Immersive Engineering
#Alloy Kiln
event.recipes.immersiveengineering.alloy(output, input1, input2)
event.recipes.immersiveengineering.alloy(output, input1, input2, time)
#Arc Furnace
event.recipes.immersiveengineering.arc_furnace(outputs[], input, additives[])
event.recipes.immersiveengineering.arc_furnace(outputs[], input, additives[], slag)
event.recipes.immersiveengineering.arc_furnace(outputs[], input, additives[], slag, time)
event.recipes.immersiveengineering.arc_furnace(outputs[], input, additives[], slag, time, energy)
#Blast Furnace
event.recipes.immersiveengineering.blast_furnace(output, input)
event.recipes.immersiveengineering.blast_furnace(output, input, slag)
event.recipes.immersiveengineering.blast_furnace(output, input, slag, time)
#Blast Furnace Fuel
event.recipes.immersiveengineering.blast_furnace_fuel(input, time)
#Blueprint (Engineer's Workbench)
blueprint
is a blueprint category name.event.recipes.immersiveengineering.blueprint(output, inputs[], blueprint)
#Blueprint Categories
As stated above, in
blueprint
you have to use a category name. These are the default ones:bannerpatterns
bullet
specialBullet
components
molds
electrode
#Bottling Machine
This recipe is currently broken!
event.recipes.immersiveengineering.bottling_machine(outputs[], fluid, inputs[])
#Coke Oven
event.recipes.immersiveengineering.coke_oven(output, input)
event.recipes.immersiveengineering.coke_oven(output, input, creosote)
event.recipes.immersiveengineering.coke_oven(output, input, creosote, time)
#Garden Cloche
This recipe is currently broken on 1.19!
render
format: {type: 'crop', block: 'minecraft:wheat'}
event.recipes.immersiveengineering.cloche(outputs[], input, soil)
event.recipes.immersiveengineering.cloche(outputs[], input, soil, render)
#Crusher
secondaries
format: {chance: 0.5, output: 'item:id'}
event.recipes.immersiveengineering.crusher(output, input)
event.recipes.immersiveengineering.crusher(output, input, secondaries[])
#Fermenter
event.recipes.immersiveengineering.fermenter(input)
event.recipes.immersiveengineering.fermenter(input, fluid)
event.recipes.immersiveengineering.fermenter(input, fluid, output)
event.recipes.immersiveengineering.fermenter(input, fluid, output, energy)
#Fertilizer
event.recipes.immersiveengineering.fertilizer(input)
event.recipes.immersiveengineering.fertilizer(input, growthModifier)
#Metal Press
event.recipes.immersiveengineering.metal_press(output, input)
event.recipes.immersiveengineering.metal_press(output, input, mold)
event.recipes.immersiveengineering.metal_press(output, input, mold, energy)
#Mixer
This recipe is currently broken!
event.recipes.immersiveengineering.mixer(output, fluid, inputs[])
event.recipes.immersiveengineering.mixer(output, fluid, inputs[], energy)
#Refinery
This recipe is currently broken!
event.recipes.immersiveengineering.refinery(output, inputs[])
event.recipes.immersiveengineering.refinery(output, inputs[], catalyst)
event.recipes.immersiveengineering.refinery(output, inputs[], catalyst, energy)
#Sawmill
secondaries
format: {stripping: true, output: 'item:id'}
event.recipes.immersiveengineering.sawmill(output, input, secondaries[])
event.recipes.immersiveengineering.sawmill(output, input, secondaries[], stripped)
event.recipes.immersiveengineering.sawmill(output, input, secondaries[], stripped, energy)
#Squeezer
This recipe is currently broken!
event.recipes.immersiveengineering.squeezer(fluid_or_output, input, energy)
#Thermoelectric Source
This recipe is currently broken!
event.recipes.immersiveengineering.thermoelectric_source(heat_source, tempKelvin)