Support Tickets


This page is still WIP!

I cant join servers

Anonymous: I'm trying to play IntegratedMc with friends and it's telling me that I dont have the right version for this mod? But I do? How do I fix?

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Having issues getting regex to work in a script. "Non [a-z0-9_.-] character in namespace"

Xathonn: Tagged this Addon Related as I am using LootJS, but unsure if the issue is with that or with KubeJS. I'm unsure what I am doing wrong, trying to target all mobs in irons_spellbooks, by putting /irons_spellbooks:.+/ like I see in some example for using regex, but I keep getting an error of "Could not create ID from '/irons_spellbooks:.+/'!: Non [a-z0-9_.-] character in namespace of location: /irons_spellbooks:.+/"

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Looking to make 2 new items, add 2 recipe's and change block drops

kelmirosue: Hey so I just installed KubeJS, and there's something I wanna do. I want to make it so cobblestone drops small rock chunks instead of blocks, and it will require 9 rock chunks to make a cobblestone block (can also turn 1 cobblestone into 9 rock chunks chunks). And conversly I wanna make it so that iron ore drops raw iron nuggets instead of raw ore, taking 9 raw iron nuggets to create 1 raw ore. Conversly I want these to be reversable with the raw iron nuggets being smeltable into iron nuggets if people want. How do I go about this?

๐Ÿ’ฌ 4 • 1.20.1 • Fabric • 

Creating new buckets

๐Ÿ™ Mojken ๐Ÿ™Ÿ: Hello, I can't figure out how to create new buckets. I basically just want to create one identical to vanilla buckets but made from a different metal. Is this possible? The wiki mentions some functions, like `.containerItem`, `.subtypes`, that I could see maybe being relevant, but I can't find any documentation about them at all.

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Looking for One or More Sprite Artists to help design some textures for my modpack

Shugabrush: I've been working on a modpack for many months now, and I have GregTech installed, but I want to add some new high-tier voltage content. Below is a list of textures I'd like to have made for me. I'm not a very experienced sprite creator so I could really use this help. I promise I will give you credit.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How do I make my own dimensions?

frailoldman: I have started trying to create a couple custom dimensions and I have no idea how to start. I have looked up countless tutorials and asked around. Can anyone point me in the right direction of starting my custom dimension creating? I have been using Virtual Studio Code and the ProbeJS addon / extension for the coding.

๐Ÿ’ฌ 1 • 1.19.2 • Forge • 

it is possible to add iron's spells attributes in armors using the kjs iss?

Iver โ˜ญ: there's nothing about magical armor in the wiki ๐Ÿ™

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Remove Fluid from Create's Basin with Glass Bottle?

Mysticc: So Create's Basin has this weird behavior where certain bottled Fluids can be placed in the Basin, but then can't be taken out again with a Glass Bottle (ex. Honey Bottles, Farmer's Delight's Milk Bottles, etc). I was hoping to make a temporary fix for this with KubeJS, as it will probably be a while before Create adds data driven bottling.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Can't connect to a queue server if not neoforge

Vincenzo: **Client Version**: Neoforge 21.1.206

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Help fix this

Ollie: I got sent these by a friend, no idea how to fix them

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Hoy do I use multiblocked2 with kubejs for a addon with palladium

The Doctor: Just like the top I am making a palladium mod and I want to add multiblocks and I was told I can use multiblocked2 with kube js for it to work pls help if you know how

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Industrial Foregoing: Forge > NeoForge

Luna: Hello,

๐Ÿ’ฌ 7 • 1.21 • Forge • 

unexpected crash when when comparing mob types with creeper overhaul mod

UselessRobot: I'm getting this weird crash whenever the mob I'm comparing is a creeper from creeper overhaul. I can work around it when I need to directly compare types but when I need to do more general comparisons like when I have to call .isMonster() on them I get this in my log file. Is there any way around this?

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Trying to unhide fluid in JEI

CyanSoup: Almost the same as 1097373055287840769 but instead of trying to unhide an item I want to unhide a fluid.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

How do I replace the removed functionality of StringGridComponent&RecipeSchemaFunction.SetFunction

Reabstraction: ```java

๐Ÿ’ฌ 9 • 1.21 • Forge • 

Preventing mobs from dropping "x" item

bakuu: I would like to prevent mobs in my world from dropping coins from an economy mod.

๐Ÿ’ฌ 30 • 1.20.1 • Fabric • 

BlockEvent problem

stonedgoldfish: i made a BlockEvent.placed and it works normally. but the command i have set up upon placing the block doesnt work when i do /setblock. how can i fix this?

