Support Tickets


This page is still WIP!

Not able to remove Slice and Dice mixing recipe on 1.20.1?

dayofni: Mixing recipes from Create: Slice and Dice seem to be unaffected by KubeJS? It's really strange. Does anyone have any clue how to go about removing them?

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

is it possible to make only one specific player able to craft something?

Coldcolor: I want to make it so only one person is able to craft the gun smith table from TaCZ.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

What is wrong with my teleportTo() command?

Malle Schaap: I want a simple command to teleport me to coords in another dimension. My current code is

๐Ÿ’ฌ 7 • 1.21 • Forge • 

Is it possible to specify mod load condition in loot tables?

Cicopath: You know how some recipe JSONs have the following code?:

๐Ÿ’ฌ 15 • 1.20.1 • Forge • 

How to remove a specific block

MercyMaster1: I want to remove a specific modded block but I dont know how and the kubejs wiki isnt really detailed enough for me to understand how. Could someone please shed some light on it?

๐Ÿ’ฌ 76 • 1.20.1 • Forge • 

Make a recipe cause an explosion

raspmary: would there be a way to cause an explosion after a recipe is processed?

๐Ÿ’ฌ 2 • 1.19.2 • Forge • 

give me more compost !!

Ryan: so in tfc you can make compost for crops, you put 32 "brown and green" items in the composter, wait one month, and ur grand prize is ONE COMPOST.. ONE. basically i wanna make it give u 32 compost ๐Ÿ™‚ ik kubejs has a tfc addon so if someone could help a brother write some code out thatd be killer

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Remove mod id in result

Gamer_07: basically im making a function to make new mystical agriculture seed crafts and i need to remove the mod id from the name to input in the ID. Here is my code (a part of it)

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Create a block with animated texture

marcnum2: ```StartupEvents.registry('block', event => {

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Change tier of already existing item

marcnum2: ```const $TierSortingRegistry = Java.loadClass("net.minecraftforge.common.TierSortingRegistry")

๐Ÿ’ฌ 11 • 1.20.1 • Forge • 

Kubejs settings not saving when others install pack

DÎËÀLÍVÉ๐Ÿ–ค: The kube setting arnt working when others install how would I fix?

๐Ÿ’ฌ 11 • 1.20.1 • Fabric • 

Help me pls

good boy: Message not found

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

How to make villagers run away from the player if they are wearing or holding specific items

youtube.link/guy: basically trying to recreate the scary player mod in kubejs

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How to make one biom only world

Mishehu: I want to make mushroom biom only by default and also that no mob (except ender dragon/other specific bosses) can spawn in any dimention.

๐Ÿ’ฌ 2 • 1.21 • Forge • 

getOriginalRecipeResult not retrieving all outputs

Wolski: I was trying to create a recipes with outputs and inputs the same as a different recipe. But the getOriginalRecipeResult doesn't seem to work with items that have only a chance of being created in a recipe. (At least with create crushing)

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

How to send a server message if randomChance succeeds? (LootJS)

tanya: ```js

๐Ÿ’ฌ 4 • 1.20.1 • Fabric • 

Can you add a 'blank ingredient' to a shapeless recipe to turn it from 2 ingredients to '4'?

Joel: Sorry for the crap title but I'm struggling to phrase it better.

๐Ÿ’ฌ 2 • 1.19.2 • Forge • 

How to cancel iron golem spawning by players?

AslantWillow: How would I go about stopping iron golems being spawned by the iron block/jack-o'-lantern structure but still spawnable with normal villager mechanics?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

code work but nothing happend

skytraceX: Hey someone can help me

๐Ÿ’ฌ 2 • 1.19.2 • Forge • 

findRecipes not finding added custom recipes

potato: The findRecipes method doesn't seem to work for recipes added using the custom method

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

How is not() defined in 1.20.1?

tanya: ```js

๐Ÿ’ฌ 9 • 1.20.1 • Fabric • 

Adding liquid and registering it via kube

๐Ÿ†‚๐Ÿ…ท๐Ÿ…ด๐Ÿ…ฟ๐Ÿ…ท๐Ÿ…ด๐Ÿ†๐Ÿ…ณ: Is it possible to add a liquid into the game and color it all via kube js? Making tinkers tools and weapons with a new metal, tho the liquid does not exist yet. Would I have to make an add on mod, or can I do this in kube. For reference atm team has never added liquid atm alloys or support for tinkers for the alloys. I’m looking to add the tool crafting to my tinkers smeltery for my modpack I’m making. I understand I can’t add materials and stuff with kube, just looking to make and registers the molten alloys

๐Ÿ’ฌ 9 • 1.20.1 • Forge • 

Need Help: Cancel potion effects without commands

MisterCapitalE: Hello,

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Nerf the mining level of a tool?

pronounced Co-ru-sca-re: I'm trying to change `arsenal:anchorblade` to have a mining level of 2, but apparently Tier is broken and there's no equivalent non-tier property

๐Ÿ’ฌ 5 • 1.20.1 • Fabric • 

lowkey re-asking this cause I didn't respond to anybody

Ryan: is there a way I could make custom origins to make playable characters with their own abilities and skill sets whilst using custom models i made in block bench?

