Support Tickets


This page is still WIP!

Unify Recipes?

alice: For some reason, some of my items have 2 recipes for knives, one of them being empty. The empty one was "c:tools/knife" and the functional one was "#c:tools/knives". For some reason some of the Nature's Spirit flowers only had the empty one as their tags, so i ended up fixing that but the ones that already had the functional one now have duplicates. Is there any way i can unify both of them?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Custom Ars Imbuement Chamber Recipe not Registering

Oasis72: I am currently trying to make a custom recipe for the ars nouveau imbuement chamber (code is below). I used the code on the CurseForge mod page as a reference. However, the recipe does not register with the ars mod, and as such, whenever I attempt to do the craft, it simply says that no recipe exists. How would I fix this? I am also wondering if it is possible to have the craft require 0 source (it is currently set at 1000), and also return multiple items.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

What do the MutableBlock properties do exactly?

logickeeper: I checked the wiki and they're all marked as "WIP". Could I get some help with this?

๐Ÿ’ฌ 4 • 1.21 • Forge • 

Add a Tag IF one of the item's recipe inputs has a certain tag

Cosmic Chain Reaction 2.0: effectively saying how can one check all input items in some item's recipes and checking if they have a certain tag on them

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

problem with modifying recipes

gem: hey i wanted to change a bunch of recipes starting with the stair one but it doesnt want to work

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Making a custom Mekanism Chemical

cswimr: I know there have been topics on this in the past, but none of them are updated to 1.21.x and also use custom colors. I looked through Mekanism's generated resources and landed on this setup for adding custom chemical types:

๐Ÿ’ฌ 4 • 1.21 • Forge • 

Bedrock Breaker Tool code

Gabacho Demon: Hello, I'm making a tool that can break bedrock, the tool is registered. However, I do have some Kubejs errors that I don't know how to fix it.

๐Ÿ’ฌ 6 • 1.21 • Forge • 

Are You Guys Looking To Sponsor Any Content Creator ๐Ÿ”’

Anonymous: Just A Quick Question, Are You Guys Looking To Sponsor Any Indian Gaming Niche Minecraft Content Creators

๐Ÿ’ฌ 7 • 1.21 • Forge • 

Fluids with similar properties to lava (burns entitys that walk into it)

MBninja: Hello, I am attempting to add molten metals to my pack, but I don't know how to make the fluid burn when you step into it. I have given it the ```minecraft:lava``` fluid tag, but that doesn't work.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Block textures?

Skemech or something: was watching this video

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

need help in lootjs and reciepe modifying

NEOLOS: how do i remove smithing and how to set amount in lootjs like a array of 3 or 4 , have bugs in nightfall epic fight , the recipces are not getting removed

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Can you lock config options behind progression with KubeJS?

swifswaf: I can't tell if I'm asking about something obvious or not, coding isn't my strong suit.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Removing Items from all creative tabs

Sammy;: I wanna be able to easily remove items from creative tabs without having to manually call modifyCreativeTab for each tab

๐Ÿ’ฌ 7 • 1.21 • Forge • 

Texture Variants

Beatrice/Maxine: I'm trying to add a new block with randomly selected textures (in the same vain as the create "ore stones" [veridium, crimsite, ochrum, asurine]) I genuinely have no clue where to start

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Use ingots instead of milibuckets in tconstructjs addon`

g: ```event.recipes.tconstruct.melting(Fluid.of('kubejs:molten_rotten_flesh',10),'minecraft:rotten_flesh',1000,10)```

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

change amount of durability taken by .damageIngredient?

Frosty: im making custom recipes for create and betterend and i wanna add smithing hammer recipes but idk how to make them take away durability from the smithing hammers

๐Ÿ’ฌ 10 • 1.21 • Forge • 

Decrease attack speed to all items

Yaqubø: Hey, is there a way to decrease all items attack speed by certian number, because after editing startup_script on modded server somehow i increased attack speed of all items (I only changed the damge values and added new weapon) and i dont know how fix this now.

