Support Tickets


This page is still WIP!

Single texture missing from block

DINO | Ping when reply: So, the block has a "textureAll" which should texture all faces, but the "main" one is missing?

💬 1 • 1.20.1 • Forge • 

canSurvive

leepicgamer: Hello 👋

💬 2 • 1.21 • Forge • 

Remove a registered block

Himeki: Is it possible to remove already placed blocks? Either directly, or by removing the registry, or something else?

💬 2 • 1.21 • Forge • 

Entity JS Iron Spells

IRBan: So i'm trying to get this mob to use magic. But i keep getting in my latest log this issue :

💬 3 • 1.20.1 • Forge • 

Custom crafting stations

Infinity: Is it possible to add a crafting station block (nothing new just a reskinned crafting table) and have custom recipes locked to that block?

💬 1 • 1.20.1 • Forge • 

Copycat Recipe

funan: What would this modname be when writing a Json to add a recipe. Context is I want to make Andesite Alloy from create able to make certain copycat recipes in the stonecutter.

💬 4 • 1.20.1 • Forge • 

[REI] Bulk Group Mod Tags

Mr.Fluff: im trying to bulk group mods i seen https://discord.com/channels/303440391124942858/1083793704432713819 and tried it but it didnt work so i tried rewriting it however its still not working

💬 4 • 1.20.1 • Fabric • 

Fix Some mobs not stepping up layered snow blocks

Sound: i want to fix some mobs (mainly modded mobs) that dont step up from one block to the next when both have layered snow on (even a single layer is enough), any ideas?

💬 1 • 1.20.1 • Forge • 

minecraft is crashing when i load a world or create a new one

iBangSeaTurtlez: https://mclo.gs/uOBJvt1

💬 3 • 1.21 • Forge • 

animated blocks?

kagu: I have the way you would normally do it but instead it bunches it together and makes a weird clump but doenst move any help?

💬 2 • 1.21 • Forge • 

adding inventory to already existing blocks

NotNagato: hey im trying to add a small inventory to decorated pots in 1.20.1 can anyone lend a hand please :D

💬 1 • 1.20.1 • Forge • 

texture variation for fluid

Chdoorwe: im making a mod pack and i have a fluid that i what to have texture variation (like how some cobblestone texture packs would have deferent variations) what would the best way i would be able to do that

💬 1 • 1.20.1 • Forge • 

Can't change attributes of modded items with 'minecraft:' ID

swifswaf: I'm using a mod that backports spears to 1.20.1. It has a problem where all the spears do twice their normal damage. I'm trying to fix it, but I'm running into an issue, I'm assuming because the mod gives IDs to the items as if it's from Minecraft itself. So it's not something like `backportedspears:iron_spear`, it's `minecraft:iron_spear`.

💬 2 • 1.20.1 • Forge • 

Custom Breeding Items code not working

Doctor Doodoo⁴²: code

💬 1 • 1.21 • Forge • 

How to keep item of a event.custom recipe

fairbanks2126: I want to use a crucible in this recipe, but I want it to be kept and not deleted/destroyed when used in crafting

💬 3 • 1.20.1 • Forge • 

Replacing recipes first, then removing old items entirely with Item Obliterator

LunarEclipsed: Is there a way to first run a KubeJS script that replaces, say, Tech Reborn silver ingot recipes with Oreganized silver ingots in their recipes and then have Item Obliterator run and remove the Tech Reborn ingots? I'm not sure of the run order, but I figure it doesn't work if I run them in server scripts, and it isn't in startup either.

💬 2 • 1.20.1 • Fabric • 

Create a energize recipe with tesla coil

g: Is it possible to make a tesla coil turn gold items into electrum items or something like this?

💬 3 • 1.20.1 • Forge • 

anyone know how to get end-portal looking blocks?

Raw Master: i really like that cool effect the end portal has, and i do know how to make animated blocks, but end portals use entities or something?

