Spawning particles on events
Need help to spawn particles, and possibly sounds on event.
First of, i need arguments for a proper spawn particles
event.getLevel().spawnParticles(args)
same for sound
Other question is, can i detect level up and spawn particles better than i do right now? PlayerEvents.chat(event => {
let player = event.player;
let message = event.message.toLowerCase();
if (message.includes("level up! you are now level")) {
event.getLevel().spawnParticles
}
})
while (currentLevel < maxLevel && newXp >= getRequiredXpForLevel(currentLevel)) {
newXp -= getRequiredXpForLevel(currentLevel);
currentLevel++;
player.tell(Text.gold(Level Up! You are now level ${currentLevel} in ${skill.toUpperCase()}!
));
player.level.spawnParticles//am i able to do this?
}