๐Ÿ’ฌ 3 • 1.20.4 • Forge • 

kubejs multiplayer problem

Elith: im playing a modpack with this mod (Homestead) and i want to join a friend using essential, however whenever i try to join the world it doesn't let me.

๐Ÿ’ฌ 14 • 1.21 • Forge • 

Disabling part of a resource pack

PhénixCraie7: Is there a way to do something like this using KubeJS ? I like a lot of the textures of a resource pack, but some of them less. Since the pack is ARR, I can't make a copy of it without them and redistribute it, and I don't think I can re-distribute minecraft assets by placing them in assets for legal reasons.

๐Ÿ’ฌ 2 • 1.21 • Forge • 

KubeJS Modded Minecraft RealWorldSMP Help

Dark: I am needing help with making a Item that when you Shift Rightclick While its held in ur hand It brings up a UI That will allow you to sign ur name (charachter name) as like a Lisence for example

๐Ÿ’ฌ 9 • 1.20.1 • Forge • 

Why is this not working

crunchylungs: Message not found

๐Ÿ’ฌ 31 • 1.20.1 • Forge • 

Add loot entries into an existing pool?

Phillip and Friends: So far with LootJS I've been able to add loot pools to existing tables, but that's not ideal for tables like Archaeology that should only roll 1 pool. Is it possible to add an item to an existing pool?

๐Ÿ’ฌ 2 • 1.20.1 • Fabric • 

"Rune" Block

Po: how do I;

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Gacha

Anonymous: Hello !

๐Ÿ’ฌ 12 • 1.16.5 • Forge • 

Command Autocompletion

LostVarnd: Hello! I am going simple, trying out KubeJS for the first time. I want to ask if it's possible to add autocomplete to custom commands made. For example, a kit command. If I type /kit and then a space, can I make an autocomplete for all available kits?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

How to replace blocks in a certain dimension

Underscore: I am trying to make two mods compatible Lunar Nether x Biome o Plenty (Visceral Heap)

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Pack Balancing

Algrate: Hi everyone,

๐Ÿ’ฌ 10 • 1.20.1 • Forge • 

Keep NBT with smithing recipe

ggerald_: How do i make it so the item keeps nbt in a smithing recipe like enchants

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

KubeJS Not Loading Zipped Datapacks or Resource Packs.

PARVUS ๐‘ฎ๐‘ฌ๐‘ณ๐‘ผโ—†๐ŸŒธ๐ŸŒผ๐ŸŒน: Before I add open loader or a relevant mod, I wanted to see if I could drop a zipped resource pack or datapack in the data folder, or kubejs folder?

๐Ÿ’ฌ 16 • 1.21 • Forge • 

Stop a backpack from be put on land if it has xp pump upgrade

Inflitraz: I'm trying to use this code ```ItemEvents.rightClicked(event => {

๐Ÿ’ฌ 20 • 1.21 • Forge • 

Custom shearing logic

a.j.: I'm looking to add the ability to shear a mob to obtain an item similar to how you can shear sheep for wool. My main issue at hand right now is actually spawning the item with random motion similar to how wool pops out of sheep. How would I go about this?

๐Ÿ’ฌ 4 • 1.21 • Forge • 

How do I disable tools without deleting them

EnzoRBK: Like making pickaxe, axe, swords, hoe, shovel not able to do their own respective stuff and not being able to hit enemies or do the same damage as a normal punch

๐Ÿ’ฌ 2 • 1.21 • Forge • 

[LootJS] Adding a new item to a loot table

maddie: I'm trying to add my ominous bottle to the pillager loot table.

๐Ÿ’ฌ 4 • 1.20.1 • Fabric • 

Can KubeJS be used to prevent other mods from influencing worldgen?

Slendernibble: Mainly just, don't want the game to even attempt generating certain structures and ores'

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Ominous Bottle Backport

maddie: i'd like to make it so that when a specific player eats an item, they receive a chat message

๐Ÿ’ฌ 22 • 1.20.1 • Fabric • 

What's the resource location/name for generated fluid textures?

