BlockProperty
#Boolean Properties (true/false)
'attached'
'berries'
'bloom'
'bottom'
'can_summon'
'conditional'
'disarmed'
'down'
'drag'
'east'
'enabled'
'extended'
'eye'
'falling'
'hanging'
'has_book'
'has_bottle_0'
'has_bottle_1'
'has_bottle_2'
'has_record'
'inverted'
'in_wall'
'lit'
'locked'
'north'
'occupied'
'open'
'persistent'
'powered'
'short'
'shrieking'
'signal_fire'
'snowy'
'south'
'triggered'
'unstable'
'up'
'vine_end'
'waterlogged'
'west'
#Integer properties
'age_1'
'age_2'
'age_3'
'age_4'
'age_5'
'age_7'
'age_15'
'age_25'
'bites'
'candles'
'delay'
'distance'
'eggs'
'hatch'
'layers'
'level'
'level_cauldron'
'level_composter'
'level_flowing'
'level_honey'
'moisture'
'note'
'pickles'
'power'
'respawn_anchor_charges'
'rotation_16'
'stability_distance'
'stage'
#Directional Properties
'facing'
'facing_hopper'
'horizontal_facing'
'vertical_direction'
#Other (enum
) Properties
'attach_face'
'axis'
'bamboo_leaves'
'bed_part'
'bell_attachment'
'chest_type'
'door_hinge'
'double_block_half'
'dripstone_thickness'
'east_redstone'
'east_wall'
'half'
'horizontal_axis'
'mode_comparator'
'north_redstone'
'north_wall'
'noteblock_instrument'
'orientation'
'piston_type'
'rail_shape'
'rail_shape_straight'
'sculk_sensor_phase'
'slab_type'
'south_redstone'
'south_wall'
'stairs_shape'
'structureblock_mode'
'tilt'
'west_redstone'
'west_wall'
#BlockProperties
You can also use
BlockProperties.X
, e.g. BlockProperties.PICKLES