont seem to be able to find a way how

πŸ’¬ 74 • 1.21.1 • NeoForge • 

error, might be cuz i dont know much of the changes in 1.21

prze42: Message not found

πŸ’¬ 7 • 1.21.1 • NeoForge • 

Stop the player from placing blocks when using the right clicked event

Chase MK: as the title says. I'm trying to make a right click function but if there is a block in the player's hand, it will be placed. Is there a way to disable block placing when using the event?

πŸ’¬ 7 • 1.21.1 • NeoForge • 

create block entity that gets data when created then keeps data

Chase MK: I'm making a block that changes texture based on the different phases of the moon. I need advise on how to do that with a block entity since the wiki isn't very clear on how to use them.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

How would I make obsidian a netherite minable block instead of a diamond minable block.

Permia: I am trying to change what pickaxe tier is required to mine and pickup obsidian, from requiring diamond to requiring netherite, but I cant quite figure what I would be doing.

πŸ’¬ 23 • 1.21.1 • NeoForge • 

Farmers Delight, and Create Confectionery recipe changes?

NotBxnji: Hi I have looked though both <#1254790121807548437> and <#1048591172165189632> for what I am trying to do and I cannot find it in either. I have also looked upon the wiki in [`Farmers Delight`](https://kubejs.com/wiki/addons/farmers-delight) and I cannot find it there.

πŸ’¬ 15 • 1.21.1 • NeoForge • 

Compacting help!

nutiadli: Can someone pls code me a recipe where you put a create:brass_nugget inside a basin and compact it to pipeorgans:brass_reed thx (so like in the picture just with a basin)

πŸ’¬ 9 • 1.21.1 • NeoForge • 

Add rarity for fluid

EMERALD: How add rarity for fluid in order to higlight this fluid from others?

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Can I assign a fluid to an existing bucket/glass bottle

Glarper: I'm trying to add a goat milk fluid to existing goat milk bucket and bottle items so that I can right click it into tanks.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

How do i make recipes for the brewing stand?

☩ Hiruka ☩ - ひるか DEV: I wanna make stronger potions in the brewing stand

πŸ’¬ 13 • 1.20.1 • Forge • 

Make block drop item with a specific tool

Clari: Hi,

πŸ’¬ 5 • 1.20.1 • Forge • 

Issue reading item component data.

ShadowzOfTheDark: This is probably some kind of user error but I'm not entirely sure what I'm doing wrong. My current objective is to read the entity_data component off an item if it has a custom_data flag and remove the item and spawn the entity based on the entity_data component. My issue currently is that I cannot read the id for some reason.

πŸ’¬ 3 • 1.21.1 • NeoForge • 

INTERNAL ERROR ServerEvent.recipes

ghxst.js: here's the error message :/

πŸ’¬ 24 • 1.20.1 • Forge • 

Check if entity is hostile

KingPsychospud7: Is there some variable or tag that is universal to all hostile mobs, including mobs that are hostile by default and those which may become hostile?

πŸ’¬ 30 • 1.20.1 • Forge • 

Executing actions at regular intervals (or at scripted IRL times)

DOMEGA2: I am attempting to make it so player have to be within a certain area at a certain time of an IRL day (like 7pm) otherwise something bad happens to them, however i cannot figure out how to make it so this action is executed regularly at this time.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Registered items not getting color

amertune: I have two items I'm trying to create and change the color of, but neither are getting any color.

πŸ’¬ 9 • 26.1.x • NeoForge • 

Is there a way for the crusher to interact with sable physics blocks?

lx6o: I was wondering if there was any way to have the crusher interact with sable physics blocks and drop the said items

πŸ’¬ 3 • 1.21.1 • NeoForge • 

Enchanted Book Removal Not Working for Structure Loot

ZonkoTheGreat: I'm not sure why but the book edits I made are not working. KubeJS says no errors and the potions are working, but the books do not apply. Am I doing anything wrong? Thanks!

πŸ’¬ 5 • 1.21.1 • NeoForge • 

how do i change AI behavior from mobs?

☩ Hiruka ☩ - ひるか DEV: I wanna make skeletons and zombies recognize ranged weapons from spartan weaponry as ranged weapons, such as boomerang, tomahawk, throwing knifes and javelins

πŸ’¬ 5 • 1.20.1 • Forge • 

KubeJEI category order?

Train: Can I change the order of categories in JEI with KubeJEI (or otherwise)?

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Player prefix

Pie: Any way I could make it so players have a certain prefix before their usernames, when typing in chat, in the tab menu etc?

πŸ’¬ 2 • 1.20.1 • Forge • 

LootJS

NaitanYT: how to make that you get specific item only first time you kill specific mob?

πŸ’¬ 4 • 1.20.1 • Forge • 

Is .noMirror().noShrink() not working?

wai_wd (γƒŽβ– _β– )γƒŽ: Why isn't my script working as I expect? It's still shrinks to 1x1

πŸ’¬ 15 • 1.21.1 • NeoForge • 

How to create a custom recipe with stacked items? 1.20.1

DollaDollar: I am trying to make custom weapons and want to make it stacked items for crafting instead of just one

πŸ’¬ 17 • 1.20.1 • Fabric • 

Recipe to duplicate item with component data?