Starwort: I have a custom fluid that I also want to reference in an item model, but `fluid/fluid_name` (my first guess), `block/fluid_name_still` (found in another thread) and `block/generated/fluid_name_still` (found from looking through KubeJS code on github) all show up as missing textures

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

mob drop

hellfire: I don't understand anything about programming and I wanted to make a loot table so that when I kill the bosses of a mod, they drop 1 to 4 items, with the chance of dropping 1, 2, 3 or 4 being random, and that these 4 items would be randomized within a list of weapons, armor, spells and wings with each boss death, with the dragon being the only one that drops the wing with 100% chance. The version is 1.20.1 forge 47.4.10. I haven't slept since yesterday trying to create something that works. I got to this point, but it doesn't work either. If anyone can help me create one or make one, I would be grateful.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Command aliases

SageofTurtles (ping me): Hello! Can KubeJS be used to create aliases for existing commands? Open Parties & Claims has a command `/openpac-parties` that I would like to have an abbreviated version of (maybe just `/party`) for ease of use. I'm not able to find anything explaining how to do this, so I'm not sure if it's feasible. I know commands can be registered, but there are a lot of potential arguments for this particular command that I think would be a pain to implement, so an alias would probably be the best option. Would anyone know how to do this?

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Bow drawing movement speed attribute

Helore: Hello guys, i want to create a new attribute that increases the movement speed while drawing a bow, is this possible? can anyone help me please?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

How do I get the player's look direction / facing vector in KubeJS?

้“ƒ็‹ธ: How do I get the player's look direction / facing vector in KubeJS?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Better Than Wolves style crafting system

Skemech or something: is kubejs able to recreate the same effect as in Better Than Wolves, where you knit wool or shave a bone into a fish hook. The player holds right click and it plays what looks like the eating animation, and a durability bar goes up on the item, and once it's complete you have "Crafted" a new item?

๐Ÿ’ฌ 27 • 1.20.1 • Forge • 

Detect Enchantment and Produce Loot from Table

GamingImperatrix: I have a set of loot tables, one for each of 20 different mobs. These are stored in a datapack.

๐Ÿ’ฌ 5 • 1.20.1 • Fabric • 

Creating a plugin with Create's processing recipes

reds: So, just updated to 1.21.1, and now have to port my kubejs plugin, I went to look into the KubeJS Create code to find examples, and I found this, I can't quite understand, how am I supposed to register recipes these days

๐Ÿ’ฌ 7 • 1.21 • Forge • 

KubeJS Iron's Spell help

Exokyh: Hello, I'm trying to add some custom spells (always active, no book needed)

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Respawning Blocks

Bridget_itshere: So i have been tryng to make a scrip that makes that if a block breaks after a few moments it appears again and drops its items, it works only if i am the one breaking the block, but if it is with other things like a tnt explossion or using a drill from the create mod it simply breaks this is the scrip i use

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Entity mod making

qt.3.14: Can anyone help me develop a mod for my Minecraft modpack? It's pretty simple, I basically just wanna make an entity called "The Guide" spawn in near the player, and when the player interacts with the entity, I want it to tell the player about the goal of the modpack. I already have my model made, I just don't know how to code it and import it into Minecraft

๐Ÿ’ฌ 118 • 1.20.1 • Forge • 

Changing the durability of all items in a certain tag (e.g. #c:armors)?

The Goat: I want to multiply it by 2.

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Can someone tell me how to fix this issue

Tsukasa: I tried to play alien evolution but then got hit with this message. What should ฤฑ do here?

๐Ÿ’ฌ 13 • 1.21 • Forge • 

Adding custom datapack items to creative menu

DarkBladeNemo: Is it possible to add custom items from a datapack to the creative menu? For example, AllTheMons X Mega Showdown adds some custom items that seem to be repurposed trial keys with additional data and a texture swap.

