Blood Magic
Edit and create Blood Magic recipes. See the Recipes page for more info.
#Supported Recipe Types
#Alchemy Table
event.recipes.bloodmagic.alchemytable(output, input[])
event.recipes.bloodmagic.alchemytable(output, input[]).syphon(int).ticks(int).upgradeLevel(int)
#Altar
event.recipes.bloodmagic.altar(output, input)
event.recipes.bloodmagic.altar(output, input).upgradeLevel(int).altarSyphon(int).consumptionRate(int).drainRate(int)
#Arc
event.recipes.bloodmagic.arc(output, input, tool)
event.recipes.bloodmagic.arc(output, input, tool, addedOutput[])
event.recipes.bloodmagic.arc(output, input, tool, addedOutput[]).consumeIngredient(boolean).outputFluid(fluid)
#Array
event.recipes.bloodmagic.array(output, baseInput, addedInput)
event.recipes.bloodmagic.array(output, baseInput, addedInput).texture(string)
#Soul Forge
event.recipes.bloodmagic.soulforge(output, input[])
event.recipes.bloodmagic.soulforge(output, input[]).minimumDrain(double).drain(double)
#Example Script
onEvent('recipes', event => {
const { altar, array, soulforge, arc, alchemytable } = event.recipes.bloodmagic
alchemytable('minecraft:gold_ingot', ['minecraft:iron_ingot', 'minecraft:iron_ingot', 'minecraft:iron_ingot', 'minecraft:iron_ingot']).upgradeLevel(2)
altar('minecraft:carrot', 'minecraft:apple')
arc('minecraft:netherite_ingot', 'minecraft:iron_ingot', 'minecraft:iron_pickaxe', [Item.of('minecraft:cobblestone').withChance(0.4)])
array('minecraft:spruce_planks', 'minecraft:oak_planks', 'minecraft:birch_planks')
soulforge('minecraft:stone', ['minecraft:gold_ore', 'minecraft:diamond_ore', 'minecraft:iron_ore']).drain(1.0)
})