Support Tickets


This page is still WIP!

Change crafting Iron Furnaces

ใใพ: Hello, i am very bad at coding and AI aint very helping. i wanted to change the crafting of the "rainbow plating" to not include silver since its not in the modpack

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Integration between Origins: Classes and Tinkers Construct

CreamyOmelet: This is a bit of a strange one and I don't know where else to ask this and I'm sorry if I'm asking in the wrong place.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

xp cost free anvils

Meooow :3: is there any way to remove xp cost from all anvil recepies?

๐Ÿ’ฌ 3 • 1.21 • Forge • 

using item and delete it

ใชใ™ใ: l need to delete item after use. My code

๐Ÿ’ฌ 1 • 1.21 • Forge • 

removing a item drop when broken using silk touch with lootjs

Hayes: or separate loot drops when using silk touch also image unrelated

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Mod keepsloading after we remove the recipies

brandon !!: How do I fix this?

๐Ÿ’ฌ 5 • 1.21 • Forge • 

Rendering Help with KubeJS Curios

Dusty: Hi Y'all,

๐Ÿ’ฌ 19 • 1.20.1 • Forge • 

Automatically generating EMI world interaction recipes from RecipeManager?

selene ๐ŸŒ™: so, i've been trying to automatically generate EMI [world interaction recipes](<https://github.com/emilyploszaj/emi/wiki/Adding-Recipes#adding-world-interaction-recipes>) to replace create's manual item application recipes (which i can then hide with [recipe filters](<https://github.com/emilyploszaj/emi/wiki/Recipe-Filters>)). i *was* able to get it working using a more manual approach, but i *really* want the process to be fully automatic, pulling all the data straight from the RecipeManager.

๐Ÿ’ฌ 3 • 1.21 • Forge • 

create (mod) output having a tfc food trait

2002perc: im trying to make a create compacting recipe with the result having a tfc food trait

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Is there a way to record sound?

Brainhole: Is there a way to record sound like recorder of the random things mod?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Is there a way to add modded mobs naturally despawn like hostile mobs

Aary: I want to make a mob from a different mod to despawn when players get far away like a vanilla hostile mob

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

custom fuel block

Remag: hey so im trying to make a block work as a furnace fuel but i cant seem to get it to work, im sure its something simple but theres hardly anything on the wiki.

๐Ÿ’ฌ 13 • 1.20.1 • Forge • 

Help with block proximity script with sound

FKDeth: Hi, I'd like to create a script that plays a custom sound from a texture pack or Kube.js assets when I approach certain blocks (which can be added or removed). My idea is to make a Geiger counter sound when I approach "radioactive" material, but I can't get it to work, and ChatGPT isn't very helpful.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Armor Dependent Invincibility Frames.

MBninja: I want iframes to be tied to the armor the player or entity wears. Is there a way to give amor some kind of iframe property?

๐Ÿ’ฌ 12 • 1.20.1 • Forge • 

Hide SpartanWeaponry tooltip properties

Estatrix: Is it possible to hide the Traits/Material tooltip from all items using Kube? They take too much space but I don't want to directly disable them

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

SetBurnTime partly ignored?

Aceplante: ```js

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

modify default repairIngredient

mr_ron: is there a way (provided or other) anyone knows of to have iron tools, weapons an armour be repaired with iron nuggets instead of iron_ingots?

๐Ÿ’ฌ 25 • 1.20.1 • Fabric • 

villager trading events

Yeremyahu ๐Ÿ‡บ๐Ÿ‡ฒ-->๐Ÿ‡ซ๐Ÿ‡ท: is there a way to cancel a villager/wandering trader trade? I can't find an event for it and I'm wondering if I'm missing something.

๐Ÿ’ฌ 7 • 1.21 • Forge • 

How to create custom lvls to villagers

NanChik: I mean vanilla mc has 5. And I would like to have a few lvls more

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Stages Detection

PenguinWhopper: Trying to detect a stage add event as a trigger. I have a quest set up to add a stage as a reward (KubeJS stage system) and I want to detect this stage being added to then trigger an AStages to add its own stage. I'm not sure whether there is built in support for detecting these events or if FTB Quests or FTB XMod Compat has methods for this but I can't seem to figure out a solution.