๐Ÿ’ฌ 1 • 1.21 • Forge • 

trying to add new anmo and wands to Magic Combat Wands mod

LgndTheDredgen: I’m not sure how to modify mod api’s but I am willing ti try to learn how to and currently if you’re familiar to the Magic Combat Wands mod I want to try to create new Wands and Ammo types for the Wands using scripts

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

You thief mod - kubejs script wanted

KEJWII: I want to make mobs from comes alive mod become aggressive after opening chests from the village

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

making a block spread from entity death like a sculk catalyst

TwistedKnight: Hello! I'm new here, and I'm very new to KubeJs + javascript so I'm looking for some help and pointers for this. I'm trying to make a block that acts like a sculk catalyst, where once a mob dies in an 8 block radius around the catalyst, an amount of stone blocks equal to the experience points dropped is spread around the point where an entity died (and if it's possible sculk veins adjacent to the replaced blocks). I've looked into playing around with the sculk charge itself, but from my understanding it's something hardcoded into Minecraft and it isn't something I can just edit.

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

Adding Prosperity Shard Ex Deorum Seive output with kubejs

Gilded: I somewhat understand how the examples work and how to use them i just cannot figure out where to find the names of the items and processes i want to change. this is my first time ever trying to use kubejs

๐Ÿ’ฌ 23 • 1.20.1 • Forge • 

removing a world interaction recipe (from emi)

cebi: Hello! Is it possible to remove a world interaction recipe with KubeJS? Specifically, I'm trying to remove the netherite scrap from this recipe by the Spelunkery mod

๐Ÿ’ฌ 57 • 1.20.1 • Forge • 

Different Versions of Modded Armor?

Sparen22: I have an armor set added by a mod, and I want to create different armor sets with different fabric designs. Is there a way to duplicate the armor with the model and texture as a new armorset and retexture it? (different kilt designs)

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Exploding upon breaking the chestplate

Joaco2702: Is there any way to make it explode when it reaches 0 durability?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Culling issue

Mr.Fluff: currently im using

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

Hi im having problems at using kubejs and idk whats happening, im using crafting recipe exporter ๐Ÿ”’

Sentmm: #Fabric #Forge

๐Ÿ’ฌ 146 • 1.20.1 • Forge/Fabric • 

Hide items with certain NBTs in JEI

Ekazuya: Is it possible to hide an item from JEI only if it has a certain NBT? More specifically i'm trying to hide some TACZ attachments and ammos but since they all have ids like `tacz:ammo` or `tacz:attachment` is it possible to hide only those with specific nbts?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Give different drops depending on the mob's NBT

Xmapka: ~~Can I detect what type of mob a player interacts with and give them an item based on that? In my case, I want to give the player pearlescent_froglight if they feed a frog of type minecraft:warm, verdant_froglight for minecraft:cold, and ochre_froglight for minecraft:temperate.~~ solved

๐Ÿ’ฌ 4 • 1.21 • Forge • 

Mob interaction code help

mcmiky3332210: been scratching my brain to try and getting a mob interaction between Kaleidoscope Cookery and DragN's Livestock Overhaul: Permafrost. to allow the millstone to be powered by a Aurochs. this is my current code if anyone can help me figure this out yod be a godsend for my tired brain.

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

Shop clears inventory

Mr.Fluff: No matter what I’ve done, it clears the player’s inventory every time. Ideally, I want to be able to set prices for each block (for example, 1 emerald). The page system works as intended, but if there’s a better way, I’d gladly take it. As it currently stands, giving the items only works when the inventory isn’t full.

๐Ÿ’ฌ 9 • 1.20.1 • Fabric • 

Hiding/Showing JEI items/recipes dynamically

Ice: I'm doing a similar post in AStages discord, but i'm trying to show and hide recipes/items dynamically in JEI with kubejs and AStages without having to reload the client everytime.

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

1.20.1 Fabric Create

Luke | GOD: Hello Will there be a release for The KubeJS Create Mod on modrinth for 1.20.1 i see a Forge version but we would like to use it in Fabric on that version. Kind Regards

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

block ambient sounds

ะดะทัŽั€ั‡ะธะบ: is it possible to make the vanilla block make sounds randomly?