Goddard: Is there any way to create a recipe which allows me to duplicate an item while keeping its components? I'm using the gallery mod, which gives each painting a held item variant with its own texture. the difference between the paintings is component data

πŸ’¬ 2 • 1.21.1 • NeoForge • 

EMI Info tab list all items together

RoarkCats: How do I make my EMI info tab list all items side-by-side together? I want to emulate the following but instead they all combine into a cycling group

πŸ’¬ 3 • 1.21.1 • NeoForge • 

How to create a boss-summoning item like Terraria?

FuzzsterTheSecond: The title says it, im looking for help on how to create a terraria like boss summon where you need to right click it and the boss will summon somewhere near the player.

πŸ’¬ 10 • 1.20.1 • Forge • 

Modify right-click event only if the item has no default logic

KingPsychospud7: How can I add right-click logic only when an item either 1) has no default right-click, or 2) default right-click does not resolve successfully?

πŸ’¬ 12 • 1.20.1 • Forge • 

extreme crafting table

Game_MasterHD: Re:avaritia

πŸ’¬ 3 • 1.20.1 • Forge • 

Remove Item

KingPsychospud7: Is it possible to completely remove an item from the game server-side, including removing from JEI and any other possible areas where it may be visible? If so, how? I am using KubeJS with no other addons and would prefer to keep it that way.

πŸ’¬ 7 • 1.20.1 • Forge • 

Equip Item To Compatible Slot (Curios)

KingPsychospud7: The Icarus mod has a series of wings which can be manually equipped to the 'curios:back' slot. I'd like to add right-click functionality to equip them, including swapping any item equipped in the required slot (or first possible slot if all compatible slots are full), but I want the script to work for any compatible slot, whether curios:back or other. How would I go about this?

πŸ’¬ 1 • 1.20.1 • Forge • 

Is this crash due to Sable or not having kubejs on the server?

Superintendent: https://mclo.gs/KJ4PWWu are my logs, script is quite simple

πŸ’¬ 3 • 1.21.1 • NeoForge • 

Annotation-based plugin registration

supernovus: Many mods utilize annotation-based registration of their extensions, e.g. EMI `@EmiEntrypoint`, Jade `@WailaPlugin`, etc.

πŸ’¬ 9 • Unknown • Forge/Fabric • 

hiding items with with data components

zero: i want to hide a specific bunch of item (slag:modular_item, where any of the tool heads have have the "slag:material_type":"slag:stone" component) is there any way of doing that? i'm still new around JS and KubeJS so i'm sorry if this is a stupid question

πŸ’¬ 6 • 1.21.1 • NeoForge • 

Let's Do Farm & Charm, Herbal Brews and Bakery

Sunder ⌊‹β—Ž›⌉: Heya! I'm coming with a question on how to alter (remove, add, change ingredients, change outputs etc.) recipes from the above mentioned mods with KubeJS. EMI does not show the Recipe IDs for the individual recipes, and an old thread advises against using [Let's Do Addon] Compat as it causes issues with Create, so I am a little clueless on where to begin taking a crack at this.

πŸ’¬ 70 • 1.21.1 • NeoForge • 

bulk coloring issues

Sylvie: im looking to use the bulk coloring feature of dragons plus, and i cannot for the life of me understand how it supposed to be input into an ```event.custom()```. i have an general idea, as i have read the dragons plus readme and the related kubejs wiki section, but it still wont work

πŸ’¬ 6 • 1.21.1 • NeoForge • 

Create new stripping like functionality

Chase MK: I am backporting Some More Blocks' block carving for the stripped pale oak log and need help getting all the functionality working

πŸ’¬ 30 • 1.21.1 • NeoForge • 

Modify an existing entity to have flight and flight 3d pathfinding with entityjs

HoneyVee: I need to modify an existing entity to give it basic flight with entityjs

πŸ’¬ 1 • 1.20.1 • Forge • 

trying to port to higher versions?

balk guy: i want to port my mod from 1.21.1 to 26.1.2 and theres not much documentation? and there isnt any probejs? are there other mods to replace probejs with? is there somewhere with docs for 26.1.2?

πŸ’¬ 1 • 1.21.1 • NeoForge • 

failed to create recipe from event.custom "create:compacting"

𝐫𝐞𝐭𝐫𝟎_𝐬𝐩𝐞𝐀𝐭𝐫𝐨𝟏𝐝: Title says it all

πŸ’¬ 5 • 1.21.1 • NeoForge • 

Is There a Way to Bypass the 99 Max Stack in KubeJS

ZonkoTheGreat: My friends and I agreed it would be preferable to have all blocks in my modpack stack to 256. But unfortunately, there's some arbitrary code that makes the max be 99.

