Support Tickets


This page is still WIP!

Silk Touch leads to infinite iron.

Nova: I customized drops for a minecraft ore block, and when I use silk touch on it it gives me more than just the ore block. How do I get it to drop only the iron ore block *when* it has fortune?

πŸ’¬ 1 • 1.20.1 • Forge • 

how to use player model in EntityJS?

Blakil: I hope I'm writing this correctly. The official EntityJS page refers here, and the question is half theirs, half KubeJS.

πŸ’¬ 1 • 1.20.1 • Forge • 

Harder Raid

Vyehart: So Im currently trying to make raids harder and make them custom per Level of bad omen and per wave so far Ive been able to add custom equipment per wave and I can increase the amount of raiders that spawn from a pool of mobs however I want the higher levels of bad omen to trigger the additional spawns but I can only trigger them by changing the default bad omen level or the default multiplier in my script. Right now I have 3 items in my script to test Bad Omen Level a boss like mob that is intended to spawn on a Bad Omen Level 4 Wave 3 of a raid another intended event of only evokers spawning on Bad Omen Level 2 Wave 4 or a raid and the Multiplier that is also supposed to apply per level of Bad Omen. However my script is not getting the level of bad omen used to summon the raid Here is the script I am using. its to large to post as a script in this post.

πŸ’¬ 2 • 1.20.1 • Forge • 

Looking to convert a fix into a datapack

Aeratoth: So I made this fix for an issue I had with the create: factory must grow, and I want to convert it into a datapack so I can share the fix with others. The part that I can't figure out is how to get the "Amount:1000" into a datapack. If anyone knows how to do it, I would be super grateful.

πŸ’¬ 1 • 1.20.1 • Forge • 

an after effect of food

Wikter: So I made some script that is irrelevent to this but I want it ot have an after effect after 2 minutes

πŸ’¬ 18 • 1.20.1 • Forge • 

how do I make this work to spawn tnt in the dirrection im looking?

Wikter: ```js

πŸ’¬ 1 • 1.20.1 • Forge • 

Is it possible to assign Nbt tag with number value to all instance of specific items?

Delphi: Is it possible? For context i am looking into creating a food expiry system for a modpack/server, and im trying to start with just trying to have food items universally start with a "freshness" level, if one could help me with the other steps that would be cool too but priority is just getting all the good items to have that.

πŸ’¬ 5 • 1.21 • Forge • 

theres a way to multiply the damage of all the weapons of a mod without making one by one?

GHOULST comm(1/5): im sorry, im kinda new with this, im trying to balance a modpack but theres to much weapons to go one by one

πŸ’¬ 14 • 1.20.1 • Forge • 

How do I remove recipes of other mods from my own NeoForge mod?

Ramen: I added KubeJS to my gradle and made a plugin for my mod, but I want to remove other mods recipes from my mod. Is this possible?

πŸ’¬ 6 • 1.21 • Forge • 

Why does this JavaAdapter not work?

Rimevel: ```js

πŸ’¬ 7 • 1.20.1 • Forge • 

setTimeout only works after /reload?

Dusty: Title says it. setTimeout seems to never work, but suddenly is fine after reload?

πŸ’¬ 1 • 1.20.1 • Forge • 

tags not adding to items

weedocto: hey, im trying to add haunted harvest corn to #forge:crops/corn but it just... isnt working?

πŸ’¬ 9 • 1.20.1 • Forge • 

Mystical Customization

Game_MasterHD: It's not about KubeJS itself, but I know the scripts are similar.

πŸ’¬ 1 • 1.20.1 • Forge • 

How to create a block with different models based off blockstate

Korrel_le_clown: I cant figure out how to create a block with blockstates, .setBlockstateJson isnt recognized and .blockstateJson just creates a textureless block.

πŸ’¬ 1 • 1.20.1 • Forge • 

Trying to make my own NBT obliterator

EEX5: I want to make my own very of an obliterator to remove all the NBT tags off a list of items. I'm unsure where to start, that's why I need help. Thanks

πŸ’¬ 10 • 1.20.1 • Forge • 

using tags to get entity types in EntityJS

Diju: I tried applying the function directly with tags, but this function only reads up entity types, so i'm trying now to make the elite tag that I created returns into a entity type to the function. Any suggestions?

