Support Tickets


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how do you make those recipes that can use multiple blocks in one slot

Π“Ρ€ΠΈΡˆΠΊΠΎ: `ServerEvents.recipes(event => {

πŸ’¬ 32 • 1.21.1 • NeoForge • 

tags not working

NadienDEV: ServerEvents.tags('item', nadien => {

πŸ’¬ 1 • 1.21.1 • NeoForge • 

How am I supposed to give items certain effects on 1.21.1?

gokufunnygirl: As an example I wrote

πŸ’¬ 56 • 1.21.1 • NeoForge • 

Crafting inherit component breaking the crafting table

Norman Noone: I'm trying to make a crafting for tools to become unbreakable while retaining all their previous components

πŸ’¬ 3 • 1.21.1 • NeoForge • 

same items

Zenistoo: is there a way to remove the same items from other mods for example there are like 6 steels from 6 different mods i want to remove the recipe of steel from 5 of those mods so there is only one way to make steel from one mod. I have almost unified and it does unify all recipes into one steel from one mod but the thing is the all the recipes from steel from other mods still apply i want to remove those recipes and only one mod handle the recipe for steel

πŸ’¬ 90 • 1.21.1 • NeoForge • 

Is it possible to hurt the player when they step on a block like magma?

Moon Angel: Is there something I'm missing, like a block property or such? I think having a serverscript constantly check is rather unnecessarily expensive

πŸ’¬ 7 • 1.21.1 • NeoForge • 

Adding tool tiers between vanilla tiers

Leha_Vasya: I saw tutorial for 1.20.1 but therese no TierSortingRegistry on neoforge

πŸ’¬ 19 • 1.21.1 • NeoForge • 

it's possible to register map decorations?

Bruno: Map decorations are the icon that Explorer maps use and the map sprite, it's possible?

πŸ’¬ 1 • 1.21.1 • NeoForge • 

How to copy all components from input item in a Create KubeJS addon crafting

Norman Noone: I'm trying to apply the unbreakable component to item (in this example, a diamond pickaxe) using a spout filling crafting with a liquid (recreate:wonderbrew)

πŸ’¬ 2 • 1.21.1 • NeoForge • 

change items

Naitan: is it able to change items in recipes? like not removing old recipe and adding new, only change 1 or 2 items

πŸ’¬ 3 • 1.20.1 • Forge • 

How do I create my own tab in Creative?

Lord Zif Tech: How do I properly register my tab and add my blocks/items to it?

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Looking for help creating unique Tribal Cultures for the player to interact with.

Oirion: With using Kubejs, EntityJs, and ProbeJs I would like some help creating unique player-like mobs that will interact with the player by attacking the player with Epic Knights weapons and armors, horse mounted enemies, forming merchant caravans, revelers to where you can drink and gain favor with them. I am trying to use these mods: https://www.curseforge.com/minecraft/mc-mods/roaming-banditry, https://www.curseforge.com/minecraft/mc-mods/interactentity, https://www.curseforge.com/minecraft/mc-mods/alignmentbar, https://www.curseforge.com/minecraft/mc-mods/pillager-caravans, https://www.curseforge.com/minecraft/mc-mods/raidon, https://www.curseforge.com/minecraft/mc-mods/combat-circle. The modpack i am trying to make I would like multiple tribes that you would have to be involved with. You may be able to parlay with them in order for them to not attack your settlement, or they may just attack your settlement out of the gate for settling on their land. The tribes may be peaceful and may be wandering traders or hunters, and if you participate in their events you can gain favor with them. I also like the idea of sending out Hitsquads if you reach an alignment that is low(Essentially like New Vegas). Behavior wise some tribes will flea from one another, neutral tribes toward the player may attack their adversarial tribe. IF anyone would like to help it would be extremely appreciated as I have hit a block with what I could personally do.

πŸ’¬ 2 • 1.20.1 • Forge • 

Burning in the nether

beanie_cat: Hi! How would i go about detecting if a player is in the nether and if so they are set on fire unless they have an item? Much appreciated

πŸ’¬ 3 • 1.20.1 • Forge • 

repair cost

Commander_Astra: how would I go about making an item have a durability and repair cost if it doesnt have an item tier, item for context is the mekanism mekatool, and i have been requested to make it have durability as well as its power

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Damage Prevention help

ChessPiece23: Hi. I'm currently trying to make it so certain entities cannot be hit by the player at all. for simplicity's sake, lets say I'm trying to prevent hitting a wolf.