๐Ÿ’ฌ 31 • 1.20.1 • Forge • 

Disabling drowns to spawn with enchanted tridents or any other modded item

A_VerySaltyPerson: I want to disable the spawns of drowneds to not have any enchanted item like the trident or the anchorblade from arsenal [I'm using connector]

๐Ÿ’ฌ 14 • 1.20.1 • Forge • 

how can i teleport vs ships?

leon: i have a block and i want to use it to tp the ship to xyz without using any commands

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

how do I make spiders run away from light sources?

Cr0w37: Hey I would like some help on making spiders afraid of light sources such as torches, lanterns, glowstone and so on.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Setting up repeat animations in a rightClick event

Pecs: ```js

๐Ÿ’ฌ 12 • 1.20.1 • Forge • 

Adding a custom portal to a modpack

Embrosia: Hi there. I'm looking to add a custom portal construction to the modpack I'm making but I haven't been able to find many resources on it. I want the portal to be made in the same way a nether portal would be but with my custom blocks and a custom item as the igniter. Not sure how to implement that. I saw some discussion in the <#1048591172165189632> channel but I wasn't sure if the code there was still viable for this purpose or if there were any newer methods of achieving this

๐Ÿ’ฌ 6 • 1.21 • Forge • 

how to add custom shells to create big cannons

leon: like a shell that spawns the wither or make a giant explosion?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Create Sandpaper Properties on a Non-Sandpaper Item

Moon: Is it possible to give an item the properties of Create's sandpaper, while not being classed as sandpaper? Kinda weird to explain. I would like to give this one specific item the properties of sandpaper, while only having these specific properties being used exclusively on another 1 specific item.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Applying effect on mob when it spawns

Evolir: How do I make a mob spawn with an effect??

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How to make armor texture?

NeoArth: Do I import texture for armor in models?

๐Ÿ’ฌ 3 • 1.20.1 • Fabric • 

how could I remake sequenced assembly in a way where any recipe type is supported?

hiccupwarrior89: I'm wanting to make something similar to sequenced assembly that works with any machine

๐Ÿ’ฌ 11 • 1.20.1 • Forge • 

How to open a GUI through right clicking held item?

tanya: ```js

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

Editing fuel for furnace but not others

Lord_of_War9000: It is possible to change fuels for certain furnaces. For example, the normal furnace uses only wood while the blast furnace uses lava and wood

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Lock Hotbar Slots?

Merith: https://discord.com/channels/303440391124942858/1266309834895130739 (used as reference)

๐Ÿ’ฌ 3 • 1.20.1 • Fabric • 

KubeJs scripting error when adding mod to ATM10

Leander: Hey guys, I'm attempting to add the mod "just another witchery remake" to the ATM10 modpack on MC 1.21.1, but whenever i attempt to do so i'm met with the following error log: https://pastebin.com/gdviysvb . it seems KubeJs is rejecting the staging or something like that, and i'm not sure of any workaround. Adding other mods to this modpack DOES work, and i have all relevant dependencies installed. any help would be MASSIVELY appreciated as my willingness to work on this is sLOWly beginning to FADE away.

๐Ÿ’ฌ 8 • 1.21 • Forge • 

Change armor texture

Night: Hello guys, I changed the textures of unobtanium armor via kubejs using assets but I wanted to change the textures of the in game model, does anyone know how it does?

๐Ÿ’ฌ 15 • 1.20.1 • Forge • 

What event to add entry in custom registery

AiDSl: I am trying to add a new power to [Reactive chemistry mod]( https://github.com/hjake123/reactive/tree/1.19.2 )

๐Ÿ’ฌ 1 • 1.19.2 • Forge • 

Is it possible to add existing enchantments on any tool using KubeJS?

Apocip: In case the title isn't specific enough, I want to add an enchantment such as Silk Touch on a pickaxe straight through crafting as if the enchantment is fixed on it without any enchantment glint, sort of an attribute. For example, Quark does that to golden tools with Fortune II.

