Vintage KubeJS
The example scripts are only here to demonstrate the recipes. They are not meant to be used with the items shown.
#Centrifugation
Syntax:
centrifugation(output[], input[], processing_time, minimal_rpm_requirements)
Centrifugation uses the Centrifuge with installed Basins.
Features:
- supports multiple chance-based outputs
- supports fluid inputs and outputs
- supports
.processingTime()
and.minimalRPM()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.centrifugation(Fluid.of('create:honey', 1000), 'minecraft:honey_block', 100, 64)
event.recipes.vintageimprovements.centrifugation(Fluid.of('create:honey', 1000), 'minecraft:honey_block').processingTime(100).minimalRPM(64)
event.recipes.vintageimprovements.centrifugation([Item.of('minecraft:stick').withChance(0.5), 'minecraft:dead_bush'], '#minecraft:saplings').minimalRPM(128)
})
#Coiling
Syntax:
coiling(output[], input, processing_time, spring_color)
Coiling uses the Spring Coiling Machine
Features:
- supports multiple chance-based outputs
- supports
.processingTime()
and.springColor()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.coiling('vintageimprovements:iron_spring', 'minecraft:iron_ingot')
event.recipes.vintageimprovements.coiling('vintageimprovements:steel_spring', 'vintageimprovements:steel_rod').springColor("5D595E")
})
#Curving
Syntax:
curving(output[], input)
Curving uses the Curving Press with Curving Heads
Features:
- supports multiple chance-based outputs
- supports
.mode()
,.head()
and.headDamage()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.curving('vintageimprovements:vanadium_rod', 'vintageimprovements:vanadium_sheet').mode(3)
event.recipes.vintageimprovements.curving('minecraft:prismarine_crystals', 'minecraft:lapis_lazuli').head("minecraft:heart_of_the_sea")
event.recipes.vintageimprovements.curving('vintageimprovements:vanadium_rod', 'vintageimprovements:vanadium_sheet').mode(3).headDamage(50)
})
Item used in .head() must be tagged with
vintageimprovements:curving_heads
#Hammering
Syntax:
hammering(output[], input[], hammer_blows)
Hammering uses the Helve Hammer with Anvil
Features:
- supports multiple chance-based outputs
- supports
.hammerBlows()
and.anvilBlock()
ServerEvents.recipes(event => {
event.recipes.vintageimprovementsHammering(Item.of('create:iron_sheet', 9), 'minecraft:iron_block', 5)
event.recipes.vintageimprovementsHammering(Item.of('create:iron_sheet', 9), 'minecraft:iron_block').hammerBlows(5)
event.recipes.vintageimprovementsHammering(Item.of('create:iron_sheet', 9), 'minecraft:iron_block').hammerBlows(5).anvilBlock('minecraft:iron_block')
})
Item used in .anvilBlock() must be tagged with
vintageimprovements:custom_hammering_blocks
#Laser Cutting
Syntax:
laser_cutting(output[], input)
Laser Cutting uses the Laser
Features:
- supports multiple chance-based outputs
- supports
.energyCost()
and.maxChargeRate()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.laser_cutting(Item.of('minecraft:iron_bars', 24), 'minecraft:iron_block').energyCost(5000).maxChargeRate(500)
})
#Grinder Polishing
Syntax:
polishing(output[], input)
Grinder Polishing uses the Belt Grinder
Features:
- supports multiple chance-based outputs
- supports
.processingTime()
,.fragile()
and.speedLimits()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.polishing('minecraft:diamond', 'minecraft:coal_block').speedLimits(1).fragile()
event.recipes.vintageimprovements.polishing('minecraft:diamond', 'minecraft:coal_block').processingTime(500)
event.recipes.vintageimprovements.polishing(['minecraft:diamond', Item.of('minecraft:diamond').withChance(0.5)], 'minecraft:coal_block')
})
#Pressurizing
Syntax:
pressurizing(output[], input[])
Pressurizing uses the Compressor, Basin, and optionally a Blaze Burner
Features:
- supports multiple chance-based outputs
- supports fluid inputs and outputs
- supports
.heated()
and.superheated()
- supports
.processingTime()
,.secondaryFluidInput()
and.secondaryFluidOutput()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.pressurizing(Fluid.of('vintageimprovements:sulfur_dioxide', 1000), '#forge:gems/sulfur').heated().secondaryFluidOutput(0)
event.recipes.vintageimprovements.pressurizing(Fluid.of('vintageimprovements:sulfuric_acid', 1000), [Fluid.of('vintageimprovements:sulfur_trioxide', 1000), Fluid.of('minecraft:water', 1000)]).secondaryFluidInput(1)
})
#Turning
Syntax:
turning(output[], input)
Turning uses the Lathe
Features:
- supports multiple chance-based outputs
- supports
.processingTime()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.turning(Item.of('create:fluid_pipe', 12), 'minecraft:copper_block').processingTime(300)
})
#Vacuumizing
Syntax:
vacuumizing(output[], input)
Vacuumizing uses the Compressor, Basin, and optionally a Blaze Burner
Features:
- supports multiple chance-based outputs
- supports fluid inputs and outputs
- supports
.heated()
and.superheated()
- supports
.processingTime()
,.secondaryFluidInput()
and.secondaryFluidOutput()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.vacuumizing('minecraft:powder_snow_bucket', ['minecraft:bucket', 'minecraft:snow_block']).processingTime(500)
})
#Vibrating
Syntax:
vibrating(output[], input)
Vibrating uses the Vibrating Table
Features:
- supports multiple chance-based outputs
- supports
.processingTime()
ServerEvents.recipes(event => {
event.recipes.vintageimprovements.vibrating('minecraft:flint', 'minecraft:gravel')
event.recipes.vintageimprovements.vibrating(['minecraft:flint', Item.of('minecraft:gravel').withChance(0.1)], 'minecraft:gravel')
})
#Spring Item
Item type:
'vintageimprovements:spring'
Features:
- supports
.setStiffness()
ServerEvents.recipes(event => {
event.create("small_spring", 'vintageimprovements:spring').texture("example:item/small_spring").tag("vintageimprovements:small_springs")
event.create("spring", 'vintageimprovements:spring').texture("example:item/spring").tag("vintageimprovements:springs").setStiffness(150)
})