1.20.1 Worldgen
Adding and removing ores and Changing Worldgen
File Location: Make sure to put it in:
kubejs/data/Insert Name OF Mod Here/worldgen/configured_feature/identifier.json
This file needs to contain:
{
"type": "minecraft:no_op",
"config": {}
},
#All ores
For Example: if we wanted to remove all minecraft ores, we would create ore.json in:
kubejs/data/minecraft/worldgen/configured_feature/ore.json
and insert the above code snippet. Note: the identifier
ore
removes all minecraft oresThis removes all Minecraft ores.
#Specific Ores:
If we wanted to remove a specific ore it is a similar process.
See https:
To remove iron we create a file at this path
kubejs/data/minecraft/worldgen/configured_feature/
called ore_iron.json
This JSON file contains the code shown above.
#Custom:
I recommend you check out https:
In order to change a vanilla worldgen feature name the file
identifier-of-feature.json
Using a preset you could probably even add your own custom geode.