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Can't do anything with JEI at all

Tatsuki: So I was tweaking around with AStages and noticed that despite not being available, recipes still show up. Naturally I thought that I should be able to remove them using JEI but it seems that it's not the case at all!

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Any way to save the last played date?

unknown.gif: Been trying to make a little script that'll check the last played date so that if you were to log back in a few days later certain things would happen to your inventory (Some foods spoiling, dust gathering up in your inventory, torches reverting to sticks, etc.). I've figured out how to have it grab the current date, though I've been struggling to get it to store the date as data onto the player whenever it logs off. It would technically just be storing it right as they log off as maybe data or nbt, but I'm not sure entirely why it's not working for now so I thought ask here!

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Tool Modification

๐•ง๐•’๐•ค๐•ฅ๐•๐•ช๐•š๐•ค_๐•ค๐•’๐•ง๐•–๐••: Evening, could someone perhaps direct me to the documentation that shows me how to change the attributes of different tools? or let me know if changing attributes of tools is possible with KubeJS

๐Ÿ’ฌ 1 • 1.21 • Forge • 

can someone rehearse my sequence recipe?

shazkot: it's supposed to spout lava then spout chocolate then deploy the pecan

๐Ÿ’ฌ 22 • 1.21 • Forge • 

Disable entity collision but still support blocks like signs, torches, etc.

GoldenFurredFox: My code:

๐Ÿ’ฌ 2 • 1.20.1 • Fabric • 

Is it possible to remove the entire mod from JEI?

Anonymous: Hello everyone. I have a mod with 100+ items, but I only need 10. Can I hide the other 90 by manually writing a list of the 10 items I need?

๐Ÿ’ฌ 12 • 1.20.1 • Forge • 

How do call superclass version of a method I am overriding within JavaAdapter?

Trashbox Bobylev: `super.method` doesn't work (`super` word is reserved, apparently)

๐Ÿ’ฌ 1 • 1.21 • Forge • 

What is the symbol for 'or'?

marcnum2: ```js

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

saving NBT with array

Sylvia ( @ please ): ```js

๐Ÿ’ฌ 13 • 1.21 • Forge • 

Prevent block breaking if using incorrect tool

qwerty97475: I want to make a script for my [1.21.1 NeoForge] modpack that prevents you from breaking wood or stone blocks, unless you're using the correct tool. I have no idea how to do this though.

๐Ÿ’ฌ 6 • 1.21 • Forge • 

animated blocks w/ geckolib

Ducko [Ping Plz]: can you make animated blocks with geckolib using kjs?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Pig riding script repair

dong beater3000: A while ago I got help making a script that allows pigs to be controlled like horses while being ridden. This was for 1.19.2, and worked very well on that version. Now, I am trying to move pack development over to 1.20.1 (forge) and the script no longer works as expected. I was able to get the game to run and pigs do indeed move when you press the WASD keys, but it has some other issues while moving around that make controlling it significantly more cumbersome. Notably, the main issue seems to be that on this version the pig is attempting to turn to match the direction you input which messes with the camera, which it did not attempt to do in 1.19.2. How could I fix this error?

๐Ÿ’ฌ 21 • 1.20.1 • Forge • 

A way to make bedrock mineable?

ren2090|๐Ÿ”ฎ Guild of Dark Magic: I want to somehow set it's hardness to about obsidian's hardness. Is this doable?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

does this work

Zenistoo: LootJS.lootTables(event => {

๐Ÿ’ฌ 3 • 1.21 • Forge • 

How Do I Make Players Spawn In The Nearest Underground Cave When First Making A World?

PenguinMercy: im making a pack wher your a dwarf and you spawn in caves so you can diggy diggy holes and stuff (:

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

why are my recipes not registering?

