Immersive Engineering
#Alloy Kiln
event.recipes.immersiveengineering.alloy(output, input1, input2)
event.recipes.immersiveengineering.alloy(output, input1, input2, time)#Arc Furnace
event.recipes.immersiveengineering.arc_furnace(outputs[], input, additives[])
event.recipes.immersiveengineering.arc_furnace(outputs[], input, additives[], slag)
event.recipes.immersiveengineering.arc_furnace(outputs[], input, additives[], slag, time)
event.recipes.immersiveengineering.arc_furnace(outputs[], input, additives[], slag, time, energy)#Blast Furnace
event.recipes.immersiveengineering.blast_furnace(output, input)
event.recipes.immersiveengineering.blast_furnace(output, input, slag)
event.recipes.immersiveengineering.blast_furnace(output, input, slag, time)#Blast Furnace Fuel
event.recipes.immersiveengineering.blast_furnace_fuel(input, time)#Blueprint (Engineer's Workbench)
blueprint is a blueprint category name.event.recipes.immersiveengineering.blueprint(output, inputs[], blueprint)#Blueprint Categories
As stated above, in
blueprint you have to use a category name. These are the default ones:bannerpatternsbulletspecialBulletcomponentsmoldselectrode
#Bottling Machine
This recipe is currently broken!
event.recipes.immersiveengineering.bottling_machine(outputs[], fluid, inputs[])#Coke Oven
event.recipes.immersiveengineering.coke_oven(output, input)
event.recipes.immersiveengineering.coke_oven(output, input, creosote)
event.recipes.immersiveengineering.coke_oven(output, input, creosote, time)#Garden Cloche
This recipe is currently broken on 1.19!
render format: {type: 'crop', block: 'minecraft:wheat'}event.recipes.immersiveengineering.cloche(outputs[], input, soil)
event.recipes.immersiveengineering.cloche(outputs[], input, soil, render)#Crusher
secondaries format: {chance: 0.5, output: 'item:id'}event.recipes.immersiveengineering.crusher(output, input)
event.recipes.immersiveengineering.crusher(output, input, secondaries[])#Fermenter
event.recipes.immersiveengineering.fermenter(input)
event.recipes.immersiveengineering.fermenter(input, fluid)
event.recipes.immersiveengineering.fermenter(input, fluid, output)
event.recipes.immersiveengineering.fermenter(input, fluid, output, energy)#Fertilizer
event.recipes.immersiveengineering.fertilizer(input)
event.recipes.immersiveengineering.fertilizer(input, growthModifier)#Metal Press
event.recipes.immersiveengineering.metal_press(output, input)
event.recipes.immersiveengineering.metal_press(output, input, mold)
event.recipes.immersiveengineering.metal_press(output, input, mold, energy)#Mixer
This recipe is currently broken!
event.recipes.immersiveengineering.mixer(output, fluid, inputs[])
event.recipes.immersiveengineering.mixer(output, fluid, inputs[], energy)#Refinery
This recipe is currently broken!
event.recipes.immersiveengineering.refinery(output, inputs[])
event.recipes.immersiveengineering.refinery(output, inputs[], catalyst)
event.recipes.immersiveengineering.refinery(output, inputs[], catalyst, energy)#Sawmill
secondaries format: {stripping: true, output: 'item:id'}event.recipes.immersiveengineering.sawmill(output, input, secondaries[])
event.recipes.immersiveengineering.sawmill(output, input, secondaries[], stripped)
event.recipes.immersiveengineering.sawmill(output, input, secondaries[], stripped, energy)#Squeezer
This recipe is currently broken!
event.recipes.immersiveengineering.squeezer(fluid_or_output, input, energy)#Thermoelectric Source
This recipe is currently broken!
event.recipes.immersiveengineering.thermoelectric_source(heat_source, tempKelvin)