๐Ÿ’ฌ 4 • 1.21 • Forge • 

Remove or tweak ore generation?

aan: Is it possible to stop specific ores from generating or reduce the frequency of certain veins on 1.21.1?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Any way to copy tags and creative tabs?

monyarm: I'm using createCustom to copy the block properties a vanilla block for my variant block. Great so far, but I'd like to also copy all the tags and creative tabs too.

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Cancel Item pickup or placing it inside inventory

GreenApple: how do i prevent an item from getting in my inventory if i have a specific item in my inventory for example, if i have a backpack in my inventory i cant get another backpack on my inventory.

๐Ÿ’ฌ 18 • 1.20.1 • Forge • 

output redstone

Vexฬธฬฟอ‡xen: How to make a block that outputs redstone power. I have gave it the 'power' block property. How do i set that value?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

How to remove mods recipes expect certain type

Aszykana:]: How do I remove all recipes from the mod expect certain type of recipe? I thought something like this should work but It isn't sadly

๐Ÿ’ฌ 8 • 1.20.1 • Forge • 

PlayerEvents.inventoryOpened doesn't trigger at all

yellowcake3d: So, I'm trying to add an advancement that would trigger when player opens inventory using advancementjs, but I encountered a weird problem where PlayerEvents.inventoryOpened just doesn't trigger when player opens inventory

๐Ÿ’ฌ 9 • 1.20.1 • Forge • 

ItemEvents.rightClicked on water not working

YiKiCi: There are no errors or crashes in the logs.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

Block Properties missing “facing” property?

IceMaster1294: Hi! I’m using AStages (but this is not an AStages problem) and I’m trying to procedurally apply a function (restriction) to a bunch of blocks via a directional block property when it exists. However, I get the error of “directionproperty{…} does not exist in Block{oak_log}” - which is odd, because anything without the property should have been automatically filtered out already.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

RestoreChest

ะšะปะพัƒะฝะฐัะฝะฐะผะธ: Hello everyone, I just recently started using kudejs and I can't figure out how or through which command I need to auto-top up my chest. type if there is no item in it, it starts a cycle. I tried using if + function restoreChest and 200 ticks, but it does not react.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Hiding items in JEI with a tag

Estatrix: I created a script to blacklist items by using a tag

๐Ÿ’ฌ 13 • 1.20.1 • Forge • 

How can i add a hover tooltip to a custom jei category recipe? (Kubejs Additions)

ION: Basically i wish to do the same thing as furnaces' recipes, displaying time on a tooltip when hovering over a certain area of the recipe. i did see a .setTooltipHandler() method with probejs, and this part on jei's wiki:

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

"Relocating" advancements

Ekazuya: Is it possible to remove advancement from boss "A" and make it so boss "B" grants it instead?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Best way to implement client-side glowing?

Atlas: I need a system where if a person is on your team (uses scoreboard teams) it should give them a glowing effect that only the people on your team can see, I haven't found a good way to implement this. Alternatively, the player should glow when they are shot (TacZ) and then have the glowing disappear after a few seconds (must still be only seen by teammates).

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How do I include an item with NBT tags in the recipe output?

subaccant12345: ``` event.custom({

๐Ÿ’ฌ 5 • 1.21 • Forge • 

Changing steam engine heat sources

Geko: How do I change what heat sources the Create steam engine uses? There's a KubeJS addon specifically for Create so there's gotta be a way to change it.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

tried to give all passive farm animals no knockback cause fun but doesnt work

Gameerer: ```const passiveAnimals = [

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Does geckolib support per-face UV?

J.F. Lifesteal: Im making a model for an animated multiblock, and it has a lot of per-face UVs. Does geckolib support it?

๐Ÿ’ฌ 3 • 1.18.2 • Forge • 

Help with skyblock

Frug: I need help running commands on world spawn.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Is feature handling planned for Kube in 1.21?

Plazzy: Using datapacks to alter world features can be tedious to manage, as high amounts of feature removal requires a lot of file tweaks. When you're doing a mass-adjustment of features, this becomes time-consuming. Versions like 1.19.2 were able to axe features within Kube itself.

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Summoning a mob with Apotheosis armor

doomsdayguy678: I am working on creating a custom boss that requires a mob to wear custom armor. This armor has a long list of NBT data and I was wondering if it was at all possible to do this with KubeJS or if anyone could point me in the correct direction to do such action. I added the entire script I am attempting use.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Server crashing after updating KJS

Diju: I'm using KubeJS 2101.7.2-build321

๐Ÿ’ฌ 8 • 1.21 • Forge • 

Looking for ways to suffocate or give air supply to players

sans.: I am looking to make a script to replace certain aspects of the mod thin air. While it's a great mod, I would appreciate it if i could make more changes or easily make the system more complex. How would i manipulate the player's air supply?

