Used in Item Modification
Sets the hunger restored when this item is eaten.
Sets the hunger restored when this item is eaten
Sets the saturation mulitplier when this food is eaten. This is not the final value, it goes through some complicated maths first
Sets if this item is considered meat. Meat can be fed to wolves to heal them.
If this item can be eaten even if your food bar is full. Chorus Fruit has this true by default.
If this item is fast to eat, like Dried Kelp.
Adds an effect to the entity who eats this, like a Golden Apple.
Removes the effect from the entity who eats this, like Honey Bottles (poison).
ItemEvents.foodEatenin server scripts instead.