💬 1 • 1.18.2 • Forge • 

'event' is deprecated????????

maddie: ```event.create('hardblood_crystal')

💬 7 • 1.20.1 • Fabric • 

Drygmy Nether Star

nicolas: i am trying to make the drygmys capable of actually farming the wither fo nether stars i have found this

💬 1 • 1.21 • Forge • 

tier.level not working anymore

The Goat: Error in 'ItemEvents.toolTierRegistry': dev.latvian.mods.rhino.EvaluatorException: Java class "dev.latvian.mods.kubejs.item.MutableToolTier" has no public instance field or method named "level".

💬 1 • 1.21 • Forge • 

Event.replaceInput not doing anything?

alice: Some modded recipe categories don't seem to have Event.replaceInput changing anything at all, no errors though.

💬 18 • 1.21 • Forge • 

Create block that mekanism pipes connect to

Danmatisk: How can I create a block that forces all nearby mekanism pipes (any of them) to connect to it? I don't want the pipes to be able to put anything into the block, just visually connect to them for aesthetic purposes

💬 1 • 1.20.1 • Forge • 

delist an item

shazkot: I have quite few items I'd like to delist from jei/emi/creative tabs

💬 3 • 1.21 • Forge • 

is there anyway to use Kube to adjust ailerons impact on elytras different on origins that use it?

Caviar: I was told to come here from the modded minecraft server, someone told me kube might be able to help but I have no idea how.

💬 10 • 1.20.1 • Forge • 

"Ingredient Carrier Cant be Empty"

hazelfan913: Trying to add a recipe to kaleidoscope cookery:

💬 1 • 1.20.1 • Forge • 

Trying to launch modpack with KubeJS, and it keeps showing this message.

Anonymous: How do i fix it??

💬 4 • 1.19.2 • Forge • 

How to shrink hydration range of water for crops?

PotatoBro: Want to change it. Don't know how.

💬 1 • 1.20.1 • Forge • 

fluid with custom flow speed, glowing, and burning?

Frosty: imade a fluid but i dont see anything on the wiki about the flow speed and thick isn't slow enough.

💬 2 • 1.21 • Forge • 

Need help with a script please.

Drehverschluss: Hello Everyone. Im trying to get the apotheosis:rarity="apotheosis:mythic" disblayed int eh 2nd line of my tooltip and that the code i came up with but its not showing. `// kubejs/client_scripts/apotheosis_rarity_tooltip.js

💬 3 • 1.21 • Forge • 

[Bow/Crossbow][Armor] Custom Models not working

Mr.Fluff: For the bow and crossbow, I’m not sure how to add the pulling and charged models.

💬 2 • 1.20.1 • Fabric • 

Keybind press through item

toboios: Hello, I've been trying to do something a bit weird, and I'm not sure if it's even possible to do.

💬 1 • 1.20.1 • Forge • 

Error in 'ServerEvents.recipes': cannot get config value before config is loaded

CeriumWolf: Hello, i'm making a modpack with kubejs but i have thoses errors when i load a world, how can i fixe them?

💬 3 • 1.21 • Forge • 

Is there a way to modify the amount of xp dropped by sculk block?

hyperbus: I've been struggling with making a direct mod to do this and was hoping that kube.js has some method to change the values of XP tiledrops like ores and sculk. Specifically I want to make the XP value of skull ~4x higher

💬 1 • 1.21 • Forge • 

player stat editing

Dracoruff1211: is it possible to do so with entity js, asking before i do something that absolutely breaks the game cause it tries to register base stats and they have been heavily changed

💬 1 • 1.20.1 • Forge • 

How to delete recipe without knowing its ID?

kirill: Hello, I want to delete this recipe, but can't do it because jei doesn't show its ID. I tryed to delete it by using input, but since input is liquid, it did't work. Help.