Stevemine26: addons: KubeJS Create

๐Ÿ’ฌ 17 • 1.20.1 • Forge • 

Disabling Epic Fight Stamina and Skills for EF 20.14.4

Big_Chungus: Hello, is there any way to disable the skills and stamina from epic fight with kubejs? I want to try and use the epic fight mod with Pufferfish passive skills instead, that way there aren’t any conflicts between the two mods, many thanks.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Make all advancements announce to the chat

throw new NullPointerException(): How can I make all advancements send to the chat? `ServerEvents.highPriorityData` does not exist and I can't add/modify json that way to make it

๐Ÿ’ฌ 32 • 1.21 • Forge • 

1.21.1

Allisonispookie: heya, im assuming kubejs 1.21.1 for fabric is out of the question? desperately looking for a way to add items lol

๐Ÿ’ฌ 5 • Unknown • Forge/Fabric • 

Rarity changes do not apply to some items

TheOneCosmos: ```ItemEvents.modification(event => {

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Mechanical Crafter Recipe Not Working (1.20.1)

The Eleventeenth Drawgon: I am trying to make a custom Mechanical Crafter Recipe. I followed all the syntax and yet when I tried it in game JEI won't register it and when I tried to make it in game it did not work. I've checked over it multiple times and made sure all the item ID's were correct. KubeJS itself isn't even giving me any errors so I'm currently stumped as to what could be going on.

๐Ÿ’ฌ 29 • 1.20.1 • Forge • 

Remove item for Lootr

Zer0: I want to remove certalyn itens for the lootr, this method is correct for remove all eyes in the lootr table?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Cleansing Flame

GamingImperatrix: I would like to write a server script that allows fire to 'cleanse' whatever block it's on top of from one type of block to another.

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

Change Direction of Players Gravity

Tachyonic: How could one use a mod like gravity api intangent with kjs to create a script that can change your direction of gravity

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Is it possible to create a projectile that can only be fired from crossbows?

imBL4CK: I'm making a new type of arrow, but I'd like it to only be usable by crossbows, similar to the lead bolts from the Organized mod

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Plugin not registering (Addon, Forge + Fabric)

Anonymous: https://github.com/evanbones/emi-plus-plus

๐Ÿ’ฌ 1 • 1.20.1 • Forge/Fabric • 

Utility script to detect duplication

niki_tau: I am currently using Almost Unified and KubeJS + mod configs to unify/remove some duplicated items/recipes/entities. I would like to make a utility script to:

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

garnished spawns errors unrelated to my customizations

shazkot: is there a way to silence them?

๐Ÿ’ฌ 5 • 1.21 • Forge • 

Lost Cities hardcoded blocks customization

LughtMon: Hello, I want to change some bit of a code to generate one block instead of other one.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Block property reference in clientTick event not updating after world start

Chase MK: Hi! I'm trying to make a block that has a variable amount of particles emit when it's `'level'` block property is changed.

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

loot scale based on distance

Fennix: "Hi! I’m trying to make loot scale based on distance from spawn in my modpack. Can you help me figure out how to set up distance-based loot scaling using LootJS?"

๐Ÿ’ฌ 9 • 1.21 • Forge • 

Model Overrides from item nbt

Trilliam: I'm trying to get an item model to change depending on the nbt of the item. I'm using this for a create sequenced recipe where each step will change to a different model.

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

Execute command at specific coordiantes after Create mixer crafting event

hyperstitiousdiskordianwarfare: hello! im trying to make a script that after an item is crafted using a specific recipe in a create mixer/basin runs a /summon command with the coordinates being set at the basin itself (the use case being an area of effect cloud at the basin block). im not really sure if this is possible or not but i havent had any success so far. things ive tried:

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

How do I use KubePackages??

Caden: Do I just put the kubejs folder into the jar and put that in the mods folder and run the in game command?

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

switch commands to reload attributes

Po: upon death or relog attributes reset, my advancement alter player attributes i wanna make a thing to set the attributes when the player logs and dies i started by testing if i could get a command to run in a switch statement but even this failed any ideas why?

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

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