๐Ÿ’ฌ 5 • 1.20.1 • Fabric • 

how to make a constant for a mob's pehkui scale...

Raw Master: is the only way to use the pehkui command and somehow connecting the outputted message into kubejs? there has to be some other way since it is nbt data i think, right?

๐Ÿ’ฌ 10 • 1.18.2 • Forge • 

need help Farmer Delight food effect comfort/nourisment not applied on custom food.

Takoyaki: food.effect("farmersdelight:comfort", 600, 0, 1.0) not applied after consume.

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Entity texture change by item interaction

toboios: Hi, I'm having trouble changing a mob's texture based on a specific item interaction.

๐Ÿ’ฌ 10 • 1.20.1 • Forge • 

Kube JS: How to cancel block placement:

sysFacu: Hi, im needing to cancel all events for placement of "aether:portal".

๐Ÿ’ฌ 5 • 1.21 • Forge • 

How to remove an item from the player as soon as it's detected in his inventory

Ciupa: The title is self-explanatory... I need to know how to remove an item from a player as soon as it enters in contact with the player. The wiki is very empty so I don't know where else to look

๐Ÿ’ฌ 9 • 1.20.1 • Forge • 

EntityJS/Iron's Spells JS: WarlockAttackGoal

SpicyMayo: so basically i found this WarlockAttackGoal and i tried using it like so:

๐Ÿ’ฌ 50 • 1.21 • Forge • 

EntityJS: cloned entities & createCustom

D00dlenoodles: Is there a way to reimplement overlay textures for cloned entities ? ( i.e. the red damage tint on taking damage, the white tint applied to creeper as they prepare to detonate)

๐Ÿ’ฌ 7 • 1.21 • Forge • 

Multiple internal errors with mods unrelated to kubejs

neon: So i have seen already some posts like these here and didnt find one that was solved properly yet. I saw somewhere to use generateData but still no result. These error are harmless but they are a huge eyesore for me and the other devs for our modpack. I attached the code i used and the server log

๐Ÿ’ฌ 2 • 1.21 • Forge • 

unsure how to access datamaps from KJS

esoterica: I've got a mod for my modpack that registers it's own datamap and defines some of its own entries.

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Item tier modification

Yonder: I wanted to change golden tool tiers to match iron but i have not idea how to do it

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Can't Find any way to increase Player Health based on the armor he's wearing

Rex: As my message says i am not able to find ANY way to increase player health based on the they are wearing, someone suggested adding something to modify armor attributes so it adds health, but the script didn't worked for me

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How does one makes a command that opens a GUI?

Blobasteer: i came up with these two scripts

๐Ÿ’ฌ 11 • 1.21 • Forge • 

Changing vanilla tool's maxDamage

Anonymous: Hey! Is it possible to change the vanilla wooden pickaxe? This doesn’t seem to work:

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Hiding name tag without teams

stonedgoldfish: Is there a way to hide a players name tag in multiplayer? Without teams

๐Ÿ’ฌ 4 • 1.20.1 • Fabric • 

Changing tool stats or modifying tool tiers doesn’t work

Anonymous: Hey! I wanted to adjust the progression a bit: a wooden pickaxe should only be able to mine stone, a stone pickaxe should mine copper, and a copper pickaxe should mine iron. I tried using ItemEvents.modification to set the wooden pickaxe’s maxDamage to 1 and also created a new “copper” tier with ItemEvents.toolTierRegistry, but neither of these worked.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Removing Ai mid game

Skemech or something: How would I go about having a script that makes it so that right clicking on any mob with chains removes their Ai (and remove one chain from player inventory also of course), essentially "chaining them down"

๐Ÿ’ฌ 2 • 1.19.2 • Forge • 

Harvest / Mine only if a specific tool is in hand

marcnum2: Harvest levels didn't work for me, so I'd like to do it the old fashioned way. I'd really prefer if I could use tags to assign mineable blocks to. Additionally, this would require the block to be NOT mineable by any other source. I couldn't find much here by searching for keywords

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

How to get entity damage post-calculation

Shibva: I need to use `EntityEvents.hurt()` in order to determine if the `damage` done to the entity is fatal (rather than use `EntityEvents.death()` because something fires before it I'm trying to check for)

๐Ÿ’ฌ 28 • 1.20.1 • Forge • 

How to stop an item from containing a fluid

H: I wanna completely nuke Brewin' and Chewin's honey fluid from the game

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Recipe replacement not working on server boot

ptroll: Hi! I have a server script to bulk replace ingredients in recipes from AE2:

๐Ÿ’ฌ 2 • 1.21 • Forge • 

How to remove loot integrated into loot tables from a specific mod?