πŸ’¬ 1 • 1.16.5 • Forge • 

Custom Lilypad that can be placed on top of any liquid

archemagos: How do i encode a custom lilypad block? can i automatically inherit from minecraft Lillpad but chaneg the texture?

πŸ’¬ 1 • 1.20.1 • Forge • 

How to add recipes to FTB Jar Mod

Duckworx: how just HOW?

πŸ’¬ 21 • 1.16.5 • Forge • 

Issues while creating my custom portal

Lido936s: Hello, which mods do I need to create a custom portal?

πŸ’¬ 4 • 1.21.1 • NeoForge • 

Chance-Based Entity Spawn Replacement

Benlab Crimson: Hello! I am attempting to make some entities replace others when they spawn in, since I noticed that some modded zombies are REALLY rare and I end up fighting regualar zombies 99% of the time, I want to have *some* of them spawn as special zombies.

πŸ’¬ 18 • 1.20.1 • Fabric • 

Help with adding Passives for Just Leveling (Fork) Mod

ShaLi: Hello, I've been struggling with trying to add a custom passive for the Just Leveling (Fork) mod for 1.21.1 Neoforge.

πŸ’¬ 2 • 1.21.1 • NeoForge • 

Unable to modify Iron's spells armor value

chaniel900: I am able to modify the vanilla armor protection, durability, and any other values without a hitch, but when it comes to altering the values of Iron's spells armor nothing happens , can someone help me, or has someone encountered the same problem?

πŸ’¬ 1 • 1.20.1 • Forge • 

Replacing recipe inputs beginner mode

rejected: Hello, i am VERY VERY new to all this so im really really not smart or good with it all

πŸ’¬ 86 • 1.20.1 • Forge • 

Client Sided/Server Wide Sounds

Sparen22: I have looked for a while on how to make a clientside sound play for all players in kubejs 1.20.1, the best option I can see is the code snippet below, but if anybody has a better way I would be eternally greatful:

πŸ’¬ 1 • 1.20.1 • Forge • 

feast behaving weirdly

mr. drip: most probably it's an error on my side, but I've created an custom feast which works upon it's final use. when it's supposed to drop anything else, but itself

πŸ’¬ 1 • 1.20.1 • Forge • 

How to increase Blaze Forger liquid experience cost

Lobuh !: (Create: Enchantment Industry)

πŸ’¬ 2 • 1.21.1 • NeoForge • 

editing exposure recipes and items

bad name: i'm trying to change the recipe for developing color film like how liminal industries does but i can't figure out how to do it properly

πŸ’¬ 1 • 1.20.1 • Forge • 

NBT Potion help [MoreJS]

Longshot133: I'm attempting to make a recipe for custom potions using the Ultimine_Addition mod. But it uses NBTs for the tiers and "Potion Points".

πŸ’¬ 1 • 1.20.1 • Forge • 

Immersive Engineering mulitblock form event cancel

Nerf Ashton πŸŽ—: I recall there being an event for multiblock formation for the immersive engineering addon. Although the 1.20.1 version is unofficial, it should still have the feature I believe. How would one go about making a script which checks if the multi block is not under a roof, and preventing it from forming? Thanks in advance πŸ‘

πŸ’¬ 1 • 1.20.1 • Forge • 

Block state not updating on placement

Chase MK: I have a custom block with a property that should update on placement but when I place the block nothing happens.

πŸ’¬ 35 • 1.21.1 • NeoForge • 

help me ?

Lido936s: My code isn't working, and I'd like a solution to make it functional.

πŸ’¬ 3 • 1.21.1 • NeoForge • 

Trying to make a custom iron spells summon scroll that spawns foxy from fazcraft

Anonymous: I've been trying to make this summon like all day but i barley know anything about scripting it and i thought id try and seek help because I'm so lost if anyone could help me or give me a template i would be very thankful!

πŸ’¬ 1 • 1.20.1 • Forge • 

Block that emits a weaker redstone signal

DANMATISK: I have used this https://discord.com/channels/303440391124942858/1344030723618770975/1344894274189262869 code to create a block that emits a redstone signal but would it be possible to make an identical version that emits a signal level 8 instead of 15?