💬 1 • 1.20.1 • Forge • 

Java class implementation of ItemStack with CompoundTag

FutureLin: I am testing a custom fan type for Create

💬 2 • 1.20.1 • Forge • 

Is there any way to create a custom create bulk processing method?

crunchylungs: Is there any way to create a new create bulk fan processing method

💬 1 • 1.20.1 • Forge • 

why i cant change what i need?

Anonymous: Message not found

💬 12 • 1.21 • Forge • 

Easier way to create Java primitives and arrays

KonSola5: Currently, creating Java primitives is quite involved, as you:

💬 40 • Unknown • Forge/Fabric • 

Persistent Data

SunWine: Anything that could cause it to reset?

💬 8 • 1.21 • Forge • 

Archive resolved support tickets

logickeeper: More of a server thing than anything, but it would be nice to have an archive of solved support tickets to help others solve the same problem you are having.

💬 4 • Unknown • Forge/Fabric • 

recipe source query?

Astral: Is it possible to query the source of a recipe, eg if it is from kubejs show the jd file it is from?

💬 2 • 1.20.1 • Forge • 

Remove all recipes that use an certain item or tag

Yurik: I have Alltheores installed but i do not want the ore hammer to be used for ore doubling, how can i remove all recipes for the ore hammers and the recipes that use them?

💬 1 • 1.20.1 • Forge • 

how to remove specific items from modded loot tables?

Frosty: i wanna use lootjs to remove aeternium from all loot tables (but i only *need* to mess with ones from BetterEnd) and i cannot figure it out

💬 1 • 1.21 • Forge • 

crop that places block when fully grown

asof: i'd like to make a crop that replaces the ground its planted on when fully grown (so you need to supply new soil and dig it up. cool automation challenge, yknow)

💬 5 • 1.21 • Forge • 

How should I make this item/block place a vanilla block?

swifswaf: I'm trying to create a consumable water bucket of sorts. So unlike a water bucket, it stacks and is consumed upon use. I'm struggling to decide and figure out how to script this behavior though.

💬 5 • 1.20.1 • Forge • 

adjacent block checker

Po: i currently have this item which randomly places 1 of 11 blocks, I was gonna make a for loop where if the adjacent blocks aren't equal to the placed block then it can be placed else try again but i can't rationalize the logic for some reason;

💬 54 • 1.20.1 • Forge • 

how to sort a custom creative tab

Frosty: i made a creative tab with this code

💬 1 • 1.21 • Forge • 

Create and Ftb Chunks.

🄱🄰🅁🅃: anyone know how to fix factory gauge and other click and hold menus being protected by ftb chunks?

💬 5 • 1.21 • Forge • 

Updating Forge script for Neoforge

U.N. Jiang was them?: Hello. A few months ago I got help with writing a script for 1.20.1. I want to have it be updated for Neoforge 1.21.1 but I cannot get it right for the life of me. The Script is an exp booster with compatability with the Artifacts mod (originally with curiosApi, now im using accessoriesApi instead). I'm struggling to find the right paths for the java classes it needs to load, but I'm also wondering if it'll need a complete rewrite instead.

💬 5 • 1.21 • Forge • 

Armor modification

Xmapka: I'm trying to change the armor parameters, but of all the arguments I need, only item.maxDamage works, the others constantly cause an error. ```[23:00:39] [ERROR] ! item/item_modification.js#43: Error in 'ItemEvents.modification': dev.latvian.mods.rhino.EvaluatorException: Java class "dev.latvian.mods.kubejs.item.ItemModificationKubeEvent$ItemModifications" has no public instance field or method named "armorKnockbackResistance".

💬 2 • 1.21 • Forge • 

Custom Background Music?

Phillip and Friends: I found an example on here for custom music discs, it works great, but now I'm curious. Can I register a sound event and use it to add custom background music, or would a resource pack be better suited for that?

💬 1 • 1.20.1 • Fabric • 

minecart loot modifier

дзюрчик: ```js

💬 5 • 1.20.1 • Forge • 

Changing a Mobs Displayname

GamerPal: Im in need of a script, which changes a Mobs Name, basicly same effect as a Name Tag.