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

"Tried to get tag kubejs:dye_seeds from an empty tag context!" when making custom composter recipe

Pearl (asyncmeow): Hello! I'm adding some custom crops and I'm trying to make the seeds compostable. I've tried these two things:

๐Ÿ’ฌ 4 • 1.20.1 • Fabric • 

Can this mechanism be implemented using Kubejs and FTB mods?

Hari: - I have a server with a team division mechanism.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

character creation screen

Ryan: i wanna make a character creation screen so when you join a world your able to choose a blockbench model to play as, this is mainly cause i want custom animations for walking blah blah blah and its all in the block bench models i made. is there a way i can rig that up with figura and fancy menu?

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

helper function running off old recipes/overwriting other changes

Shipmans AGLA: i have two lines of code, one is a replaceInput replacing egg with fried_egg for the recipe that makes scrambled_eggs.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

end off ?

solarinfire: hello I wanted to know if it is possible to deactivate the end with kube js the skirpt server thank you

๐Ÿ’ฌ 3 • 1.19.2 • Fabric • 

How to Remove all Vanilla-type Stone Generators

KillLaAqua: Been hitting head against wall for a while now. Might be blind. I know there are some mods though I MUCH rather use some other method because of how I need to implement this. Any thoughts/help/ideas would be nice.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

I cant change armor values for irons spellbooks armor

iiDogez: heres my startup script: https://pastebin.com/JT25ayAg

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Specific mobs can destroy specific blocks

KEJWII: in short: Is it possible to add the ability to destroy (example) dirt, planks blocks by Illagers?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Wrench Durability

Deadly Kittens: I have been trying to make it say the create wrench has durability.

๐Ÿ’ฌ 18 • 1.20.1 • Forge • 

Vintage improvements springs

Wolski: Is it possible to add springs as input of recipes and filter them by stiffness? What I mean is can I create a recipe and and set it up that only springs that have a stiffness higher than x will be accepted as ingredients.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Setting Custom Block Property Value

bumppo109: On a given forge event, I am trying to spawn in a block and set a mod added property but am not sure how. I've gotten the Event working correctly and can spawn the block in but cant change its property.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Is there a way to reference a function from another JavaScript file in KubeJS?

Xernuff: I'm trying to reference another file in KubeJS to see if it makes one of my Quest functions work better.

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

Mobs get stronger depending on Y-Level

KillForce: I have no clue yet how everything works here, therefore I am wondering if its even possible to create an script that gives mobs an hp and damage boost depending on the height. So lets say starting from y-level 0 mobs receive an 10% hp and damage boost every 5 blocks deeper and if the mobs move further up and down it changes accordingly, so it has to work dynamically.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

tooltip nbt data grabbing?

Vinyl: Wondering if it's possible to pull NBT Data on an item for custom Tooltips

๐Ÿ’ฌ 1 • 1.21 • Forge • 

more knockback effect

MRFOX๐Ÿ—ก: a effect that when you get it if you get hit you get more knockback

๐Ÿ’ฌ 1 • 1.20.1 • Forge/Fabric • 

How do i edit a StartupEvents.registry damage nbt

Turkey: im using a palladium addon "arrzees multiverse" and im trying to change the throw lightnings ability's damage but i have absolutely ZERO idea how, i tried simply changing the value and repacking it but it wouldn't work no clue why i did pack it correctly but nooo Minecraft hates me. please help

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How to add NBT tags to a loot table within a Resourceful Loot Bag?

tanya: ```json

๐Ÿ’ฌ 9 • 1.20.1 • Fabric • 

magic protection enchant

Berliumm: I tried Liopyu's magic protection code but it's not working for some reason.

๐Ÿ’ฌ 34 • 1.20.1 • Forge • 

Will my world generation work?

NeoArth: So I made a block, and I want to add it to world generation, will this code work?

๐Ÿ’ฌ 73 • 1.20.1 • Fabric • 

Advanced Netherite armor extension

ReverseV: Good afternoon everyone! I'm creating a modpack containing the mod "Advanced Netherite" and "Deeper and Darker", two mods that add Netherite upgrades for both armors and tools.

๐Ÿ’ฌ 1 • 1.20.1 • Fabric • 

How to dynamically multiply output of multiple recipes?

tanya: I want to know if there's a script out there that lets me adjust the yield of recipe outputs with a multiplier, especially for cases where I want to edit multiple recipes at a time.