πŸ’¬ 2 • 1.20.1 • Forge • 

Edit mob attributes (and held items)

koko: Im a complete noob with KubeJS and i really want to learn more about it, I tried using the wiki but a lot of pages are missing and honestly im not the sharpest tool in the shed, right now I just want to make it so Iron Golems have extra health and armor points, and also would like to know if its possible to make it so skeletons for example can have modded bows instead of just vanilla bows for example

πŸ’¬ 2 • 1.21.1 • NeoForge • 

(TaCZ) Attachment used in recipe not being recognized

Cyrillic: I wanted to include a specific kind of grip to be used in a TaC:Z gun recipe, and even though i paste the name of it exactly as is returned by `/kubejs hand`, the grip i want isn't getting recognized, and instead returns as `"tacz:empty"`. This same format works perfectly fine for the name of the gun itself, so im not sure what seems to be the problem here

πŸ’¬ 2 • 1.20.1 • Forge • 

Block Texturing not working

Kirillpro3000: hello,

πŸ’¬ 1 • 1.21.1 • NeoForge • 

I want to redo my ProbeJS to be up to date with the changes of my modpack, but it's a big pack

Spookysquid19 (Pls ping πŸ””): As the title says. When I had initially done the ProbeJS dump, a lot was different to how it is now. There have been some big changes, and I want the ProbeJS to be up to date.

πŸ’¬ 1 • 1.20.1 • Forge • 

How to make biome dependent fishing loot correctly?

Yousei: ```//warped forest nether fish

πŸ’¬ 2 • 1.21.1 • NeoForge • 

Increased damage from Cataclysm weapons and Expanded combat

Π“Π»Π΅Π±ΠΎΠ±ΡƒΠ»ΠΎΡ‡Π½ΠΎΠ΅ ΠΈΠ·Π΄Π΅Π»ΠΈΠ΅: I'm trying to make the weapons from the Cataclysm and Expanded combat mod increase their damage and attack speed according to the Overgeared mod system. I can't figure out what I need to do to make it work. The quality is showing on the weapons, but the damage isn't increasing.

πŸ’¬ 2 • 1.21.1 • NeoForge • 

Can I make a potion effect grant a random effect?

LgndTheDredgen: Is there a way to detect a mob with a specific effect to then replace that effect with a different random one instead?

πŸ’¬ 2 • 1.20.1 • Forge • 

How to give tools/equipment inherent enchantments?

lodac77: Sorry if this has been answered before already, I did some looking around beforehand. How exactly would I make certain items have the abilities of enchantments by default? Like the classic gold tools have fortune, and I want rose gold tools to have silk touch. I know this is a feature in Quark already kind of, but how they do it makes it so you can't enchant your gold tools in an enchanting table because it already has the enchantment applied. Is there a way to have it as a property? If not, I'd like to learn how to give items enchantments inherently without Quark's tweak.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Clarification when using kubejs\data

✧˚ TurtlesMew ˚✧: Hi all - I am wondering if the server can have a file in kubejs\data while the client does not.

πŸ’¬ 4 • 1.19.2 • Forge • 

Mace tiers

lx6o: I know I can make an item that uses the sword attribute but is there a Mace attribute or anything like that?

πŸ’¬ 6 • 1.21.1 • NeoForge • 

Custom Armor & Tool atributes?

gooberfloober: I wanna give my armor custom armor atributes kind of like what the Raspberry flavored modpack does but im not sure how to do certain things.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Block Ticking Help

Moon Angel: I'm a bit lost on this, how do I create a block entity that can tick?

πŸ’¬ 10 • 1.21.1 • NeoForge • 

prevent mob spawn script doesnt stop mobs from spawning in the world generation

RafaelKB: ```js

πŸ’¬ 7 • 1.21.1 • NeoForge • 

copy Item

aogua: I want to create a utility function to copy an Item. It takes the ItemId of the vanilla item as input, only modifies the ID, and outputs new_Item for my subsequent processing. new_Item inherits all properties of the original Item; the only difference between new_Item and the original Item is their IDs. I've found the function Item.of(itemId).copy(), yet it does not allow modifying the ID value. Is there an effective workaround for this?<:pepesadgrill:953280801485774858>

πŸ’¬ 6 • Unknown • Forge/Fabric • 

immersive engineering

β–„οΈ»β•¦θŠ«≡π“šπ“²π“·π“°π“Ÿπ“±π“ͺ𝓷𝓽𝓸𝓢══-βž–: im trying to make a custom recipe with the blast furnace but i dont get the wiki

