KubeJS TFMG
KubeJS TFMG allows you to create recipes for Create: The Factory Must Grow
You can also go to the GitHub wiki Here
For 1.20.1, you have to use
tfmg
And for 1.19.2, you need to use
createindustry
#Recipes
Create: TFMG intergration for KubeJS. It allows you to create the current recipes:
- Casting
- Coking
- Distillation
- Industrial Blasting
- Polarizing
#Casting
Code:
casting(inputFluid, outputItem[], castingTime)
#Coking
Code:
coking(inputItem, [outputItem, outputFluid], cokingTime)
Coking requires one output item and one output fluid
#Distillation
Code:
distillation(inputItem, outputFluid[])
#Industrial Blasting
Code:
industrial_blasting(inputItem, outputFluid[])
Output can only have up to two output fluids
#Polarizing
Code:
polarizing(inputItem, outputItem, energy_amount)
Recipe examples:
ServerEvents.recipes(event => {
// Casting supports ONE input fluid, up to THREE item outputs.
// The last argument (the "100" at the end) is processing time in ticks
// This recipe generates cobblestone from lava in the cast
event.recipes.tfmg.casting(Fluid.of("minecraft:lava", 1), ["minecraft:cobblestone"], 100)
// Coking supports ONE input item.
// NOTE: Second argument must be one item and one fluid. (TFMG thing)
// The last argument (the "100" at the end) is processing time in ticks
// This recipe uses mud to create dirt and water
event.recipes.tfmg.coking("minecraft:mud", ["minecraft:dirt", Fluid.of("minecraft:water", 5)], 100)
// Distillation supports ONE input item, and up to 6 output fluids.
// This example uses 500 mB of water to create 400 mB of water and 100 mB of lava
event.recipes.tfmg.distillation(Fluid.of("minecraft:water", 500), [Fluid.of("minecraft:water", 400), Fluid.of("minecraft:lava", 100)])
// Industrial Blasting supports ONE input item, and up to TWO fluid outputs.
// This example uses dirt to make 300mB of water and 200mB of lava
event.recipes.tfmg.industrial_blasting("minecraft:dirt", [Fluid.of("minecraft:water", 300), Fluid.of("minecraft:lava", 200)], 1)
// Polarizing supports ONE input item, and ONE output item.
// NOTE: Third argument is the amount of FE (energy) the recipe needs/uses
// This example makes one mud from dirt with 400 FE
event.recipes.tfmg.polarizing("minecraft:dirt", "minecraft:mud", 400)
})