๐Ÿ’ฌ 10 • 1.20.1 • Fabric • 

Custom KubeJS "has_origin" condition isn't working

Overgrown: I'm trying to make a custom condition for the Palladium mod that will let me detect whatever Origin (from the Origins Mod) a player has but It's not working. There's no errors or anything on the logs and even the debug message isn't working, I'm not great at JavaScript or this mod so I'm hoping that someone knows what the issue is:

๐Ÿ’ฌ 7 • 1.20.1 • Fabric • 

Mob drop Lootable Configure

Apple: How can i use Kubejs to modify a entitys loot table and add my own loot on top of his preexisting loot table when u kill that entity

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

EGGGGGS

Matute: I've been looking for a long time for a mod/plugin/datapack, whatever, for 1.18.2 that makes it so that eggs can't spawn chickens, that they only serve to make food, so I can avoid a player making 27364764 chickens and lagging the entire server. Can it be done with Kube?

๐Ÿ’ฌ 37 • 1.18.2 • Forge • 

Can I prevent a block with specific NBT to not be placed down?

ThatPandaz๐Ÿผ: Trying to make it so a block can't be placed down normally unless it has a specific NBT

๐Ÿ’ฌ 8 • 1.20.1 • Fabric • 

Create Wrench Durability

Deadly Kittens: Im trying to make it so the create wrench takes duability. I got it to show that is has durability but not do that it will subtract durability when used.

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

Iron's Spells JS Crash Internal Exception

JakTac: So I'm making a few items that when right click cast spells however after doing that whenever I attempt to use a couple different spells normally I get kicked from my world and am given this error ```Internal Exception: java.lang.NullPointerException: Cannot invoke "io.redspace.ironsspellbooks.api.spells.ICastDataSerializable.readFromBuffer(net.minecraft.network.FriendlyByteBuf)" because "tmp" is null```

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

how to attach a script to a projectile

leon: i want to make my own homing missile but i whoud need to add a script to a projectile but i dont know how

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

I need to make a working Camel Pack

MarkSDR (Marcos): It's possible to modify a item with durability to fill a player stat (thirst)?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Can this be done?

Skemech (Pronounced "Skeh-mick"): In my modpack I've installed "Mutant Monsters". It adds a great challenge for sure... but I've found a hilarious exploit, hiding under trees, the monsters can't get to you because the leaves block their path. Is it possible to have them have a like 4-5 block (spherical) radius where they automatically delete leaf blocks?

๐Ÿ’ฌ 1 • 1.19.2 • Forge • 

how to patch Vic's Point Blank Datapack weapons?

Blakil: I need to patch some weapons from the modpack. They are located in the **assets/pointblank/item/<items>.json** path in datapack archive, the json structure is shown in the picture. I tried just putting the updated json files in** kubejs/data/pointblank/items/<item-name>.json, kubejs/assets/pointblank/items/<item-name>.json** and **kubejs/data/assets/pointblank/items/<item-name>.json**, but that didn't work. I also tried replacing with a patch on the second and third picture, but there are simply no such methods, like **setNbt **and **modifyNbt**. Also attached kubejs hand output on this item.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Custom Entity Goals

greenapple: How do i make an existing entity have goals, like for example : if it spots a unlit torch it replaces it with a lit torch. entity sleeps at night like a villager, and entity can trade just like villagers.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

How do I make a check for if a player has eaten a unique food?

Xernuff: I'm trying to make a custom quest in FTB Quest that is just eat a singular food and then subsequent other unique foods. I have no idea how to make a check for it in the script though. If I could be pointed in the right direction I would greatly appreciate it. (I know this is not a FTB server but I assume it dose not matter for this problem)

๐Ÿ’ฌ 48 • 1.20.1 • Forge • 

how to retrieve actual damage dealt by the entity?

The Gasoline Sniffer: ```EntityEvents.hurt('minecraft:player', event => {

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How do i create an item that runs a command and gets consumed on use

IAmTheGrass: Also trying to figure out how to make an item that gives another random item

๐Ÿ’ฌ 36 • 1.20.1 • Forge • 

How do I pack kubejs startup scripts (or any scripts at all) into my player's clients?

Yrythaela: This basically. I managed to find a way to make the textures/resources of kubejs into a resourcepack, but now I'm lost on where to just go from here for the scripts? They're installed server-side but I don't know how I can make it so that my players can use it all

๐Ÿ’ฌ 8 • 1.20.1 • Fabric • 

Botania Null Registry Custom Brewing Brew Failure (Kubejs Botania is disabled)

๐‘ป๐‘ฌ๐‘จ๐‘ณ ๐’๐’€๐‘ท๐‘ฎ๐‘น๐‘ฏ๐‘ฐ๐‘ตโ—†๐ŸŒธ๐ŸŒผ๐ŸŒน: Trying to make a custom brew using a custom effect or potion and I'm not sure what to do.