Sigurd: Trying to get rid of all the loot from netheritehorsearmors from appearing in well loottables but no matter how many different scripts I do, they still appear.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

NBT based on timestamp?

SkyJoshua: I want to change the recipe of the AE2 Entangled Singularity but when i do it no longer gets created with the nbt to link them together and so it does not work, is there a way to get them to create with the nbt of the current time so that it can never be picked again in the future?

๐Ÿ’ฌ 9 • 1.20.1 • Forge • 

Reduce light emission of glow berries

butteredcoffee: Hello, I want to reduce the light that glow berries (the block) give off. They aren't exactly a specific block, just a `cave_vines_plant` block with `berries:true`. Is there a way to set block properties of specific block states? thanks.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Curios custom item potion effect

xXKirbyXx11: I'm trying to make a custom Curios item i made with Kubejs give me a potion effect indefinitely idk how to tho

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Copper harvest tier

Alazi: How to make working c:needs_copper_tool tag with existing copper pickaxe and jade integration?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Run a command when in the nether

Owen: pretty much just that

๐Ÿ’ฌ 54 • 1.20.1 • Forge • 

How do you guys coded your kubeJS mod to allow people to make script?

โ˜ฉ Lost Sheep Hiruka DEV โ˜ฉ: I'm making my own mod for research system, and i saw you guys made a mod where you can make script, and i want to allow my mod to players create their own script for unlocking recipes through researching, and the knowledge they acquire from researching is the thing that unlocks it. I have multiple things done, now my to do list is:

๐Ÿ’ฌ 10 • 1.20.1 • Forge • 

Does KJS has modifier related to long casts? (ISS related)

Eeeeeeehhh: I just thought that it would be cool to add ability for few mobs to perform specific actions when player does some long-cast spells, like counter spell or blood step to attack from behind, but I can't find any info about modifier or way to do so

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

trying to get Enchantments from armor to book (enchanted_book)

nightmare3007: i have tried

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

Chipped

Acid_Bath: im very new to kubejs so i dont know how to do anything but i created a modpack of mine and want to remove or hide items from chipped the blocks but keep the workbenches and other stuff that isnt the output of the workbenches because its really spiking up my RAM

๐Ÿ’ฌ 4 • 1.21 • Forge • 

How to fix this recipe? Is it kubejs related?

Mr. Afonso: Hey, so I am playing a modpack called Cortex 5, I have a private server for it and I think there might be some issues in configs/kubejs, this is happening and I don't know how to fix it. It only happens in the server:

๐Ÿ’ฌ 37 • 1.20.1 • Forge • 

Make custom effect kill player upon effect completion

J. Hunter: So I created a custom Cordyceps Infection effect but what I'd like to know is how would I create a script that kills the player that has the effect when the effect's timer hits 00:00?

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Change hitbox with blockstate

MEEP of Faith: Can I make a custom block's hitbox change depending on blockstate?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Cobble granite silk touch

kris: I want granite to drop cobbled granite when broken and granite when broken with silk touch. I know how to do the first thing but idk how to make it work with silk touch

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Compatibility Issue?

joseph: I have identical versions of this mod and it shows incompatable with the server. my friends are able to join though. Any ideas?

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Quick check on getting key pressed

Owen: ```js

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

is it possible to allow mobs to target and retaliate against ghasts?

Raw Master: apparently this is intended, but it is making it hard for me to have village defenses in my modpack (i have many other mob types being spawned in the overworld). i need some type of mod that can target them, and i am really not sure where to start... a quote from the link below:

๐Ÿ’ฌ 2 • 1.18.2 • Forge • 

creative tab's modifications (In removing) only work *sometimes*.

unknown.gif: Genuinely I've been so confused working with modifying Creative Tabs. Firstly the information shown on KubeJS's website was possibly outdated apparently (Don't take my word entirely, but), as using "remove" instead of "removeDisplay" would be the correct approach to removing things from a creative tab. Even then, it only works *sometimes*. Genuinely I don't know why, because everything in it works.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

How i make animated item texture

Inflitraz: I see on some locantion a script for that but i don't remenber where i see that script

๐Ÿ’ฌ 5 • 1.21 • Forge • 

any way to add custom brushing?

ั‚ะฝะพrηiγะผ: i want brushing (regular) sand to have a chance to drop sugar cane and a chance for the sand to fall apart so it's not infinite

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Make entities ride players

InfiinityMC: I have this script:

๐Ÿ’ฌ 2 • 1.20.1 • Forge/Fabric • 

what is that 631 error?