πŸ’¬ 34 • 1.21 • Forge • 

Questions about custom Oregen for 1.20.1

Ra'Ahm and not Milch: Ok so I am trying to make a completely custom ore generation for my modpack and I am wondering how things work with Datapacks.

πŸ’¬ 7 • 1.20.1 • Forge • 

How do i change an items color based on nbt?

Laze: i was testing but could only find out how to change it this way:

πŸ’¬ 5 • 1.20.1 • Forge • 

Block texture not loading

Jack | Zephr: Trying to add a custom block and the texture is just not showing at all. Followed all the stuff on the wiki and looked in here for related questions but can't sus out why its not working. Any help would be appreciated. Also, I have file extensions enabled in Windows 11, so its not that I've added extra text that isn't needed and therefore its not matching what I have in the js.

πŸ’¬ 3 • 1.20.1 • Forge • 

how do i get the id of an ingredient?

Þium: like

πŸ’¬ 7 • 1.20.1 • Forge • 

Using regex in RecipeViewerEvent.removeRecipes

PhénixCraie7: Hello,

πŸ’¬ 15 • 1.21 • Forge • 

1.20.1 Entity Loads Chunks

PierogiPL: Can i make an entity load chunks, kinda like a player, without the presence of a player needed tho

πŸ’¬ 2 • 1.20.1 • Forge • 

Random Starter Items

Cyan: How can I make it so the player gets a single item from a pre-defined list of items?

πŸ’¬ 5 • 1.20.1 • Forge • 

Replacing Apotheosis Gem loot tables with a custom item

Juni: Hi there! like the title says, i would like to replace all apotheosis gems in all loot tables with a general "gem" item, preferably a item matching to each tier of gem

πŸ’¬ 1 • 1.21 • Forge • 

How can I make a crafting recipe without consuming a certain item but rather wasting the durability

ItzByc (Ping on reply): What the title says pls

πŸ’¬ 1 • 1.20.1 • Forge • 

Cannot apply Custom Attributes/Tiers to Armor - How to build a Custom Piece of Armor?

EXPLO: Hello everyone. I am working on a modpack project that is strictly locked to specific mod versions due to dependencies. Because of this, I cannot simply "update to the latest version," so I need a solution that works within these constraints.

πŸ’¬ 1 • 1.21 • Forge • 

modify item durability

D.A.V.E.: I'm trying to modify the durability from the hammers and excavators of this mod. but the script doesn't work

πŸ’¬ 25 • 1.21 • Forge • 

Any idea to see what land claim an entity is in for FTB Chunks?

Zman.levi: I know the "/ftbchunks info" command exist, but it only returns a 1 if the entity is in a land claim, not specificially which claims it's in.

πŸ’¬ 1 • 1.20.1 • Forge • 

Can I blacklist/whitelist placing blocks in a specific dimensions?

QuiteQuiet7: I wanna make it so that the end dimension doesn't accept any block that isn't native to it and prevent the player from making a base there

πŸ’¬ 1 • 1.21 • Forge • 

Range Method???

♥β˜…TaraTheRatβ˜…♥: This modpack worked fine about 4-5 hours ago, but now it's giving me this error:

πŸ’¬ 35 • 1.21 • Forge • 

Doing wait for x minutes

Wikter: I want to add a wait thing here so after the normal effects end some other will be applied

πŸ’¬ 24 • 1.20.1 • Forge • 

add a condition to LootJS.modifiers()

Osana: I want coins to drop when you break an ore, but obviously silktouch can exploit that. Ive tried .when and .conditions, but i don't know how.

πŸ’¬ 3 • 1.21 • Forge • 

Modified ATM9 error

freopt: I added and updated a bunch of mods in ATM9 and I get `Error in 'ServerEvents.recipes': An ingredient entry needs either a tag or an item` but it doesn't tell me where the error is. Some scripts end up broken like the magical soil recipe and botany pots for custom seeds and probably a bunch of others that I didn't notice.

πŸ’¬ 4 • 1.20.1 • Forge • 

Trying to make Vampire Bite

SUPERexter: It can't seem to work, I tried all the events that has something to do with interactions with right click!

πŸ’¬ 5 • 1.20.1 • Forge • 

I want to damage an entity when I right click with a bone

SUPERexter: It can't seem to work!

