[Obsolete] Documentation Specification

This is only for versions before v4.0.0, after v4.0.0, documents are pretty much self-explained with JSON schemas!


More than generating typing dynamically, ProbeJS supports adding statically defined documents to provide better auto-completions (like when recipes are not added correctly), this wiki aims to cover how to add a static document into the mod, and what you can do with the document.

#1. Where documents are located

To add your own-defined documents to current ProbeJS context, you can put your docs at the docs folder under ProbeJS directory, which is located in .minecraft/kubejs/probe/docs. You may notice there's a user directory under the probe directory too, that folder is for putting raw TS declaration files, which is not a goal in this wiki.
To load documents inside a mod, ProbeJS will first try to look up probejs.documents.txt at the root of each mod jar, then load every file it specified. Please refer to this as an example if you want to add some docs to your mod.
Please check out minecraft.d.ts for examples about most functions the document can provide, if you want to start reading about how to write the docs.

#2 Class, Properties and Targeting

#2.1 Class Documents

The base of document is class, to create a class, you need to write:
class ResourceLocation {

}
Where the first line must end with a {, and the } must be at a new line.
This will create a Document.ResourceLocation class when the dump is generated. You can refer this class in other documents by specifying Document.ResourceLocation, note that it is not ResourceLocation or Internal.ResourceLocation.
To make the class actually targets an Internal class, you need to specify the class name by attaching a special comment to it:
/**
 * @target net.minecraft.resources.ResourceLocation
 */
class ResourceLocation {

}
The @target will mark that this document class should be pointed to an internal class, to prevent confusion, a full class name must be specified, for inner classes, $ is used, as how Class::getName in Java will return the class name.
If multiple documents of a same target are specified, the document creation will create all methods specified in the documents, but the document targeting will only accept the last method specified by the documents:
/**
 * @mod cucumber
 */
class RecipeHolder {
    readonly cucumber: Document.CucumberRecipes;
}

/**
* @mod integrateddynamics
*/
class RecipeHolder {
    /**
     * The builtin support for Integrated Dynamics is not complete in KubeJS.
     * 
     * If you need Basin or Mechanical Basin, please use event.custom() .
     */
    readonly integrateddynamics: Document.IntegratedDynamicsRecipes;
}
The Document.RecipeHolder class will have both integrateddynamics and cucumber as property when both documents are loaded.

#2.2 Method Documents

To specify a method in the class, you should write like:
/**
 * @target dev.latvian.mods.kubejs.misc.EnchantmentBuilder
 */
class EnchantmentBuilder {
    doPostAttack(i: dev.latvian.mods.kubejs.misc.EnchantmentBuilder$PostFunction): dev.latvian.mods.kubejs.misc.EnchantmentBuilder;
}
Note that how all parameters and the return are in full class name, if the targeted class contains a method of identical name, parameter signatures and return type, the method will be targeted to the class method, a method will be created otherwise.
You can add static modifier to mark this method will be a static method too. Static and non-static methods will be treated as different methods when targeting.
If the targeted method is a bean method, which is named in getXY(): T, setXY(arg0): void or isXY(): boolean, and the targeted method exists in the Java class, and beanable, the bean get xY(): T, set xY(arg0): void and get xY(): boolean will be modified by the document too.

#2.3 Field Documents

To specify a field in the class, you should write like:
class RecipeHolder {
    readonly minecraft: Document.MinecraftRecipes;
}
Different from method specification, field overrides occur when the specified field has an identical name with the field targeted, and thus the type of the field will be the documented one, no matter what. If the document field name is not existed in the target class, a new field will be created when dumping.
You can add static modifier to mark this field to be a static field or add readonly modifier to mark this field to be a readonly (or final in Java). Note that this will not change how fields are targeted.

#3 Comments and special handlers

You can attach comments to classes, methods or fields, and they will be retained when dump is generated. However, special comments (like @target) will be ignored when comment is generated.

#3.1 @mod

When specified with a mod id, the commented class will be loaded when and only when the mod id is present. This is only applicable to a Class Document.
Example:
/**
 * @mod cucumber
 */
class RecipeHolder {
    cucumber: Document.CucumberRecipes;
}
Will make this RecipeHolder class document to only be loaded when the mod cucumber is present.

#3.2 @hidden

When specified, the commented object will not be present when the dump is generated. This is applicable to Class, Method and Field Documents.
Example:
/**
* @target dev.latvian.mods.kubejs.recipe.RecipeEventJS
*/
class RecipeEventJS {
    /**
     * @hidden
     */
    campfireCooking: dev.latvian.mods.kubejs.recipe.RecipeFunction;
}
Will hide the field campfireCooking of the RecipeEventJS class.

#3.3 @assign

When specified with a string or a type with full class name, all the commented type will be marked to be convertible from the given type. This is only applicable to Class Document.
Example:
/**
 * @target net.minecraft.resources.ResourceLocation
 * @assign string
 */
class ResourceLocation {

}
Thus, all methods which uses ResourceLocation as param type will use ResourceLocation_ instead, and the underscored type is an union type of original class, and string. For detailed examples please refer to minecraft.d.ts.

#3.4 @modify

When specified with two strings (name and type, respectively) separated by spaces, the method param with the same name will have type modified to be the specified type. This is only applicable to Method Document.
Example:
/**
 * @target java.util.Map
 */
class Map {
    /**
     * @modify key K
     */
    get(key: java.lang.Object): V;
}
Will modify the key value from Object to K.

#3.5 @rename

When specified with two strings (origName and curName, respectively) separated by spaces, the method param with the same name to origName will be renamed to curName. This is only applicable to Method Document.

#3.6 @returns

When specified with a string or a type with full class name, the commented method's return type will be changed to the specified string or type. This is only applicable to Method Document.
Example:
/**
* @target dev.latvian.mods.kubejs.recipe.RecipeEventJS
*/
class RecipeEventJS {
    /**
     * Holds all the recipes collected from documents.
     * @returns Document.RecipeHolder
     */
    getRecipes(): java.util.Map<java.lang.String, java.lang.Object>;
}
Will change the return type of getRecipes() to Document.RecipeHolder.