💬 2 • 1.21 • Forge • 

Game Stages - Recipe Unlock

babamonk09: I have FTBQuests, FTB Xmod Compat, AStages, and Kube.js. I have been trying to make something that adds a recipe that the player can make if they first complete a quest. The best system I have so far is to have the quest run a command that adds the stage: /astages add @p <stage_name>. However, I found that if I remove the stage from myself then I can still craft the recipe I set up, I checked the KubeJS stage list as well just in case, and it was empty, same as the astages list, but I could still craft it, so i'm thinking that i've done something wrong when setting up the recipe, but the bug detection when you load in isn't picking anything up, so i'm just confused.

💬 1 • 1.21 • Forge • 

I'm in love with a stripper

Skemech or something: I'm trying to only remove the players ability to strip logs. I've come with one, but for some reason it also prevents the player from placing logs, I only wanna not strip logs

💬 6 • 1.20.1 • Forge • 

How do I make recipes for all of the create options

SpaceOtter: I'm using 1.20.1 forge and I can't get any recipes to show. I'm new to coding so any tips or example recipes with hints would be greatfully appreciated as I'm making my own modpack and want to add custom recipes

💬 11 • 1.20.1 • Forge • 

Question about Entity JS capability

Burning Sulphur: Probably aimed at <@696035922030100561> but others can help. Does Entity JS have the capacity to edit quark tortoises to have more ore variants. The variants are rather hard coded so I don't know if this is actually something that I need to make a mod for.

💬 14 • 1.20.1 • Forge • 

ItemEvents.pickedUp always shows "air"

Mandelbro (Ben): Can't tell if I'm doing something stupid, but this code

💬 1 • 1.21 • Forge • 

How Do I Hide & Rmv JEI recipies from tacz defualt guns, and keept the create gun pack only

Jony: Im not sure how to restrict player from the recipes and hide them from jei I tried doing it with chat gpt but it still didnt work any help?

💬 1 • 1.20.1 • Forge • 

Disable village structure

nnoid: theres a mod that adds a new structure to vanilla villages via mixin (Im almost sure) and I want to prevent it from generating. is there a server/startup event to remove/modify files from the folder data/<mod>/structure/.*nbt ?

💬 5 • 1.21 • Forge • 

Items not being consumed in inscriber - AE2

Tactical: For some unknown reason, I had to add the recipes for the inscriber aswell as the printed circuit and processor versions for silicon, calculation, logic and engineering respectively. However when creating the processors in the inscriber, the silicon print and engineering/logic/calculation print are not consumed, only the redstone dust. Please help me fix

💬 1 • 1.20.1 • Forge • 

What do the MutableBlock properties do exactly?

logickeeper: I checked the wiki and they're all marked as "WIP". Could I get some help with this?

💬 8 • 1.21 • Forge • 

problem with modifying recipes

gem: hey i wanted to change a bunch of recipes starting with the stair one but it doesnt want to work

💬 2 • 1.20.1 • Forge • 

Bedrock Breaker Tool code

Gabacho Demon: Hello, I'm making a tool that can break bedrock, the tool is registered. However, I do have some Kubejs errors that I don't know how to fix it.

💬 6 • 1.21 • Forge • 

Are You Guys Looking To Sponsor Any Content Creator 🔒

Anonymous: Just A Quick Question, Are You Guys Looking To Sponsor Any Indian Gaming Niche Minecraft Content Creators

💬 7 • 1.21 • Forge • 

Fluids with similar properties to lava (burns entitys that walk into it)

MBninja: Hello, I am attempting to add molten metals to my pack, but I don't know how to make the fluid burn when you step into it. I have given it the ```minecraft:lava``` fluid tag, but that doesn't work.