πŸ’¬ 6 • 1.20.1 • Forge • 

registering blocks that are multiple blocks in size

RJames: i need to explain this first, normally when you place a block, it obviously just places one block, however, there are mods out there which are larger than a single block, provided picture example is tanuki decor, where there are multiple furniture items which range from a 1x1x1 block to 1x2x1, 4x4x1, 1x1x3, 1x2x2 and so on. is there a reliable way to make these kinds of blocks in game using just kubejs

πŸ’¬ 7 • 1.21 • Forge • 

Custom Fluid for Create Splashing. is that possible?

GamerPal: Hello.

πŸ’¬ 27 • 1.21 • Forge • 

Restrict block placement/interaction to certain players

kummakapitany: I am currently using pufferfish's skills to make professions, and i originally wanted to use gamestages, but that mod is not out for 1.21.1. Is there a way to restrict block placement/interaction based on player tags/scoreboard data ?

πŸ’¬ 2 • 1.21 • Forge • 

can't clear villager gift loot from another mod????

SloppySlime: When you finish a raid, villagers may drop you free gifts, I've found the kubejs function to change it (ServerEvents.giftLootTables) despite the lack of wiki entry(which I might write whenever I'm finished with it) but clearing the pool only clears the vanilla items. I have a mod that gives the armor on certain occasion (10% chance) and I can't manage to remove it.

πŸ’¬ 1 • 1.20.1 • Fabric • 

Model errors causing a crash when useing EntityJS to clone Naga from Mowzies mobs

Burning Sulphur: Just trying to make a Naga with a custom owl texture, before i edit the behaviour to remove the acid spitting. can run /summon but then the game crashes

πŸ’¬ 74 • 1.20.1 • Forge • 

Xp boost effect

Isaac: I'm trying to create an effect that boosts xp gain by 2x, I just have no clue how to do it. I checked the wiki and I don't quite understand.

πŸ’¬ 1 • 1.20.1 • Forge • 

any way to add a block update listener to a custom block?

Quadruplay: i'm making a sieve, so i gotta detect when sand/gravel/etc gets placed above. i could use the block placed event, but that excludes other methods of placement such as falling, so my best bet would be to check on every block update which these trigger

πŸ’¬ 1 • 1.20.1 • Forge • 

Preventing Weather Clear on Sleep

Kunfury: Is it possible to prevent the game from clearing the weather every time the night is slept through?

πŸ’¬ 6 • 1.20.1 • Forge • 

Register Tool Tiers with Custom Items

∫ntegral + C: Is there any way to get kjs to acknowledge the existence of custom items before registering tool tiers? I'm trying to register a tier that relies on a custom item but get the error that `kubejs:prismadark_ingot` doesn't exist:

πŸ’¬ 2 • 1.21 • Forge • 

remove cant_accelerate in atm 10

zebjonk: how do i remove a specific tag from a block (in my case the productive bees beehives)

πŸ’¬ 4 • 1.21 • Forge • 

Class NativeEventWrapper not allowed blocks the use of onEvent trigger

Lillo: ```const BuildCompletedEvent = Java.loadClass('com.minecolonies.api.eventbus.events.colony.buildings.BuildingConstructionModEvent');

πŸ’¬ 1 • 1.20.4 • Forge • 

shapeless craft with any item

Π΄Π·ΡŽΡ€Ρ‡ΠΈΠΊ: ```js

πŸ’¬ 14 • 1.20.1 • Forge • 

Pickaxe generation

DarkstNight: So I have created several materials and want to make pickaxes based off of the materials. I have tiers for several ones and just want to see if it works, but there are instances where there is a material and a material type that match up. Here's what I want to happen: when two match up ie. superdense (infinity, space_time, dimensionally_transcendent, or interdimensional), making it use superdense stats, but multiplying durability by (infinity, space_time, dimensionally_transcendent, or interdimensional) and adding (1 (adding and extra 1 as it goes up through the tiers (infinity to space_time to dimensionally_transcendent to interdimensional))) to the rest of the stats.

πŸ’¬ 15 • 1.20.1 • Forge • 

lootjs drops from wiredredstone [FABRIC - 1.20.1]

mr_ron: i have this:

πŸ’¬ 1 • 1.20.1 • Fabric • 

Looking for a way to increase creature spawn attempts.

The743rdTankBat: I'm trying to increase the total number of creature-type mobs in my modpack. Is there a way to increase the number of creature spawn attempts the game makes on worldgen?