WC Will Create: Message not found

๐Ÿ’ฌ 3 • 1.21 • Forge • 

How to remove configured feature?

DOOMvenik: The script that worked on 1.20.1 forge does not work on 1.21.1 neoforge

๐Ÿ’ฌ 5 • 1.21 • Forge • 

Is this possible?

SpicyMayo: Is what im trying to do here ```StartupEvents.registry("mob_effect", (event) => {

๐Ÿ’ฌ 8 • 1.21 • Forge • 

Lava for skyblock/structurless superflat

Wojtek: has anyone made a script that makes blast furnace villagers (i forgot the name) throw lava buckets at you when you have hero of the village

๐Ÿ’ฌ 13 • 1.21 • Forge • 

How to make an armor set compat with trims through Kubejs

Sigurd: Been trying to find good copper mods and I found one that adds near perfect copper armor that looks exact like the 1.22 copper armor and tools but it isn't compatible with trims. Does anyone know how I could make them compat?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

how do i change this to make the event.entity take damag?

Raw Master: right now i have it set to apply an effect which instantly kills them, but i would like to know how to do this properly with code to apply raw damage.

๐Ÿ’ฌ 2 • 1.18.2 • Forge • 

Right Click Event Help

brian_fluffehwolfie: I have never done a right click event with kubejs so i would like some assistance. I have seen multiple people asking for help with it and many have succeeded in what they need done. I however can only get it to consume an item on right click with this script. I would like it to be a shift click event instead of a regular right click event and id like to just use an empty hand if at all possible. This is the script I currently have so i was just looking for some help :)

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

Run a command as Player (client-side) when picking an item?

Marcos Tomaz: Does anyone have an example of code to do this?

๐Ÿ’ฌ 17 • 1.20.1 • Forge • 

AE2 Annihilation Plane

Twilight: Is there a way with KubeJS to prevent the AE2 Annihilation plane from breaking certain blocks? Tried searching and couldnt find anything on how to do so.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Shield blocking with patchouli book in mainhand

EinBurgerMeister: So Enigmatic Legacy's patchouli book has 4.5 attack dmg, making it a viable early game weapon

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

.replaceIngredient() not working

UltraPuPower1: So my code is this:

๐Ÿ’ฌ 10 • 1.20.1 • Forge • 

Trying to add silk touch effect for block

kevBo: I got this working out, but now I want to make it so when silk touch is applied, it gives me the crystal itself.

๐Ÿ’ฌ 4 • 1.21 • Forge • 

How would I go about replicating an item's effect from a mod? (Clash)

SkyanUltra: I'd like to make custom weapons which have the same properties as weapons present in another mod I am working with, [Clash](<https://www.curseforge.com/minecraft/mc-mods/clash>). The weapons from this mod have unique on-hit effects and right-click functions, such as dazing enemies with a hilt attack from a greatsword, a big sweeping attack with the greatsword upon right-click, and a long-range critical stab using a spear. Sadly from what I can tell, these effects aren't connected to tags, so I can't just apply the same tags onto the items I'd like to create.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

not sure how to fix my script

๐•ฎ๐–‘๐–†๐–—๐–Ž๐–¸: ```js

๐Ÿ’ฌ 36 • 1.20.1 • Forge • 

how would one make a pickaxe that can mine more than 1 block at a time?

Quill: i am super new to kubejs so i dont know a single things ๐Ÿ˜ญ

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Why can't you run eval() from a command

desync: ```js

๐Ÿ’ฌ 10 • 1.21 • Forge • 

How would I replace a container, maintaining the content/items?

Mia: So what I want to do is make the barrels from iron chests restocked able to be upgraded with the tier upgrades, as this functionality is not included in the mod itself, which only allows upgrading chests.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

how do i use Level.getHeight()?

ั‚ะฝะพrηiγะผ: i have this random respawn script:

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How to get a list of all creative tab IDs?

SoundsDotZip: I want to modify a creative tab, but I don't know its ID.

๐Ÿ’ฌ 6 • 1.20.1 • Fabric • 

Adding incompatibilities to enchantments

Sinn Sinnamon ๐Ÿ’š: There are enchantments from other mods that I like in concept, but I don't think should be applied all the same time for balancing reasons. Similar to how infendly in mending don't work together

๐Ÿ’ฌ 2 • 1.19.2 • Forge • 

Effects on stats and items on death

devano: My wife and I are playing hardcore together but we want custom rules. When you die you get downed for 2 minutes (we have a mod for this.) but we want it so that when we get downed we lose 80% of exp, all items with durability get durability dropped by 50% and to Permanently lose 1 heart. Is this possible with Kubejs?