💬 1 • 1.20.1 • Forge • 

need help in lootjs and reciepe modifying

NEOLOS: how do i remove smithing and how to set amount in lootjs like a array of 3 or 4 , have bugs in nightfall epic fight , the recipces are not getting removed

💬 3 • 1.20.1 • Forge • 

Removing Items from all creative tabs

Sammy;: I wanna be able to easily remove items from creative tabs without having to manually call modifyCreativeTab for each tab

💬 7 • 1.21 • Forge • 

Texture Variants

Beatrice/Maxine: I'm trying to add a new block with randomly selected textures (in the same vain as the create "ore stones" [veridium, crimsite, ochrum, asurine]) I genuinely have no clue where to start

💬 3 • 1.20.1 • Forge • 

change amount of durability taken by .damageIngredient?

Frosty: im making custom recipes for create and betterend and i wanna add smithing hammer recipes but idk how to make them take away durability from the smithing hammers

💬 10 • 1.21 • Forge • 

Decrease attack speed to all items

Yaqubø: Hey, is there a way to decrease all items attack speed by certian number, because after editing startup_script on modded server somehow i increased attack speed of all items (I only changed the damge values and added new weapon) and i dont know how fix this now.

💬 3 • 1.20.4 • Forge • 

kubejs multiplayer problem

♡🎸 fuck nugget🎀☆𓄹: im playing a modpack with this mod (Homestead) and i want to join a friend using essential, however whenever i try to join the world it doesn't let me.

💬 14 • 1.21 • Forge • 

Disabling part of a resource pack

PhénixCraie7: Is there a way to do something like this using KubeJS ? I like a lot of the textures of a resource pack, but some of them less. Since the pack is ARR, I can't make a copy of it without them and redistribute it, and I don't think I can re-distribute minecraft assets by placing them in assets for legal reasons.

💬 2 • 1.21 • Forge • 

KubeJS Modded Minecraft RealWorldSMP Help

Dark: I am needing help with making a Item that when you Shift Rightclick While its held in ur hand It brings up a UI That will allow you to sign ur name (charachter name) as like a Lisence for example

💬 9 • 1.20.1 • Forge • 

Why is this not working

crunchylungs: Message not found

💬 31 • 1.20.1 • Forge • 

Add loot entries into an existing pool?

Phillip and Friends: So far with LootJS I've been able to add loot pools to existing tables, but that's not ideal for tables like Archaeology that should only roll 1 pool. Is it possible to add an item to an existing pool?

💬 2 • 1.20.1 • Fabric • 

"Rune" Block

Po: how do I;

💬 2 • 1.20.1 • Forge • 

Gacha

Anonymous: Hello !

💬 12 • 1.16.5 • Forge • 

Command Autocompletion

LostVarnd: Hello! I am going simple, trying out KubeJS for the first time. I want to ask if it's possible to add autocomplete to custom commands made. For example, a kit command. If I type /kit and then a space, can I make an autocomplete for all available kits?

💬 3 • 1.21 • Forge • 

How to replace blocks in a certain dimension

Underscore: I am trying to make two mods compatible Lunar Nether x Biome o Plenty (Visceral Heap)

💬 1 • 1.20.1 • Forge • 

Pack Balancing

Algrate: Hi everyone,

💬 11 • 1.20.1 • Forge • 

Keep NBT with smithing recipe

ggerald_: How do i make it so the item keeps nbt in a smithing recipe like enchants

💬 6 • 1.20.1 • Forge • 

KubeJS Not Loading Zipped Datapacks or Resource Packs.

PARVUS 𝑮𝑬𝑳𝑼◆🌸🌼🌹: Before I add open loader or a relevant mod, I wanted to see if I could drop a zipped resource pack or datapack in the data folder, or kubejs folder?

