SoundType
Valid SoundTypes:
'wood'
'gravel'
'grass'
'lily_pad'
'stone'
'metal'
'glass'
'wool'
'sand'
'snow'
'powder_snow'
'ladder'
'anvil'
'slime_block'
'honey_block'
'wet_grass'
'coral_block'
'bamboo'
'bamboo_sapling'
'scaffolding'
'sweet_berry_bush'
'crop'
'hard_crop'
'vine'
'nether_wart'
'lantern'
'stem'
'nylium'
'fungus'
'roots'
'shroomlight'
'weeping_vines'
'twisting_vines'
'soul_sand'
'soul_soil'
'basalt'
'wart_block'
'netherrack'
'nether_bricks'
'nether_sprouts'
'nether_ore'
'bone_block'
'netherite_block'
'ancient_debris'
'lodestone'
'chain'
'nether_gold_ore'
'gilded_blackstone'
'candle'
'amethyst'
'amethyst_cluster'
'small_amethyst_bud'
'medium_amethyst_bud'
'large_amethyst_bud'
'tuff'
'calcite'
'dripstone_block'
'pointed_dripstone'
'copper'
'cave_vines'
'spore_blossom'
'azalea'
'flowering_azalea'
'moss_carpet'
'pink_petals'
'moss'
'big_dripleaf'
'small_dripleaf'
'rooted_dirt'
'hanging_roots'
'azalea_leaves'
'sculk_sensor'
'sculk_catalyst'
'sculk'
'sculk_vein'
'sculk_shrieker'
'glow_lichen'
'deepslate'
'deepslate_bricks'
'deepslate_tiles'
'polished_deepslate'
'froglight'
'frogspawn'
'mangrove_roots'
'muddy_mangrove_roots'
'mud'
'mud_bricks'
'packed_mud'
'hanging_sign'
'nether_wood_hanging_sign'
'bamboo_wood_hanging_sign'
'bamboo_wood'
'nether_wood'
'cherry_wood'
'cherry_sapling'
'cherry_leaves'
'cherry_wood_hanging_sign'
'chiseled_bookshelf'
'suspicious_sand'
'suspicious_gravel'
'decorated_pot'
'decorated_pot_cracked'
You can also construct your own SoundType:
new SoundType(volume, pitch, breakSound, stepSound, placeSound, hitSound, fallSound)
where volume and pitch are floats
0.0
- 1.0
(usually leave it as 1.0
) and all sounds are SoundEvents.