๐Ÿ’ฌ 2 • 1.21 • Forge • 

eat instead of use

Misha279Ua: i have an item that on use grands me an effect, is there a way to make it that insead if using it, i will eat it, and eating it will give me an effect?

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

How to set the game mode once based on the dimension after the player respawns?

FULIDE: Here's what I did, but it doesn't work:

๐Ÿ’ฌ 8 • 1.21 • Forge • 

transfer name after craft

Misha279Ua: is it possible to make that after you craft something, the result will have a name of one of the ingredients, i have a lifesteal mod, that has normal and golden lives, and when you kill a player they will dropp a normal life with their nickname, and i want to be able to upgrade this life, while still keeping it named

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

If my entity is using axolotl AI, can I disable the regeneration and play dead thing they got going?

Sloth: title.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

trying to make a code to stop hostile mobs from spawning.

Raw Master: im sure something in the grammar here is wrong, i just don't know what to use.

๐Ÿ’ฌ 1 • 1.18.2 • Forge • 

Make the minecraft:sculk_shrieker always be able to summon warden

Obstinate: Hi there. I was looking for a script to make the shrieker always have the "can_summon" data to be true. I tried something simple and it didnt work, can someone help me please?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

how to make a block look like a vanilla block?

800020h: there is <https://kubejs.com/wiki/ref/BlockBuilder#model>, but I can't see one for blockstates

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Attribute modifications don't work on specific modded armors and or parts of armors

marcnum2: I'm having a recurring issue where sometimes the leggings of armors won't be able to accept added attributes, sometimes an entire armor set doesn't make an adjustment either, like in this example. They have the same script, but the exoskeleton doesn't get changed (even the armor). I used /kubejs hand to ensure I had the correct name.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Handling NBT in recipes (weakNBT, strongNBT and ignoreNBT)

TGMM: I'm trying to have some recipes that partially match on NBT, and some that ignore it altogether. I've noticed through trial and error that the default behavior seems to be the equivalent of `strongNBT` where it will only match an item that has all of the specified NBT tags and nothing less.

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Custom Ore Gen

TJ: Hi, can someone help me understand how to create ore gen using KubeJS? I'm using Minecraft 1.20.1.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

listen for mod event

ava (she/they): looking to use the recipe addon for gamestages, i want to listen for the "stage added" event from gamestages and add a recipe if the event is fired.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

bulk item replace for recipes from one mod?

Nyx: ie i want all ae2 recipes to use silver instead of iron but i dont know where to find out how to do that this is for a 1.21.1 neoforge pack

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Simple script to change display name of item

Sigurd: Been trying everything but can't seem to change any item's name. I have two different silvers so I'm changing one into Stersilver but it won't work

๐Ÿ’ฌ 37 • 1.20.1 • Forge • 

tell the game to skip even loading certain items during boot

Caelan & Snow: I'm working on a modpack, and I've nearly finished, at this point I've written something like 60 thousand recipes, and I've put a hell of a lot of work into making sure this can run on 'lower' end devices, and the biggest issue my lower-end testers are facing when running the pack is during the phase when jei loads in every item, and when it stitches the texture atlas for every item in the game, and as I'm looking back, i notice a lot of extrenuous materials which no longer serve any purpose, and I want the game to just not load them in the first place

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Tooltip based on Stage

Loc: Trying to create a tooltip that changes based on whether the player has a certain stage or not

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

can someone add chances in here so it doesnt give you all 3 potions everytime in every chest? I cant

Dexxas (Ichigo) Valentine: just keep the chances high enough for me to be able to test if it works or not quickly enough

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

/heal command

Wyvernity: I want to add a heal command instead of adding a whole mod for it. For example, `/heal @s 6` would simply heal the executor for 3 hearts of health. I don't wanna use the instant health effect because it is not precisely adjustable.

๐Ÿ’ฌ 15 • 1.20.1 • Forge • 

low randomChance value

mr_ron: how would i ensure an item has a 1 in 10k chance of resulting from a loot_table?

๐Ÿ’ฌ 21 • 1.20.1 • Fabric • 

KubeRecipe.java#88: Failed to parse recipe ....

Maybe: I get 21 errors for mods that have broken recipes.

๐Ÿ’ฌ 10 • 1.21 • Forge • 

Texture isn't loading

PilotKhaotic: I am currently using kubejs to make custom items for a modpack I'm working on and I have tried everything I can yet the texture won't load and I don't know what to do now

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Ironspells JS: Alchemist Cauldron recipes don't work

Fruitsnack: I've looked at a similar post and I tried what was suggested there but it wasn't working either.

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

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