πŸ’¬ 1 • 1.20.1 • Forge • 

is it possible to change the default dimension in kubejs

Vanilama: im making a modpack right now and i want to make the player start in the aether instead of the overworld

πŸ’¬ 36 • 1.21 • Forge • 

EntityEvents.hurt and motion

Π΄Π·ΡŽΡ€Ρ‡ΠΈΠΊ: i want to make the player bounce when hit by an entity, but it's not working <:hmmm:609911633078124558>

πŸ’¬ 7 • 1.20.1 • Forge • 

bow charging idle animation for custom item

Bread Management: would it be possible to make the player have the animation of charging a bow play on loop whenever a specific item is being held?

πŸ’¬ 1 • 1.20.1 • Fabric • 

Script

Aleeee: I can create a `/stats` command with Kube.js that tells me my deaths, blocks, distance traveled, and playtime.

πŸ’¬ 11 • 1.21 • Forge • 

Re:Avaritia (neutron compressor)

Game_MasterHD: Re:avaritia 1.20.1-1.3.9.4-fix3-release

πŸ’¬ 3 • 1.20.1 • Forge • 

How to get Every Number in a dynamic range

Owen: im looking to know how to get a script to run for every number within a range that can be specified. so for example, if the range is 5, then it would run the script with the number being 1, 2, 3, 4, and 5. kind of like

πŸ’¬ 2 • 1.20.1 • Forge • 

Error java.lang.UnsupportedOperationException on what seems like a correct script

Lillo: I know this isn't the correct version nor the correct loader, as i am using neoforge on 1.21.1, but i couldn't find a solution and i need your help. I was trying to create a custom quest with the FTB Quests mod that needed to trigger when the player reached a specific level of a specific building of the minecolonies mod. that seemes impossible to do, as there was no communication between FTB and KubeJS, so i headed this way, using a script to check both at the start of the world and at the completion of a building (using minecolonies api) and to check a map of needs and quests id to complete an empty quest via command. This has lead to an infinite amount of errors i have been able to fix, but this one. i've been running in circles and i can't find a logical solution to this. the server_events.js file is in the main kubejs folder, while the other scripts are in the server_scripts folder (i've read that this is the only way to make it work, but it seems there's a problem between kube and rhino). KubeJS is updated to its latest version

πŸ’¬ 2 • 1.20.4 • Forge • 

Perform block action on all chunks?

Kragnoth: I want to make it less obvious which chunks the player is in range of, and I want to spawm blocks/etc. Is there an event that I can tie into that will do this quietly without causing too many cascading chunk loading errors? I'd like to let's say do like what snowfall does... only with ash and block changes.

πŸ’¬ 4 • 1.21 • Forge • 

Custom Command Warp

Estatrix: Is it possible to make a custom command that works like a warp?

πŸ’¬ 19 • 1.20.1 • Forge • 

How to add attributeModifiers to items for the offhand slot?

Jimbob: There appears to be no option to specify the slot for attribute modifiers. Like below, I want to create a feather that when held in the off hand gives +5% Attack Damage, or any other attribute. However, at the moment this only changes the attribute when the feather is in the main hand, how can I make this work when its in the off hand? (This is in ItemEvents.modification)

πŸ’¬ 2 • 1.20.1 • Forge • 

limiting custom enchant levels

Cat :3: so there is this one mod that i like and after configing it enchants have multiple levels however i think some enchants should be stuck at the base level (with the default config which counts them as max level theyre too op)

πŸ’¬ 27 • 1.20.1 • Fabric • 

applying nbt data to items

Sharky | Ping me: Im currently trying to make an item that when combined with a tool or armour (or anything with durability) will make it unbreakable, but I cant find any resources on how to apply nbt data like that. The item itself is made but has no texture or model currently

πŸ’¬ 9 • 1.20.1 • Forge • 

Can't set player's absorption amount

Raio: `event.player.setAbsorptionAmount()` doesn't seems to work, no errors either

πŸ’¬ 2 • 1.21 • Forge • 

How to use BlockBuilder.color()

Dusty: Title says it pretty much. How is it used? I can't find a single example on google.