๐Ÿ’ฌ 30 • 1.20.1 • Forge • 

Low heated

harrison: now im using create low heated and want to make a recipie with it how wpould i go about using iut i know liminal indistys uses it i just dont know how to make lowheated work

๐Ÿ’ฌ 24 • 1.21 • Forge • 

how to give coordinates to function

sam8poop: haj.server.runCommandSilent('function mian:idkhaj')

๐Ÿ’ฌ 17 • 1.21 • Forge • 

need help with using the Or Filter in FTB quests

Woly: i want to make a quest where it can accept any kind of color variant of the dragon scale helmet

๐Ÿ’ฌ 2 • 1.21 • Forge • 

Modifying Creative Inventory

Ekazuya: just a quick question

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Item Model Help

Adolla: the custom item i made would float over conveyer belts and noclip through the ground when its dropped

๐Ÿ’ฌ 10 • 1.20.1 • Forge • 

Renaming fluids via Client Events not working.

โœฆ aqt โœฆ: Im trying to rename some fluids from Farmers Respite, but I cant get the changes to apply in game. Im using the lang key for the fluid from the mod, but the changes im making arnt applying. Im using the following code.

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

player.jumping returns false

twitchy: Anyone got a clue why this would be wrong? I tested the powers does return true, but logging the output of player.jumping is false no matter what I do.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Cobblemon kubejs support?

ElderGuardian: My question is simple, does kubeJS support cobblemon? Im asking this as i want to make a ranking system that checks a players amount of caught pokemon and giving rank upgrades to allow them using more items as they progress... but im not sure if kubeJS is able to access playerdata, let alone specific data where it states how many pokemon were caught (and unique ones if possible)

๐Ÿ’ฌ 10 • 1.21 • Forge • 

create crafters not liking Vic's point blank

silent_hunter_7286: I'm having trouble with getting the mechanical crafters to replace the weapons printer so it can be more create focused.

๐Ÿ’ฌ 8 • 1.21 • Forge • 

Preventing to let mob spawn too close to eachother

SBERLA: So basically im using the mod **incontrol** to add spawn pool to certain biomes.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Help with recipe change

Renegade: Hey guys, I don't know what I'm doing wrong. Kube.js isn't showing me an error message, but the recipe isn't being changed either.

๐Ÿ’ฌ 7 • 1.20.1 • Forge • 

KubeJS registered blocks not rendering in JEI for many mods — any solutions?

FutureLin: The blocks registered by KubeJS in my modpack often fail to render properly in JEI.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Add Custom Attribute to items

Yasashiki: Hello, I would like to add custom attributes (ex: irons_spellbooks:evocation_spell_power) to items ( such as irons_spellbooks:artificer_cane) in 1.21.1 which was doable in 1.20.1 by using ItemAttributes.modify from <@1185904263583510561> but now I can't seem to make it work even with ItemEvents.modification.

๐Ÿ’ฌ 6 • 1.21 • Forge • 

How get ingredients and output from exist recipes?

ChiyahaRe: I want to automate occult summoning recipes.

๐Ÿ’ฌ 12 • 1.21 • Forge • 

Ring curios item with durability that boosts a block tick speed

Lemmy: Idea is explained in off-topic but I'll explain again.

๐Ÿ’ฌ 15 • 1.20.1 • Forge • 

Allow enchanting table for books only?

PlantBeef: Hey! Would it be possible to make enchanting tables only allow you to enchant books, and not other items such as swords, pickaxes, etc?๐Ÿ“”

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Renaming Existing Fluids

Lizard: Hello,

๐Ÿ’ฌ 2 • 1.21 • Forge • 

beta-like crossbows

estranged: Im tryna make a script that changes the nbt of the crossbow to be always charged so its kinda like the rapid fire bows from alpha and beta versions of the game while also having a small cooldown like an enderpearl. The problem is that im not a scripting expert at all infact i don't know what im doing... Where should i start? can i even manage this by myself?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

what's wrong with my sequence assembly code

Adolla: ServerEvents.recipes(event => {

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Kube JS Saying version does not match??

rinni: HI

๐Ÿ’ฌ 5 • 1.19.2 • Forge • 

When I place a custom block down, it executes a command.

goldeyegold: I wanted to execute /neoblock force setblock ~ ~ ~ at the location of where I placed the block.