πŸ’¬ 2 • 1.20.1 • Forge • 

Change items in ItemStack into other items

SibFox: I need to make when item drops in a world it changes into another item with the same amount in itemstack

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Cannot get structure outlines to render on setblocked structure blocks

Neohedron: Trying to get every structure from a mod to generate a regular distance apart, with their structure blocks and structure block outlines visible, but I cannot for the life of me get the outlines to show up. re-rendering chunks doesn't seem to help. I am guessing I need to invoke something to get the lines.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

help with create removing recipes

Kolton: I keep trying to fix this code but i cant seem to found out why when testing with basic iron block it worked but cant work with the pizzadelight stuff i want the bottom one to take priored

πŸ’¬ 20 • 1.21.1 • NeoForge • 

Any way to access the block's position when applying color?

Faust!: Ello! I've been working on a little custom effect for a blockset I'm currently making, also mainly to just learn more about how KubeJS' coloring system works. Is there any way to try and access the block's data so I can use the block's height in shifting the color's hue? I'm unsure if it applies the color only when it's placed or if it's both that & as an item, but I at least know there *is* some form if itemstack is a plausible way to approach it for when it comes to items.

πŸ’¬ 12 • 1.20.1 • Forge • 

How do I make an effect that deals damage faster at higher levels?

Coolstorm: I'm trying to make a venom effect that damages entities faster at higher levels. it works fine at level 1 and 2, but for some reason increasing the level beyond that doesn't make it any faster.

πŸ’¬ 21 • 1.20.1 • Forge • 

new log type always placed as horizontal

gokufunnygirl: I backported Poplar Logs using KubeJS, I finally got the rotation to work (they even rotate when using the Supplementaries Wrench) but for some reason they always place horizontally by default? not sure what I did wrong here???

πŸ’¬ 15 • 1.21.1 • NeoForge • 

How to remove an item completely from creative menu, JEI, etc?

LittleBabyAsianGirl: Just need some help removing duplicate blocks in my modpack

πŸ’¬ 6 • 1.21.1 • NeoForge • 

Attribute Modification of Weapon Stopped Working

marcnum2: ```js

πŸ’¬ 2 • 1.20.1 • Forge • 

KubeJS Help

Anonymous: If anyone wants to help fix mod let me know DM

πŸ’¬ 1 • 1.21.1 • NeoForge • 

NBT in Item Crafted not Overwriting Original NBT data

marcnum2: ```js

πŸ’¬ 3 • 1.20.1 • Forge • 

Adding spell school power to an item

Velo: Using Iron's JS and other addons if needed, how would i go about making armor (example is red dragon scale from ice and fire) have some of the attributes or similar ones to the pyromancer robe? (second image)

πŸ’¬ 48 • 1.20.1 • Forge • 

(entityjs) how to create a humanoid mob

asof: i was trying to make one with geckolib animations but. it just doesn't work?? the body angle seems to suddenly change massively for no reason with the "look at entity" goal..

πŸ’¬ 2 • 1.21.1 • NeoForge • 

create mod mysterious conversion

Devusiks: idk ``` const $MysteriousItemConversionCategory = Java.loadClass('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory')

πŸ’¬ 6 • 1.21.1 • NeoForge • 

Craft that's only avalible with a playerstage?

YoyoXpo903: I've seen that recipe.stage() has been removed so what alternatives do I have to achieve the same thing? I've tested 3 different mods that claims they can do that but everytime, the recipe isn't hidden in EMI when not unlocked. What can I do?

πŸ’¬ 3 • 1.21.1 • NeoForge • 

how to change weapon stats?

Naitan: how to change modded weapons stats? like range and damage and swing speed you know

πŸ’¬ 18 • 1.20.1 • Forge • 

Extracting A modded Fluid from a tank.

The Spy: I made a recipe that creates Brewin and Crewing Beer In Create: Diesel Gen's Bulk Fermenter. But I can't extract the Beer from the Fermenter without pumping out the water still inside it. There isn't an item to filter a create smart pipe to only extract the beer. Is there a way to fix this with Kubejs?

πŸ’¬ 14 • 1.21.1 • NeoForge • 

MystAg Tier 7 Farmland

RedΛngel: I am looking to create a new farmland using KubeJS and assign it as a tier 7+ farmland using MystAg. ive gotten everything except the actual "hey kubejs make a new farmland block" figured out. Does anyone know how to make a new farmland block?