๐Ÿ’ฌ 72 • 1.20.1 • Forge • 

player spawnpoint not cleared when bed destroyed

Mintiest KitKat: encountered a problem and i'm not sure how to fix it.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

ItemEvents Cooldown

JakTac: Wondering if server-side item events can have cooldowns or not?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Anyone know why this won't work even though I've got other recipes that use (ran out of chars lol)

vizthex: the same multi-input format?

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Do startup scripts need to match for a player to be able to join a server?

Sobekan: I'm looking to use KubeJS to make a few new items, but I'm worried that asking my players to download my files might encourage them to create their own recipes to break things.

๐Ÿ’ฌ 1 • 1.19.2 • Forge • 

Induction smelter recipe isn't wanting to be removed by kubejs

ใƒ€ใƒผใ‚ฏใƒใƒผใƒ•ใ‚นใ‚บใƒก: As said in the title for some reason the recipe for stellarium ingots doesn't want to be remove

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

Item Right Click Animation Confusion

JakTac: Attempting to make some weapons using kubejs that cast spells from iron's spells when right clicking. I found this script from a support thread

๐Ÿ’ฌ 60 • 1.20.1 • Forge • 

turn off skipped recipes log

bad name: ```settings.logSkippedRecipes = false``` doesn't work

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Item Use Animations Are Custom One's Possible?

JakTac: So I'm attempting to make some weapons using kubejs that have spells from iron's spells built in for right clicking the item. I'm wondering if I can make it so the animation that is used is the one from Iron's? I am also wondering if I can add in a cooldown

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Preventing logs from dropping when you punch them

โ: I'm not good at programming and the documentation on this topic seems fairly limited. All I'm trying to do is just make it so that logs dont drop when you punch them, but for some reason I keep getting this error. Please tell me where I went wrong ;-;

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

Veil Custom Imgui Tab

Lucky - KubeHunters: I want to use Veils imgui implementation to add some custom windows.

๐Ÿ’ฌ 88 • 1.21 • Forge • 

Airdrop loot table script ig

Gramps: so im tryna edit this airdrop mod loot table,there is 10 drops,5 are random,based on days passed,5 are player summoned,random ones spawn with empty chests,player ones work except first one,so 4 out of 10 work,i made script myself for all 10 the exact same way,so i dont get why some dont work,if someone can help id appreciate it very much

๐Ÿ’ฌ 47 • 1.20.1 • Forge • 

canSurvive?

zee Lime: Is it possible to define a `canSurvive` callback on a block created via KubeJS? I couldn't find any information on this...

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Cannot load a subclass

Default: ```ts

๐Ÿ’ฌ 13 • 1.20.1 • Forge • 

I know nothing about coding, so i've tried using ChatGPT

โ™ก dahlia โ™ก: but im getting this error

๐Ÿ’ฌ 30 • 1.20.1 • Forge • 

Trying to allow mob to use spell based off of custom name

q: I'm trying to allow ice and fire dragons to use spells if given a certain name. I know applying it to all fire dragons normally works but I'm not sure how to go about implementing the name condition. Heres what I got so far, it doesnt give me an error or anything it just doesnt work.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Make obsidian not indestructible

S q u i d: Is it possible for me to make a script to make obsidian a relatively weak block explosion wise? And make it not almost explosion immune.

๐Ÿ’ฌ 11 • 1.20.1 • Forge • 

Disable commands like /kubejs hand without operator permissions

Vercte: How can I disable these commands when the player doesn't have operator permission? In my modpack, viewing NBT of items is a permission I don't want to grant by default (also /kubejs hotbar, /kubejs inventory)

๐Ÿ’ฌ 2 • 1.20.1 • Fabric • 

Overworld Nether ratio fix

Zote364: Is it possible to remove the 1:8 coordinate ratio between nether and overworld using kubejs?

๐Ÿ’ฌ 2 • 1.20.1 • Fabric • 

KubeJS UI: Removing Minecraft Realms button

Byte: Hello! I want to either remove the Minecraft Realms button on my main menu, and stretch the mods button to take up the empty space, or replace the Minecraft Realms button with a button for the Resource Packs menu.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Create Potion Fluid EMI issues

Scout the Saneless [pls ping]: I'm trying to make the potion fluids from Create show up in EMI, but the script I used from 1,19 doesnt seem to work...

๐Ÿ’ฌ 9 • 1.20.1 • Forge • 

Allow position argument in custom command?

Anonymous: How would I include a position as an argument in a command? I mean like how you could do Arguments.STRING or Arguments.PLAYER, is there some equivilant to Arguments.POSITION?

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

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