💬 16 • 1.21 • Forge • 

Stop a backpack from be put on land if it has xp pump upgrade

Inflitraz: I'm trying to use this code ```ItemEvents.rightClicked(event => {

💬 20 • 1.21 • Forge • 

Custom shearing logic

a.j.: I'm looking to add the ability to shear a mob to obtain an item similar to how you can shear sheep for wool. My main issue at hand right now is actually spawning the item with random motion similar to how wool pops out of sheep. How would I go about this?

💬 4 • 1.21 • Forge • 

How do I disable tools without deleting them

EnzoRBK: Like making pickaxe, axe, swords, hoe, shovel not able to do their own respective stuff and not being able to hit enemies or do the same damage as a normal punch

💬 2 • 1.21 • Forge • 

[LootJS] Adding a new item to a loot table

maddie: I'm trying to add my ominous bottle to the pillager loot table.

💬 4 • 1.20.1 • Fabric • 

Can KubeJS be used to prevent other mods from influencing worldgen?

Slendernibble: Mainly just, don't want the game to even attempt generating certain structures and ores'

💬 5 • 1.20.1 • Forge • 

Ominous Bottle Backport

maddie: i'd like to make it so that when a specific player eats an item, they receive a chat message

💬 22 • 1.20.1 • Fabric • 

What's the resource location/name for generated fluid textures?

Starwort: I have a custom fluid that I also want to reference in an item model, but `fluid/fluid_name` (my first guess), `block/fluid_name_still` (found in another thread) and `block/generated/fluid_name_still` (found from looking through KubeJS code on github) all show up as missing textures

💬 2 • 1.20.1 • Forge • 

mob drop

hellfire: I don't understand anything about programming and I wanted to make a loot table so that when I kill the bosses of a mod, they drop 1 to 4 items, with the chance of dropping 1, 2, 3 or 4 being random, and that these 4 items would be randomized within a list of weapons, armor, spells and wings with each boss death, with the dragon being the only one that drops the wing with 100% chance. The version is 1.20.1 forge 47.4.10. I haven't slept since yesterday trying to create something that works. I got to this point, but it doesn't work either. If anyone can help me create one or make one, I would be grateful.

💬 3 • 1.20.1 • Forge • 

Command aliases

SageofTurtles (ping me): Hello! Can KubeJS be used to create aliases for existing commands? Open Parties & Claims has a command `/openpac-parties` that I would like to have an abbreviated version of (maybe just `/party`) for ease of use. I'm not able to find anything explaining how to do this, so I'm not sure if it's feasible. I know commands can be registered, but there are a lot of potential arguments for this particular command that I think would be a pain to implement, so an alias would probably be the best option. Would anyone know how to do this?

💬 2 • 1.20.1 • Forge • 

Bow drawing movement speed attribute

Helore: Hello guys, i want to create a new attribute that increases the movement speed while drawing a bow, is this possible? can anyone help me please?

💬 2 • 1.21 • Forge • 

How do I get the player's look direction / facing vector in KubeJS?

铃狸: How do I get the player's look direction / facing vector in KubeJS?

💬 1 • 1.20.1 • Forge • 

Better Than Wolves style crafting system

Skemech or something: is kubejs able to recreate the same effect as in Better Than Wolves, where you knit wool or shave a bone into a fish hook. The player holds right click and it plays what looks like the eating animation, and a durability bar goes up on the item, and once it's complete you have "Crafted" a new item?

💬 27 • 1.20.1 • Forge • 

Detect Enchantment and Produce Loot from Table

GamingImperatrix: I have a set of loot tables, one for each of 20 different mobs. These are stored in a datapack.

💬 5 • 1.20.1 • Fabric • 

Creating a plugin with Create's processing recipes

reds: So, just updated to 1.21.1, and now have to port my kubejs plugin, I went to look into the KubeJS Create code to find examples, and I found this, I can't quite understand, how am I supposed to register recipes these days

💬 7 • 1.21 • Forge • 

KubeJS Iron's Spell help

Exokyh: Hello, I'm trying to add some custom spells (always active, no book needed)

💬 1 • 1.20.1 • Forge • 

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