πŸ’¬ 9 • 1.21.1 • NeoForge • 

I think I ruined my ProbeJS files

Spookysquid19 (Pls ping πŸ””): I've installed a fair bit of mods and made changes since I first used the dump command, so I thought it would be good to run it again. So I ran `/probejs dump` and now VSCode isn't autofilling *anything*. I also keep getting errors that `/usr/share/code/code has encountered a fatal error and was closed` with the stacktrace

πŸ’¬ 4 • 1.20.1 • Forge • 

Recipe not being removed

The Diamond Fox: Im trying to remove the recipe from create ultimate factory that compacts coal blocks into diamonds. I have other recipes removed that worked fine but for some reason this one isnt being removes with the type output method or the recipe id method.

πŸ’¬ 18 • 1.20.1 • Fabric • 

Trying to modify the attributes (max mana etc..) of iron's spellbooks equipment

dragonmaster26: I'm trying to figure out how to modify the attributes iron's and other addons equipment, this is what I tried as a placeholder to see if it works, it seems to work on a diamond helmet but not on the netherite mage helmet?

πŸ’¬ 2 • 1.20.1 • Forge • 

phytogenic isolator 1.20.1

AppleKang: I am trying to make recipes for all the trees in oh the biomes we've gone. I am not sure how to do that. I haven't messed with mods like this or any like this before

πŸ’¬ 66 • 1.20.1 • Forge • 

probejs missing definitions/auto complete?

Acenthus: Been working on some stuff with KubeJS/ProbeJS and it's been going great for the most part. But then I started doing startup script stuff and realized a bunch of random things just don't show up with definitions or auto complete?

πŸ’¬ 11 • 1.20.1 • Forge • 

Is it possible to use painterjs to paint over players?

clancy: hello, i was wondering if it was possible to utilize painterjs to paint over players every few ticks, something similar to that of censoring a player in real time as an example?

πŸ’¬ 4 • 1.20.1 • Fabric • 

How could I make it so structures don't generate within a certain radius of the world spawn?

Spookysquid19 (Pls ping πŸ””): For the most part in my modpack, I've been spawned near 0,0, which works with Structurify's min rule. But I recently added Tectonic, and now I'm no longer being spawned that close, making the the Structurify setting vary from useless to unfair. I was wondering if this feature could be done through KubeJS.

πŸ’¬ 1 • 1.20.1 • Forge • 

craft item with specific nbt

naik: i want to make new crafting for specific suspicious stews and from my research it seems to be based on nbt. how would i make a crafting recipe for suspicious stew with specific nbt?

πŸ’¬ 7 • 1.21.1 • NeoForge • 

Help with changing progression table on my own modpack 1.20.1 (End Remastered)

Anonymous: hello i want to use my modpack with end remastered to change the eyes of ender to drop from specific mobs (ex tier 3 dungeon of aether) do i use lootjs, or something else? (modpack is 1.20.1)

πŸ’¬ 5 • 1.20.1 • Forge • 

Player Armor Change Event?

KCtops6: Is there a KubeJS event that fires when a player changes armor slots in their inventory? The end goal is to add player effect bonuses when a full set of existing (leather, iron, etc...) and custom armor sets are on the player.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Player Armor Change Event?

KCtops6: Is there a KubeJS event that fires when a player changes armor slots in their inventory? The end goal is to add player effect bonuses when a full set of existing (leather, iron, etc...) and custom armor sets are on the player.

πŸ’¬ 2 • 1.20.1 • Forge • 

Display loot pool rolling

Krispy: So as the title states, I want to make it so my loot crate shows the items being rolled, then the items that were awarded (not something they can pick up) then have them placed in the inventory, id like for them to be set up in a line so its 6 items next to eachother rolling kinda like a slot machine. If you need the code I use to roll for the items I can send that shortly

πŸ’¬ 10 • 1.21.1 • NeoForge • 

AnimationJS issue with body parts

DaGamer5T3w: The parts that my animation uses are misaligned to the actual player's rig, and on top of that, it uses the grenade texture to make those parts on the arms visible (which I know can be fixed by simply removing the texture from them, but the main issue is the parts that are supposed to be there being misaligned)

πŸ’¬ 5 • 1.20.1 • Forge • 

How to delete achievements?

Ilayst11.999999999999: createpropulsion:feed_the_fire_621

πŸ’¬ 10 • 1.21.1 • NeoForge • 

Equipment-Specific Loot Tables?

NT 🦾: essentially, i'm trying to use LootJS to do what Farmers Delight does, which is produce a specific drop if killed with a certain type of tool. i want it to have a chance to drop any random item from a specific item tag.

πŸ’¬ 66 • 1.20.1 • Forge • 

Mob Curio slots and altered hostility

Anonymous: Im trying to figure out how to use kubejs to add curio slots to some entities and also create team types for mobs so i can make different batches of entities hostile to others that arent normally, any help would be appreciated

πŸ’¬ 1 • 1.20.1 • Forge • 

removing tag from non root

Lucky56: this is more of a question than a help request, since I'm using a dummy item in a datapack to remove items from non-root tags using neoforge

πŸ’¬ 4 • 1.21.1 • NeoForge • 

adding all kubejs registered blocks/items to a specific creative tab

Lens: I have a creative tab I made using a mod and would like kubejs to put all the items and blocks i register into that instead of the kubejs creative tab. is that possible?

πŸ’¬ 7 • 1.21.1 • NeoForge • 

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