FoodBuilder
Used in Item Modification
#Properties
None
#Methods
#.hunger(value: int)
Sets the hunger restored when this item is eaten.
#.hunger(value: int)
Sets the hunger restored when this item is eaten
#.saturation(value: float)
Sets the saturation mulitplier when this food is eaten. This is not the final value, it goes through some complicated maths first
#.meat(flag?: boolean)
Sets if this item is considered meat. Meat can be fed to wolves to heal them.
#.alwaysEdible(flag?: boolean)
If this item can be eaten even if your food bar is full. Chorus Fruit has this true by default.
#.fastToEat(flag?: boolean)
If this item is fast to eat, like Dried Kelp.
#.effect(effect: ID, duration: int, amplifier: int, probability: float)
Adds an effect to the entity who eats this, like a Golden Apple.
#.removeEffect(effect: MobEffect)
Removes the effect from the entity who eats this, like Honey Bottles (poison).
#.eaten(callback: Consumer<FoodEatenEventJS>)
BROKEN! Use
ItemEvents.foodEaten
in server scripts instead.