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Disable falling block drops (torch, shovel glitch, etc.)

Treeways: Hi! I was wondering if it was possible to disable dropped blocks from a torch or from this shovel glitch with either KubeJS or a loot table. (I'm not asking for LootJS support here)

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Change Durability of Specific Item On Craft

binaryclock03: Hey Im looking to change the durability of a crafted item based on the players level. I want to increase the max durability the more levels the player has. Im just looking to know how to do the max durability modification.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Question(s)

Fireworkstars4444446: Is it possible for me to know what version a script would work on?

๐Ÿ’ฌ 47 • 1.19.2 • Forge • 

is there a way to register an item into a class

Dracoruff1211: as the title says. i need to register an item into a class for it to work properly with everything

๐Ÿ’ฌ 5 • 1.20.1 • Forge • 

How to set variable to string from received data?

absolutely not wawa: ```js

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

HELP WITH SEQUENCE ASSEMBLY

Adolla: Could someone give me a template for the sequence assembly?

๐Ÿ’ฌ 19 • 1.20.1 • Forge • 

Reloading

Z-LINE: I just started whit KJS and I added a simple recipie for my world with modpack, I dont have Optifine, searching how to reload server scripts and startup scripts says that just put /reload in the command, but it doesnt make anything

๐Ÿ’ฌ 4 • 1.21 • Forge • 

recipe type registry error

IceMaster1294: I am attempting to iterate over all possible recipe types for an item, but I am getting an error that “No such element with id cucumber:shaped_no_mirror in registry minecraft:recipe_type”

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Removing Item from Loot tables

Mark: I removed the clubs from "Basic Weapons" from the loot tables via this script, **supposedly**, but in game ive encountered vanilla and modded structures still having the item. ```LootJS.lootTables(event => {

๐Ÿ’ฌ 12 • 1.21 • Forge • 

Create tooltips

Mark: Is it possible to add custom tooltips to any item the way Create does it? like where it can show "Hold Shift for Info" while hovering over it in the inventory and id get some info. Please ping for any response

๐Ÿ’ฌ 5 • 1.21 • Forge • 

How to create lava-like fluids?

chimaeraUndying: That is, fluids that ignite the player/mobs/flammables on contact and give off light. I'm not seeing anything in the fluid builder methods that enable these effects, and I'm not finding anything from searching around here either ๐Ÿ˜”

๐Ÿ’ฌ 8 • 1.21 • Forge • 

Not guaranteed chance

Skemech or something: I have a script that makes basically all raw meat not worth eating, but how could I make them only have a chance to be hunger inducing?

๐Ÿ’ฌ 1 • 1.19.2 • Forge • 

NBT Related Itens in Crafting

yan: Hello! I am trying to make a recipe using Sophisticated Storage to craft a ProjectE Alchemical Chest. The problem is: if I use "netherite_chest" in the recipe, the literal item will be necessary, which is uncraftable by default. SS uses "oak, acacia, etc" variants, but they are all NBT variants from netherite chest. How do I add all of em on one recipe to make the alchemical chest?

๐Ÿ’ฌ 11 • 1.20.1 • Forge • 

Disable building withers

beanie_cat: I'm trying to make it so the wither is summoned a different way. Is there anyway to just disable building the wither? Thanks in advance!

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Making a Farmer's Delight feast based on the Fiery Fondu from Brewin and Chewin

Sacri Pan /\^._.^/\: What I want to do is reproduce the hitbox of a cauldron (if possible have a burning effect like in a lava cauldron and place an empty cauldron once it served in a bowl 3 times

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Is it possible to block specific players from crafting items using kubejs

IAmTheGrass: as in if a player has a specific name they are unable to craft anything

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

digSpeed

TimeheroTH: Hi i'm trying to change didSpeed but seems to don't work.

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Modify enchantment compatibility of existing enchantments.

Dryym: Is there by chance a way to modify which items can be enchanted by a certain existing enchantment *without* overriding the registry entry of that enchantment with a new one?

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Layers and Connected textures

nicolas-vinc: Hi, how can I create new blocks and variants of it and apply of them connected textures? I have to use a mod like fusion, citresewn, continuity?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

BlockProperties not containing facing property when filtered

IceMaster1294: Hi! I’m using AStages (but this is not an AStages problem) and I’m trying to procedurally apply a function (restriction) to a bunch of blocks via a directional block property when it exists. However, I get the error of “directionproperty{…} does not exist in Block{oak_log}” - which is odd, because anything without the property should have been automatically filtered out already.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

How do i make a gun item do a raycast and store a bullet value?