πŸ’¬ 1 • 1.20.1 • Forge • 

trying to figure out and understand how 'randomize' a recipe using the world seed

Tacocat!: in CABIN and A&B, there is a recipe that is different for every world. im trying to figure out how they codded it by looking inside the files but its a little dificult to understand considering im not very good at coding. was wondering if someone could assist so i can reverse engineer it.

πŸ’¬ 1 • 1.20.1 • Forge • 

Item.getItem() method not working properly?

milo: Trying to get the internal item for this block class' constructor as it is required. It seemingly isn't returning the internal item and is returning as air. I have verified the item id i am using is correct; and using `Block.getBlock()` works correctly and does return the internal block.

πŸ’¬ 39 • 1.20.1 • Forge • 

Change item durability

Kotara4: i want to make the slingshot from supplementaries be unbreakable, what is wrong

πŸ’¬ 12 • 1.21 • Forge • 

[1.21 NeoForge] Issues with ArmorMaterialBuilder.repairIngredient and linking Armor Items

Night: I'm encountering two issues while trying to register custom Armor Materials and Armor Items in KubeJS for Minecraft 1.21 (NeoForge).

πŸ’¬ 10 • 1.21 • Forge • 

Error code for KubeJS

AcuteCursed: Hello!! I am not new to the modding community but I am (today) new with coding and js. I am trying to add an extra inventory slot for sophisticated backpacks. I coppied the commands from the like provided and only that. I was provided with the error in the picture but the websites and wiki is confusing for someone like me (a newbie). So I was wondering what I need to do and what am I doing wrong? Script will be provided that I coppied.

πŸ’¬ 4 • 1.21 • Forge • 

timer(currently working on),random numbers(solved), and forcing entities to cast spells

Dracoruff1211: i would like to know how to do the following things, and preferably link em together, every time the timer ends theres a chance for said entity to choose from a set of spells or just not do a spell at all, said chance would be determined by a random number, it would be similar to making mobs cast spells, without overiding their original behaiviors, but im not sure how i would do so.

πŸ’¬ 138 • 1.20.1 • Forge • 

Entity spawn

TheVanishing: Minecraft version:1.19.2

πŸ’¬ 1 • 1.19.2 • Fabric • 

is there a way to make this less painful to do?

Wikter: Im making like an air strike like on iamge and this is what I got so far

πŸ’¬ 7 • 1.20.1 • Forge • 

Making a custom bow

Skrbls: I need help with a bow I'm making, if any body's able to help please do!

πŸ’¬ 3 • 1.20.1 • Forge • 

help

An5252: crash_assistant_app.log: https://gnomebot.dev/paste/mclogs/4zf987w

πŸ’¬ 16 • 1.20.1 • Forge • 

How to create a redstone signal on one side of a block?

Yez: Like an observer but triggered by a custom condition in a block entity.

πŸ’¬ 2 • 1.20.1 • Forge • 

removing certain features worldgen from a mod

Alyssa: Hi! I am looking to remove a few croptopia crops and trees from generating in the world. I'm unsure how to do that through kubejs, any help is appericated!

πŸ’¬ 2 • 1.21 • Forge • 

ItemStack Crash

Resinate: i added kubeJS, when i make new world i get this crash

πŸ’¬ 24 • 1.21 • Forge • 

How to find something from source?

Pitersonix: I have code that finds School Type from Iron's Spellbooks:

πŸ’¬ 5 • 1.21 • Forge • 

Cooldown not working?

Aceplante: For seemingly no reason, the item cooldown here is not working, and I can not see why

πŸ’¬ 6 • 1.20.1 • Forge • 

Adding ores from other mods: Couldn't find a valid recipe for this vein

Hinfevu: I put a drill with a pump, found the right chunk with copper ore, put the drill itself along with the drill, but he writes to me that there is no suitable recipe for this ore, I do not understand what to do and I am terribly upset, since all the guides on the Internet are only in English, and the translator translates very crookedly and I do not understand what what needs to be done to fix the problem. help please

πŸ’¬ 4 • 1.20.1 • Forge • 

Create sifting

Elzool_l3ab: I want to modify the achances of drops out of gravel on a zinc mesh. Now I'm completely new to using KubeJS so I'm semi-sure that the script I edited isn't right so I deleted it and I don't have ut right now. any explanation would help and a short steps answer would be very appreciated. Have a good day !

πŸ’¬ 44 • 1.20.1 • Forge • 

How to delete item in the gui's block?