πŸ’¬ 2 • 1.21.1 • NeoForge • 

block entity keeps data when broken

imBL4CK_: I created a block entity with an inventory, and I would like the items stored inside it to be preserved even after the block is broken.

πŸ’¬ 2 • 1.21.1 • NeoForge • 

loot table

Naitan: how to remove ITEM from all the loot tables?

πŸ’¬ 10 • 1.20.1 • Forge • 

Make Food place block when shift right clicking ground

lazyatart: Been trying to wrap my head around this for a bit and for some reason can't figure it out even with videos

πŸ’¬ 18 • 1.21.1 • NeoForge • 

Custom modded recipes sometimes not working

Anonymous: I have a series of recipe modifications with KubeJS for the mod Re:Avaritia as follows:

πŸ’¬ 38 • 1.21.1 • NeoForge • 

how to remove from jei

Naitan: how to remove recipes and these variations (on ss)

πŸ’¬ 7 • 1.20.1 • Forge • 

How do I change naturalist hippo spawns with entity js

charlierogersCretoxyrhina: So, i'm playing on 1.20.1 and i have the naturalist mod installed (among many others). Over the course of playing my modpack, i noticed that the hippo mob from naturalist never spawns. I even disabled every other mob spawn in savanna biomes to see if it spawns, but alas nothing. i could do the classical process of seeing if the hippo spawns with the naturalist mod by itself and going down each individual mod to find what's causing the spawn issue, but i'd much rather change the spawning via entityjs to avoid that. I've gotten help from this channel to change some water mob spawns (either through changing the spawning process or just making a dummy mob and replacing it with the mob), but i'm uncertain to make a similar script for a land mob. I'd also ideally make it so the hippo only spawns near water sources in biomes with the #minecraft:is_savanna tag, but one problem at a time. Like what steps go into writing a spawn system like that?

πŸ’¬ 2 • 1.20.1 • Forge • 

how do i make an item that emulate a splash potion or lingering potion?

☩ Hiruka ☩ - ひるか DEV: I wanna know how to make an item like that, cus now i have an item that emulate a drinkable potion

πŸ’¬ 16 • 1.20.1 • Forge • 

Sniffer mob variant

archemagos: i assume it has to do with EntityJS

πŸ’¬ 135 • 1.20.1 • Forge • 

compacting recipe table not working

Zote(3): ```javascript

πŸ’¬ 2 • 1.21.1 • NeoForge • 

Item drain can work with xp tome mod

γ€Šγ€Šhakuya》》: i was using xp tome mod ( ver 2.4 ) with create mod ( ver 6.0.10 ) since create enchantment industry remove the Disenchanter block on minecraft 1.21.1, so i had try to make the process of storing player xp to tank by using xp tome and drain it with Item drain block from origin create. I have my on try code but it seem not work, the tome slide away on item drain same as other non-enchant item. So i hope can find some way to make it work with my process.

πŸ’¬ 26 • 1.21.1 • NeoForge • 

mobs and categories

Naitan: how to remove mobs (like they cant spawn at all) and creative tabs

πŸ’¬ 10 • 1.20.1 • Forge • 

How to keep the sword from breaking

Francio: Help me prevent my sword from breaking; here is the code I'm using.

πŸ’¬ 13 • 1.21.1 • NeoForge • 

How to buff player's vehicle?

JayB: I want to modify the movement speed attributes from horses and pigs only when the player is riding them

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Is it possible to make a block with the end gateway texture and full effect, bar the particles?

πƒπšπ«π€: Title. i want to make a version of the end gateway that's solid, doesnt have particles, or the beam. just the effect

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Create 6.0.8 Deployer left click interaction

Sammich: I want to make it so, if a deployer hits a plyer while holding a dna sample from fsang's palladium mod. It will consume the item then play a command.

πŸ’¬ 18 • 1.20.1 • Forge • 

item using model but block isnt

Dracoruff1211: ```StartupEvents.registry('block', event => {

πŸ’¬ 44 • 1.20.1 • Forge • 

replace fluid output

Neps α—œβ€Ώα—œ: whats the best way to replace recipes where you want to switch the fluid output with a different fluid for every recipe with that output. example: replace productivemetalworks:molten_steel with TFMG:molten_steel when anything steel is melted in the foundry. ive tried below but it doesnt seem to work.