IAmTheGrass: im just wondering cos i want to try making a bunch of classes for a modpack without installing gun mods due to compat issues, if this isnt possible let me know

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Make arrows break glass blocks on impact

Anonymous: How to make any projectile break any block on impact? Please help it’s for a big server. 1.20.1 forge

๐Ÿ’ฌ 44 • 1.20.1 • Forge • 

Shapeless recipe to change fluids causing bucket dupe.

TravHan2009: Hello, I am adding a shapeless recipe to convert a bucket of PnuematicCraft to a bucket of oil from Stellaris (because for some reason the Fuel Refinery block from Stellaris refuses to accept oil from other mods). I've added the recipe and it works correctly, however it leave behind an empty bucket in the Crafting Table (introducing a way to dupe buckets). Does anyone know how I can force the recipe to consume the empty bucket instead of leaving it in the Crafting Table? Here's the script:

๐Ÿ’ฌ 1 • 1.21 • Forge • 

Edit An NBT tag in a recipe

DepthDrako: More technical (for GitHub or modding forums):

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

Adding Super Factory Manager Wires to Immersive Engineering like More Immersive Wires using KubeJS?

PARVUS ๐‘ฎ๐‘ฌ๐‘ณ๐‘ผโ—†๐ŸŒธ๐ŸŒผ๐ŸŒน: Immersive Engineering adds wires I like the look of.

๐Ÿ’ฌ 1 • 1.20.1 • Forge • 

KubeJS causing threads to stall?

throw new NullPointerException(): https://mclo.gs/dU4aF9V

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Making a glowing block

Lucy: Hi, Ive been trying to make glowing blocks similar to AntiBlocks from Chisel however I cant get the blocks to actually emit any light... heres my code so far:

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

kubejs Json?

Commander_Astra: Hello, is there any way I can make functions that automatically generate json files?

๐Ÿ’ฌ 6 • 1.20.1 • Forge • 

kubeJs has failed to load correctly

zogned: Message not found

๐Ÿ’ฌ 26 • 1.21 • Forge • 

Are numeric characters as a string suddenly no longer valid to use in a mechanical crafting recipe?

CelestialAbyss: I really don't see why this shouldn't be working

๐Ÿ’ฌ 13 • 1.21 • Forge • 

Adding consumable for waystones`s teleportation with powerfulJS

Efford13: I'm trying to use waystones` teleportation require 1000mb as a consumable. For this purpose, I am using Kubejs and Powerfuljs. But I don't know why it doesn't work, this is my code:

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

Kubejs makes my game instantly crash after launch

Cloud: I am using a few mods and i need kubejs for some custom textures for ftbquests, but whenever i add kubejs my game just instantly crashes, i use forge on 1.19.2

๐Ÿ’ฌ 2 • 1.19.2 • Forge • 

Any way to make an item not support an enchantment?

Arius: either directly, or by stripping the enchants off the item when entering the players inventory?

๐Ÿ’ฌ 1 • 1.21 • Forge • 

how to remove items from registry on startup

IAmTheGrass: couldnt find it on wiki

๐Ÿ’ฌ 3 • 1.20.1 • Forge • 

Dissolution chamber industrial foregoing input item change

Iverzada: I put MIFA in the Stoneblock 4 and even changing "tag": "c:gears/netherite" to "item": "ftbmaterials:netherite_gear" in datapacks the recipe doesnt has changed ๐Ÿ™

๐Ÿ’ฌ 3 • 1.21 • Forge • 

Trying to code a block to drop multiple items with different amounts possible to drop.

Nova: In this case, I want to drop some mekanism resources that have a different number value, (I'll want to drop 2-5 of them instead of 2-3), but it's not working and I can't figure out how to correct it.

๐Ÿ’ฌ 4 • 1.20.1 • Forge • 

Get forge tags of an item/block from the ID for item/block

nick: this feels like a stupid question to ask that i could look up and find in documentation somewhere, but i cant. Is there a way to get the tags that a block/item (using its associated block/item ID) posseses? and if there is a way, where can i go looking to find answers for similar questions?

๐Ÿ’ฌ 2 • 1.20.1 • Forge • 

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