γͺすき: I need to remove an item from an out slot when I right-click on a block. But I couldnt find anything on the wiki about the method.

πŸ’¬ 2 • 1.21 • Forge • 

How to change default spawn point of the player

throw new NullPointerException(): I want to change the player's spawnpoint to being underground, and with that default spawn point, a structure appears around them as well.

πŸ’¬ 74 • 1.21 • Forge • 

tagged item attributes

BaconKnight: is there a way to change a netherite swords attributes(damage,attackspeed,spellpower) only if it has a tag

πŸ’¬ 4 • 1.20.1 • Fabric • 

Can I make Chrous fruit un-edible?

QuiteQuiet7: Idk what approach to take, I mainly just don't want the player to tp out of bounds, idc if they eat the fruit or not.

πŸ’¬ 3 • 1.21 • Forge • 

a totall kubejs noob here

mr.d: Hi guys I'm new in kubejs (but not in programming) and im making an addon that contains a 3d block (i made it by blockbench) and i want to add it to the game

πŸ’¬ 4 • 1.19.2 • Forge • 

Can't seem to make fluids with how it shows in the KubeJS wiki

Ramen: Message not found

πŸ’¬ 11 • 1.21 • Forge • 

Solutions for L2Hostility Trait mobs from dreadful dirt?

jed: Hi, I'm pretty new to modding Minecraft, this might be too complicated, but I am making a server with friends which uses L2Hostility, and Born in Chaos.

πŸ’¬ 1 • 1.21 • Forge • 

Get tags from blockId in ServerEvents.tags('block'...)

Drone: How do I get all tags from a blockId inside this event?

πŸ’¬ 1 • 1.21 • Forge • 

Changing the Mod Display Name - Not Working

Alex: Platform.mods.KubeJS.name = 'Example Mod'

πŸ’¬ 6 • 1.21 • Forge • 

Loot

Aleeee: Hi! How can I use Kubejs 1.21.1 to make it so that summoners have a 50/50% chance of dropping a totem?

πŸ’¬ 141 • 1.21 • Forge • 

How to get all tags from game?

Pitersonix: Does anyone have working tag dumper script? ;p

πŸ’¬ 1 • 1.21 • Forge • 

1.20.1 server can’t start

Black Incorporated: So I am trying to make a Minecraft server with the Over Stars modpack on Ubuntu, but every time I start the server, there is some error with kubejs that says it failed to load correctly…

πŸ’¬ 2 • 1.20.1 • Forge • 

Crafting for item with tags

ZacQuicksilver: I'm trying to make a custom recipe that only works if the item is the right item AND has a specific tag; and there doesn't appear to be any documentation on the website for how to do this. If I've missed it, I'll take a link and apologize for not searching hard enough.

πŸ’¬ 1 • 1.21 • Forge • 

Giving a fluid lava-like properties

X_ZYLE: I skimmed the code of the github and looked through the wiki and found nearly nothing on how to do this. If somebody has the answer for this, that would be great. Here is my startup registry:

πŸ’¬ 1 • 1.21 • Forge • 

Filters weird problem

Anonymous: So i have a weird problem that when i used filter "or" for logs quest in quests is submited after everything i pick up not just logs

πŸ’¬ 3 • 1.16.5 • Forge • 

pack.mcmeta in KJS

Pitersonix: Is it possible to have

πŸ’¬ 18 • 1.21 • Forge • 

Infusion Item.

᲼᲼ש๏เɭɭคђ᲼᲼: So, I want to make it so that, players need to infuse an item with a resource to make the animal, I was thinking maybe using mekanism for infusing the creatures. (I'll be using roost ultimate, and productive bees for the animals) But I want it to be a custom item, that can either be injected into the vanilla animal to transform it, or be used in a machine with an item, like an egg for example. to turn it into a resource animal.

πŸ’¬ 1 • 1.21 • Forge • 

Reading the KubeJS Offline wiki correctly

🍍 Nugget_Sk: so like i've done javascript but i know none to some java so how do correctly read the names of events from the wiki? For example i know this is suposed to be ```BlockEvents.rightClicked('item' e => {})``` but how would i go about figuring that out from the wiki

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region protection

NorthStarProject: Is it possible to create a region protection system using KubeJS? With flags, like no breaking blocks, maybe have exceptions?

πŸ’¬ 1 • 1.20.1 • Forge • 

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