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Rhino test thread

Mango: as the title said, just test js syntax

πŸ’¬ 23 • 1.21.1 • NeoForge • 

how to remove items from a mod from all loot table

skylyhigh: i want to remove create items from all loot table

πŸ’¬ 4 • 1.21.1 • NeoForge • 

Can i use EntityJS to animate player?

tetyshka: In my modpack, I need the player to play an animation when it needed. Is this possible do with EntityJS?

πŸ’¬ 1 • 1.21.1 • NeoForge • 

Removing placed feature (1.19.2 Forge)

cani: Hi. I'm really struggling with removing placed features (and even adding them for that bit...) can someone help me please?

πŸ’¬ 14 • 1.19.2 • Forge • 

Possible to hide JEI recipe category crafting items?

chimaeraUndying: Y'know the guys on the side of a recipe lookup that show what you use to make it: https://github.com/mezz/JustEnoughItems/wiki/Recipe-Category-Crafting-Items

πŸ’¬ 3 • 1.21.1 • NeoForge • 

What is the purpose of ItemEvents.firstLeftClicked?

Mandelbro: ```

πŸ’¬ 6 • 1.21.1 • NeoForge • 

Kill player inside of damage event without damaging armor

CoffeeGopher: I'm trying to kill a player instantly inside of a damage event whilst preserving the source. I got it working (kind of, it still shows an additional generic death message for some reason) but the problem is the damage instantly breaks all the player's armor

πŸ’¬ 21 • 1.21.1 • NeoForge • 

remove all ores

JoniCraftHD: im trying to remove all ores in the world (just the placed feature) that i can replace them with ore veins from a different mod but i cant get anything to work. does anyone maybe know a way to stop those placed features ?

πŸ’¬ 9 • 1.21.1 • NeoForge • 

Get the coordinates of the center of a structure.

lushtub: Title says it. I am curious if it is possible for the command in my script to execute at the exact center of a given structure.

πŸ’¬ 1 • 1.20.1 • Forge • 

Minecraft crashing

Anonymous: i only have kubeJs installed and using iy only for adding images to FTB Quests but my friend crashes like this

πŸ’¬ 3 • 1.21.1 • NeoForge • 

Cannot find function addAdditionalAttribute, Unknown type irons_spells_js:staff

marcnum2: ```js

πŸ’¬ 2 • 1.20.1 • Forge • 

Is it possible to create a new enchantment that increase a tool's durablity?

Monsh: .

πŸ’¬ 1 • 1.20.1 • Forge • 

Custom sounds don't work for my entity

LgndTheDredgen: I'm trying to add custom audio for my entity but it's not working and gives me an error prompt when loading the game saying

πŸ’¬ 2 • 1.20.1 • Forge • 

How to do datagen in 1.21.1?

emma: I have the following script for removing enchantments based on an array, but it's erroring out. Unsure if this is just formatted wrong or I'm using outdated functions

πŸ’¬ 39 • 1.21.1 • NeoForge • 

The game crashed when I tried to modify the attributes of the original equipment and tools.

xiaomao2023: I moved the JavaScript code that worked fine in version 1.21.1 to version 26.1.2, but it no longer works. The game crashes when I click on the single-player mode.

πŸ’¬ 46 • 26.1.x • NeoForge • 

How do I access sounds that aren’t in the soundTypes class

Chase MK: I want to use the sounds that resin blocks make but resin blocks aren’t listed as an option on the wiki or in probeJS. When I tried to type it in anyway, it didn’t work. How can I get access to those sounds?

πŸ’¬ 24 • 1.21.1 • NeoForge • 

[MoreJS] how do i give to wandering traders structure maps?

Bruno: title, I want them to give out Trail ruins maps

πŸ’¬ 9 • 1.21.1 • NeoForge • 

Issues with texture rendering

Clicktuck: Context: I am trying to implement a set of blocks via KubeJS for a modpack-exclusive currently under the name “Click’s Creamery”. (After being told if I could implement ice cream there could be ice cream in the modpack) These are variants of the base Minecraft cake, and use copies of the base cake JSON, albeit with textures swapped out on the base model for those used in the Ice Cream Cake. (Models 2-7 haven’t been edited to do this yet)

πŸ’¬ 11 • 1.21.1 • NeoForge • 

Glass & Leaves creation with KubeJS

nicolas-vinc: Hello,

πŸ’¬ 4 • 1.21.1 • NeoForge • 

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